Garry's Mod

Garry's Mod

Horde Optimizer
28 Comments
DrinkThatMakesYouForget 22 Dec @ 2:31pm 
Could there be a toggle that prevents some entities from not being rendered? The Gargantuan from black mesa flickers when half of it is behind something. Could be as simple as; "Copy paste model / npc name and it will be blacklisted from the optimization" or is it not that simple to add?
kaydenrayner5 2 Dec @ 8:36am 
ISTG I WAS GOING CRAZY OVER THE FOG
ITS JUST THIS MOD
some random idiot  [author] 6 Nov @ 10:08pm 
Did I leave it on by default lmao
FlattenedCar0 2 Oct @ 7:49am 
I was wondering how there was random fog in my game, turns out it was an intended feature lol
[bre] 4 Jan @ 8:10am 
works like a charm but i'm noticing it breaks RT cameras, so stuff like breen's monitor is flickering repeatedly
not game breaking or anything just a heads up for epileptic people :skele:
some random idiot  [author] 12 Oct, 2023 @ 6:51pm 
Fix applied thanks for the heads up!
>KB> >KEKSQUAD 12 Oct, 2023 @ 6:30pm 
[Horde Optimizer] lua/autorun/hordeoptimizer.lua:144: Tried to use a NULL entity!
1. GetNPCState - [C]:-1
2. fn - lua/autorun/hordeoptimizer.lua:144
3. unknown - lua/ulib/shared/hook.lua:109

this could benefit from a nullcheck in case whatever entity is being used here becomes null/non-existent
Peanut Butter Jelly Jam 26 Sep, 2023 @ 6:24pm 
Can you make an addon that does what this does but for props?
Рядовой КОТэЭ 9 Sep, 2023 @ 12:58pm 
If I play with this on the server will it work?
sniper 5 Jul, 2023 @ 5:56pm 
10\10 yay
StrawWagen 21 Jun, 2023 @ 2:18pm 
You could try setting the visibility distance of npcs beyond the fog, to something small like 1, would probably bring perf up another step
some random idiot  [author] 12 Jun, 2023 @ 9:25pm 
yup
Zekkriel 12 Jun, 2023 @ 7:24am 
is ho_fog_enabled a serverside convar?
MonieThu 10 Jun, 2023 @ 3:35pm 
sounds pretty lit
some random idiot  [author] 8 Jun, 2023 @ 5:32pm 
purely model hiding
Alfraido 8 Jun, 2023 @ 5:20pm 
another thing, do npcs stop thinking when they arent rendering or is it purely model(s)?
some random idiot  [author] 8 Jun, 2023 @ 4:59pm 
I somehow didn't think of that. Thanks for your suggestion!
Alfraido 8 Jun, 2023 @ 4:52pm 
can you add a command for making npcs always render at a certain distance, this would help avoid npcs being invisible even though you're right next to them. Thanks
Astronaton 8 Jun, 2023 @ 9:30am 
it also makes them disappear but only for like milliseconds its kinda hard to describe i can send a video though.
Astronaton 8 Jun, 2023 @ 9:29am 
Idk why but the mod keeps making errors when i spawn in enemy's using things like Dr.Gbase
Big Trouble 8 Jun, 2023 @ 8:22am 
Help I was transported back in time when I heard that music in the video


Great mod actually though!
some random idiot  [author] 6 Jun, 2023 @ 6:18am 
Fixed
some random idiot  [author] 6 Jun, 2023 @ 3:11am 
Seems to be singleplayer only issue, fixing it now. Thanks for reporting.
syahmi2002.sa 6 Jun, 2023 @ 1:34am 
I tried the addon with any NPC-altering addons disabled such as iNPC, Extended PM Animations for NPCs and Armored Combine NPCs, but the bug still persists.
syahmi2002.sa 6 Jun, 2023 @ 1:19am 
@some random idiot Not much that I can think of. Mind you that this bug doesn't occur when I kill NPCs with MWII Takedowns.
some random idiot  [author] 6 Jun, 2023 @ 12:43am 
I can't seem to recreate those bugs on my end. Do you have any addon of note?
syahmi2002.sa 6 Jun, 2023 @ 12:35am 
Not only that, when a Hunter NPC from HL2 Episode 2 is killed, it will flicker while its death animation is playing before becoming a dead ragdoll.
syahmi2002.sa 6 Jun, 2023 @ 12:28am 
There's a bug I found in this addon. When an NPC is killed, it'll leave its final-"pose"-before-being-killed for a second or two before disappearing from view, while its dead ragdoll spawns normally.