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I apologize for the confusion here. In the next release (which is coming soon), both the labeling and the error message will be a lot clearer.
One of the reasons to list the number of brokers owned is that this number is displayed in red if it is below the number of brokers needed. This immediately makes it clear what one source of "insufficient resources" is.
I've changed the messages about cookies required as described in my previous post; we'll see how that goes. If necessary, I'll simplify that whole process further.
As for starting out with all actions disabled, I can tell you from experience that this will lead to a lot of posts along the lines of, "I installed CookiStocker, but it isn't doing anything!" Basically, no set of defaults is going to please everyone.
* The Mod should start with trading and autobuy brokers disabled.
This is to prevent surprises and for the player to have time to go through the settings before anything actually starts happening.
* The required resources line should really only include the necessary info.
- Brokers needed (red, not enough, green enough)
- Cookies required (the amount of banked cookies required for the auto trade to start; red, not enough; yellow, minimum recommended range; green, safe amount)
- Max bank use [%] = [cookies used per trade]
There is no need to write how many brokers you own when it is literally written two lines above it or anything else that you can read elsewhere.
The red message could also tell you directly what is the exact problem instead of the generic message and "read the steam guide".
And now to get to cookie farming :D
Unfortunately, this line is the longest in the display already. This makes it very difficult to use more verbose labels.
This information will be included in the revised Steam Guide that I'm currently working on.
without this mod, i was impossible to unlock achievements related to stocks.
ty
You can find the number of shares available and the price per share in the main stock market display. You can find both the current raw CPS and the highest raw CPS for this ascension on the Stats page, under General. If you do the calculations mentioned above, I think you'll find that the maximum required cookie amount is being calculated properly.
You're right that the options aren't fully described in-game; as I mentioned below, their full description will soon be available in the Steam Guide. In the mean time, I can tell you that the cookie minimum and maximum values are the costs to buy the cheapest and most expensive stocks, respectively. Since the mod doesn't know ahead of time which stocks it will want to buy, the maximum value is indeed used as a threshold for permitting auto trading.
The Warehouse Exponent description will need to wait for its explanation in the Guide. The default value does nothing.
The features themselves are also kind of poorly explained in the UI. "Required cookie minimum" reads as the minimum required cookies for trading, but this isn't the case. The "Maximum" value is what actually seems to control this, but even then it's unclear to me what exactly this Maximum value represents.
The in-game description of the "Warehouse Exponent" value is also very hard to understand.
The new version has been tested extensively, but as always, there may be bugs. If you think you have found one, please report it in the Bug Reports discussion thread.
You can find a full list of features in the upcoming release in this post in the CookiStocker Versions 2 and 3 discussion. [Note that this most recent post supersedes the initial post in that discussion.] You can also see what the new options page looks like here. [imgur.com] All the features on the new options page are explained in the post referenced above.
Now different people may have different tolerances for risk, and also different ideas of how much of their bank they're willing to spend on a single stock. Therefore, although I'm keeping the 5% minimum as a default, I'm adding a slider in the Options that will let the player set this value anywhere between 1% and 100%. Hopefully, this should make everyone happy (at least about this feature).
The Options buttons feature has been fully implemented and appears to be working perfectly; testing is almost complete, and will not take much longer.
The biggest holdup right now is that the statistics showing earnings per hour and per day in the main window, and the more detailed statistics when console logging is turned on, often get corrupted upon game reload. Other statistics, such as total profits and various other totals, are not affected. This should not take long to fix.
There are also a couple of other features I'd like to get in here if time permits; one of them will extend the stock market's usefulness substantially.
All in all, I expect to put out a new release within the next week. This will still be a Version 2 release, as Version 3 will include a much more sophisticated trading algorithm.
Your patience is greatly appreciated here.
Note that I didn't write the code. In fact, nobody wrote the code.
This feature will be in the next release, which is coming very soon.
It also occurred to me that I should add automatic buying of brokers up to the minimum limit, doing this in a way that doesn't have a significant impact on the bank.
Also, you'll get slightly better results the more brokers you have. I personally recommend 100; after 162, adding brokers essentially has no effect.
Cookies required = (number of shares) * (highest raw CPS this session) * (price per share) * 20
Since neither the existence nor the value of this formula is obvious, it seems, I'll need to add another line to the new display indicating what's going on here. In the meantime, a rough guide is that when you have 150,000 seconds or more worth of cookies in your bank (more or less), the mod should be able to purchase stocks. (That's a little less than two days' worth of cookies.)
If you want to continue chatting about it I don’t mind but perhaps another place would be better?