Total War: WARHAMMER III

Total War: WARHAMMER III

Convoys of the New World
310 Comments
garum.swc 5 Oct @ 9:31am 
@thamas I use it with IEE all the time.

And SFO is listed as compatible in the description :-)
Thamas Rugin 5 Oct @ 8:25am 
Great and essential mod, for me!

Is this compatible with SFO overhaul and IEE expanded map mods?
Ref 4 Oct @ 9:07am 
Thank you!
TWilliam  [author] 4 Oct @ 7:32am 
@Ref : done
Ref 3 Oct @ 7:06am 
Any chance we could add in an MCT option to quarter rogue pirate sizes? Even half size is not possible to deal with sometimes with fresh caravans since they usually contain several T5 monsters.
Judassem 14 Sep @ 12:16am 
That fixed it, thank you!
TWilliam  [author] 11 Sep @ 11:29pm 
@Judassem : you use old version of this mod. Restart the steam to update
Judassem 11 Sep @ 4:52am 
I get this error on startup and CTD

https://imgur.com/a/sW7scdW
garum.swc 7 Sep @ 2:38am 
@16jsundberg : Some sea regions are marked "No replenishment or recruitment allowed." (mouse-over to see) In those regions no ship can replenish. But in all the other sea regions you only need level 3 of Hidden Stores, as TWilliam said.

I don't know if the lanes are planned out in regards to how often each lane stops in one of these "replenishment not allowed" regions. But it certainly makes things a bit harder!

PS: Love this mod. Obligatory for HE, DE and V-coast!
TWilliam  [author] 6 Sep @ 10:48pm 
@16JSundberg4 : level 3 of "Hidden stores" skill should allow a troops replenishment in neutral sea regions
16JSundberg4 6 Sep @ 5:29am 
Can someone give some advice? The convoy system for every other faction whether the old world, Chorfs or Cathay is sustainable atm because once you reach a certain level, you can allow your convoys to replenish in foreign territory. With the High Elves though, you can't really do that because you can't replenish at sea. Is there a mod or option that addresses this? Otherwise my convoys get worn down from random ambushes and encounters at sea without that option.
一只熊德 23 Aug @ 3:20am 
崩溃了兄弟
TWilliam  [author] 14 Aug @ 5:14am 
@TheFirstThunder : if you already have the Lothern landmark you shouldn't be looking for this anymore. You can get another +1 to limit from technology "Maritime Empire". Limit 3 is maximum. If you want more, you can install this mod
TheFirstThunder 14 Aug @ 3:53am 
@Twilliam Hmmm, thanks I guess?
I couldn't find how to do that last time I look, and I already have the last tier of Ulthuan capital. I'll search all available constructions again to see if I can find it.

It would help a lot if you could mention which High Elf constructions are able to increase the convoy limits.
TWilliam  [author] 12 Aug @ 8:02am 
@TheFirstThunder : From mod description: "You can increase the convoy limit by 2: by some technology and by some landmark building"
TheFirstThunder 12 Aug @ 5:24am 
@Twilliam I'm playing with Tyrion and everything works perfectly. I really like how the other elven factions also use your mechanic to send ships, and how the island feels so much more alive with ships coming and going. Thanks, man.

Is it possible to upgrade the number of active convoys? I can only send one at a time and I can't find a way to add more simultaneous convoys.
TheFirstThunder 11 Aug @ 2:50am 
Ok, I've disabled [GLF] Hero Expansion金花英雄拓展 and the English translation mod and now it works. Can you added to the list of know conflicts?
TWilliam  [author] 11 Aug @ 12:18am 
@TheFirstThunder : the same reason - some other mod prevents this mod's scripts from running
TheFirstThunder 10 Aug @ 2:51pm 
I have the same issue as @Rabies. No army for may convoy or AI convoys. Any clue why this is happening?
ty for the info
TWilliam  [author] 7 Jul @ 8:36pm 
@Invincible under the Heavens : no, it works with iee without the submod
does this require submod for iee still if so can i get link for it cant find it in workshop
TWilliam  [author] 6 Jul @ 8:42am 
@Rabies : you most likely have a mod that breaks the campaign scripts. Caravan masters without armis is the most visible issue. It can break other faction echanics too
Rabies 5 Jul @ 5:40am 
Anyone have an issue with hiring a new Convoy Master and when the Convoy is sent out he does not have the troops he is suppose to come with in the army? Its just the convoy leader all on his own.
sp♠de sumbul 27 Jun @ 6:54pm 
Thank you so much for this mod! It really is a mod I can't play without.
Just want to share that I can have up to 4 convoys at a given time.
1 at start, 1 through tech, 1 through Finubar mod, 1 by landmark(?)

