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Rapporter et oversættelsesproblem
This feature will be in the next release, which is coming very soon.
It also occurred to me that I should add automatic buying of brokers up to the minimum limit, doing this in a way that doesn't have a significant impact on the bank.
Also, you'll get slightly better results the more brokers you have. I personally recommend 100; after 162, adding brokers essentially has no effect.
Cookies required = (number of shares) * (highest raw CPS this session) * (price per share) * 20
Since neither the existence nor the value of this formula is obvious, it seems, I'll need to add another line to the new display indicating what's going on here. In the meantime, a rough guide is that when you have 150,000 seconds or more worth of cookies in your bank (more or less), the mod should be able to purchase stocks. (That's a little less than two days' worth of cookies.)
If you want to continue chatting about it I don’t mind but perhaps another place would be better?
BTW, the function ReplaceGameMenu is at line 620 in my code, so if it's at line 516 in yours, you don't have the latest version of CookiStocker.
Anyway there’s my fix for now. Good luck and keep up the good work
Nevertheless, a number of people are clearly having very different experiences here, so there's definitely something going on that needs to be addressed. You can rest assured that I will get this to the point where the mod works as well for everyone as it does for me.
I'll address the comments by yaboi skweezy jibbs1 , mxrc , and Tap W in the Bug Reports discussion group shortly. If you subscribe to this group, you'll be notified whenever new entries are posted.
Reinstalled the mod and tweaked any settings that vaguely looked like they could help, but nothing changed.
One workaround I have found that always works is to unsubscribe from the mod in the workshop, but not in the game. That's what I'm currently doing.
Option buttons are clearly needed here, and I will get them in as soon as possible.
As this is not a trivial calculation to do in your head, I'll put in an option in the statistics line when the mod fails to make a purchase that will show if there's a deficit in the number of brokers owned, or what the requirement number of cookies in your bank was if that was too low for a trade.
Note that as you progress in the game, this problem quickly disappears after your first automated stock purchase.
The reason your Chocolate is not being sold even though it's falling is that the mod's central algorithm isn't convinced that this is going to be a long term fall. This algorithm was built empirically with a huge amount of testing, during which I discovered that although the four central modes provide good information about where a stock is heading, there is additional emergent information in the movement of stocks that can help get much better returns than if only the four modes (or the stock's current direction) were followed. Give the mod time, and watch the stats in the new info lines.
I would love to have options buttons, this version is challenging to use like this! (Changing settings did stick for me with previous versions of the script).
Vanilla is currently at $1.61 each and I have 750/775 stock, and it's not buying the last 25. Chocolate is at $100 and falling, I have 850, and it's not selling.
I have 89 brokers, a Tiny Bank (level 2 offices), and level 1 banks.
1. On line 45 of main.js, change the version number to one greater than the current version. Since the current version is 2.4, that would mean changing it to 2.5.
2. Do not make any other changes to the file. Save it, and reload the game.
3. Check the source code; if the version number is still 2.5, you should be able to change any options you want from now on, and they will stick.
When you say you have $44M in overhead, what exactly do you mean here?
With the size of your bank and your CPS, it sounds like you should be getting trades, or at least on the verge of getting them. The mod takes an "all or nothing" approach to purchases. What are some of the typical amounts of stocks that you have, and what are their prices?
Also, note that the mod will now not buy stocks unless you have at least 58 brokers, which represents a commission rate of 1%. A level of 100 or more brokers is recommended if you can afford it; the maximum effective number of brokers is 162.
dyl4n010 - Your problem with the display is that your middle pane is too narrow. Widening your window will fix this. However, CookiStocker should fail gracefully here and simply split the lines that are too long. (There are actually two of them, and they are not the ones you think!) I should be able to fix this shortly.
As for having variable changes being reverted to their defaults, once you have upgraded your copy of CookiStocker to version 2.4, you should be able to to change the version number in line 45 of main.js to '2.5'. It may take a couple of tries to get this to work. There are various other alternatives, such as unsubscribing from CookiStocker in the Workshop, but not in the game. As mentioned earlier, a more permanent solution is coming with the implementation of option buttons.
This will all be completely fixed when standard option buttons are added; they are next on the list. This requires more than just adding the buttons, though, so it may take a little while until I get to it.
Note that this applies only to the initial purchases; once your bank contains enough cookies, purchase rates will proceed at the same rate they did in the previous version. You can verify this by looking at the new statistics feature.
Speaking of which, what do you mean when you say that "some of the stats overlap in the middle"?
Also some of the stats overlap in the middle.
I change the stockerActivityReportFrequency from 1 hour to 1 minute, save it and restart my game. And then the code is back to 1 hour again.
1. The total amount of the stock purchase must be less than 5% of your current bank.
2. You must have at least 58 brokers, which corresponds to a commission rate of about 1%.
You can change the number of brokers required by modifying the variable stockerMinBrokers at the top of the source file. (Yes, option buttons are still being worked on.)
This version of CookiStocker also has 2 to 4 lines (selectable) of additional stock market statistics near the top of the stock market display. These essentially duplicate the summary statistics that were previously available only in the Console Announcements, and they are updated in real time.
More details on these changes will be coming soon. Subscribers to this mod will be updated automatically.
However, I realized that there's a simple way to prevent the mod from eating all your cookies right after a reincarnation just to buy stocks. I just have to put in a limit whereby a stock purchase is not made if it would consume more than 5% of the cookies in your bank. I'll try to get this done in the next week. However, this is not a replacement for an on/off switch, which will take more work.
As for your last point, there should be no way that the mod can trade stocks when the market is inaccessible. If it's inaccessible to you, it's inaccessible to the mod as well.
But this gradually changes with time, and within a few hours, even the "Profits:" figure should be in the green. Within a day, it definitely will be, and your profits will continue to increase day after day - guaranteed. It will make more profits over time than any other mod, and more than you can make yourself.
Please don't condemn a mod that has a 5-star rating from hundreds of users just because you don't understand what it's doing. And please read the documentation that is boldfaced in the Description above. The mod doesn't work the way you think it does; it is not "speculating". It uses an algorithmic approach tailored to the way this particular stock market works, and it never loses many over the long term (i.e., a day or more). For players in the advanced stages of the game, it is easy to win the Gaseous Assets achievement in less than two days by using this mod.
Also; is the mod supposed to be trading when the stock market is inaccessible? After ascension, it started trading as soon as I bought any farms.
The stock market's actions are inherently probabilistic, and the mod does the best it can with the information it has. From what I've seen, this appears to be much better than any other stock market mod for the game. It uses some nonintuitive strategies to achieve those results. It may lose occasionally, but thousands of hours of testing by me personally have shown that it wins several times more often than it loses, and the average win is at least several times as big as the average loss. The Gaseous Assets achievement, which many consider the hardest in the game to obtain, can be reached in less than two days with this mod in a fully upgraded, non-cheating game.
If you can do better on your own, or with another mod, especially over a period of days, please let me know.