Cookie Clicker

Cookie Clicker

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CookiStocker 2 | Automatic Stock Trading Mod
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21 Jun, 2023 @ 11:57pm
16 Aug @ 8:26pm
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CookiStocker 2 | Automatic Stock Trading Mod

In 1 collection by z
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Description
An automatic stock market trading mod.

This mod is the successor to the groundbreaking CookiStocker mod, and has been created with the full permission of Gingerguy, who has retired from developing and maintaining this mod.

All relevant information about the mod, FAQ and stock market advice can be found in the Steam guide (this is a link). The Steam guide has been updated to reflect the changes made in CookiStocker 2.

Additionally, there is activity in the Discussions tab of this page relating relating to the current CookiStocker 2.2, as well as further development. These can be accessed via the links directly below. Please feel free to contribute there. These discussions have been copied from the previous CookiStocker discussion page, which is now frozen.

This mod does not disable Steam achievements.
Popular Discussions View All (9)
12
14 Mar, 2024 @ 8:27pm
Future Development
z
6
2 May, 2024 @ 3:55pm
Weird behavior of the algorithm causing short-term net-loss
ladapata
3
30 Jun, 2024 @ 11:52am
Bug Reports
z
203 Comments
z  [author] 28 Aug @ 3:22am 
Overspark - It is indeed! I just implemented this feature on my version of the mod a few days ago, and I was surprised to see how nice it was just to have the mod buy the brokers automatically and not have to worry about them at all.

This feature will be in the next release, which is coming very soon.
Overspark 26 Aug @ 5:11am 
Automatic buying of brokers would be an awesome feature.
z  [author] 25 Aug @ 6:32pm 
No problem, sarath_dilrow. The new requirements are currently mentioned only in this conversation. I need to add them to the main documentation, and more importantly (since few people read the documentation), I have to fix the new display to notify the player when and why automatic buying is not running.

It also occurred to me that I should add automatic buying of brokers up to the minimum limit, doing this in a way that doesn't have a significant impact on the bank.

Also, you'll get slightly better results the more brokers you have. I personally recommend 100; after 162, adding brokers essentially has no effect.
sarath_dilrow 24 Aug @ 9:48am 
Thank you for the answer and sorry for the question. Yes, the problem was that I was at 50 brokers instead of 58, bought 10 more and it started auto buying inmediately. Sorry again for the question.
z  [author] 24 Aug @ 5:54am 
sarath_dilrow - If the mod is auto-selling properly but not buying anything, by far the most likely explanation is that you have not met the recently introduced requirements for the mod to purchase stocks. These consist of having a minimum of 58 brokers as well as enough cookies in your bank so that a purchase of all the available shares of a single stock will not consume more than 5% of your bank. The number of cookies in your bank required to fulfill this requirement is given by the following formula:

Cookies required = (number of shares) * (highest raw CPS this session) * (price per share) * 20

Since neither the existence nor the value of this formula is obvious, it seems, I'll need to add another line to the new display indicating what's going on here. In the meantime, a rough guide is that when you have 150,000 seconds or more worth of cookies in your bank (more or less), the mod should be able to purchase stocks. (That's a little less than two days' worth of cookies.)
sarath_dilrow 22 Aug @ 9:39pm 
Hello, sorry if this question is dumb but does the mod wait for some special requirement to buy stocks? The mod auto-sells everything just fine but I have left it running for around 6 hours and it hasn't buy any stock. I tried doing what yaboi did and even reinstalled the mod but no luck.
yaboi skweezy jibbs1 22 Aug @ 3:00pm 
Added CCSE and everything works now, thanks for figuring it out :crystaldragon:
dyl4n010 21 Aug @ 4:35pm 
Doing gods work Z. Insane how quickly and active you're working on improving the mod. Plenty of other mod developers would have taken their sweet time or completely dropped the mod when having so many people report in broken features. Thank you :leyhappy:
z  [author] 21 Aug @ 12:29pm 
Fascinating! The mod even includes the standard line that checks for the existence of CCSE and loads it if it isn't present, but obviously that wasn't sufficient. Therefore, I've added CCSE to the list of Required Items on this page. Thanks, lil' orange for finding this, and thanks, mxrc, for verifying that this fixes your problem as well.
mxrc 21 Aug @ 12:11pm 
Installing CCSE/Enabling CCSE and putting it on top of the mod list has actually solved my issue. Thanks for helping :)