Thanks for your work!
freverdy 27 Jun @ 3:05pm 
crashed on start but now things seem to work fine, bizarre
TWilliam  [author] 17 Jun @ 8:28am 
@freverdy : is it crashes after manual battle or during campaign/game start?
freverdy 17 Jun @ 6:58am 
it crashes with the latest update
Yamamuro 8 Jun @ 5:07am 
Tested, 30+ turn - works fine. Thx for great mod!
TWilliam  [author] 3 Jun @ 4:12am 
it looks like the bug has been fixed in 6.1.5
Korolev 3 Jun @ 3:02am 
Well, I'm glad there are no other nuances. Rolling back to 6.13 caused crashes for me due to the use of mods made for the latest version. Yesterday, I copied the coordinates from the old world caravan mod randomly for myself. I think this should be done for all mods with sea caravans, because I want to use all of them. When randomly copying coordinates, the routes turned out to be funny, but since I did it purely for myself, I think it will be enough for me.

I'll be testing it. Thanks for the fantastic mod.
TWilliam  [author] 2 Jun @ 10:11pm 
@Korolev : yes. I will do this if CA will not fix it in next patches
Korolev 2 Jun @ 9:02pm 
so, the solution to crashes on 6.14 is to change the coordinates in the db table of routes so that convoys do not go by sea, right?
Bovril Knight 29 May @ 4:29pm 
I think you can carry on the campaign provided you just stop using the convoys, or only load a save when you know the convoy has returned... seems to be working for me this way :)
阿东 27 May @ 5:13am 
If it's just the sea nodes that are the problem, does that mean that if I turn off the high elf caravan trade mod and only use the and khergit mods, it won't report a bug?
TWilliam  [author] 26 May @ 10:49pm 
@Spazards : only sea caravan trade nodes causes this problem
Spazards 26 May @ 1:11pm 
Does this mean the vanilla caravans and Caravans of the Old World are also presenting the same problem?
TWilliam  [author] 26 May @ 6:58am 
阿东 : this is a CA's bug. I cannot to fix it without reworking the caravan network from scratch. Roll back to 6.1.3 using the beta patches in game properties window as temporary solution
阿东 26 May @ 5:58am 
update please, thanks
garum.swc 25 May @ 3:32am 
Thanks for figuring that out and adding a warning to the mod-name. <3

I was getting really frustrated with the crashes, and this mod was far down on my list of suspects :-)
Vatonage 25 May @ 1:41am 
Can confirm crashes after manual battle / save game loading, probably the sea node issue.
TWilliam  [author] 25 May @ 12:04am 
Update 6.1.4 causes an unavoidable crashes after fighting any battle manually
TheOldElf 19 Apr @ 2:36am 
Is there a reward's list somewhere by any chance? :)
One thing I would have liked for CA to do, is add a marker for already visited locations
TWilliam  [author] 16 Apr @ 9:14pm 
CleoPatra ✿ : it already exists
CleoPatra ✿ 16 Apr @ 9:05am 
a southen relms version of this? please
TWilliam  [author] 10 Apr @ 3:20am 
@Kairos : dark elves
Kairos 10 Apr @ 2:10am 
Exellent work with these mods could you work with the Dark elves, vampires, and skaven next please?
TWilliam  [author] 1 Apr @ 10:29pm 
@omletinaomletina : it looks like one of mod in your mod list breaks the scripts. Can you save your mod list into collection and post the links? (you should change the collection visibility to make the links aviable for other users)
Canadian Leaves 1 Apr @ 3:58pm 
In Old world campaign HE (Imrik for exmp.) don't get starting units in caravans, just Caravan master.

This is mentioned in UI: none near shield or other thing, showing count of army units. But in info this shows which units should be.
Pfleger Von Yggdrasill 30 Mar @ 7:02pm 
Will you continue share the love with other races like dark elves, norsca, vampire counts or even skaven?