Garry's Mod
Horde Optimizer
28 件のコメント
DrinkThatMakesYouForget 12月22日 14時31分 
Could there be a toggle that prevents some entities from not being rendered? The Gargantuan from black mesa flickers when half of it is behind something. Could be as simple as; "Copy paste model / npc name and it will be blacklisted from the optimization" or is it not that simple to add?
kaydenrayner5 12月2日 8時36分 
ISTG I WAS GOING CRAZY OVER THE FOG
ITS JUST THIS MOD
some random idiot  [作成者] 11月6日 22時08分 
Did I leave it on by default lmao
FlattenedCar0 10月2日 7時49分 
I was wondering how there was random fog in my game, turns out it was an intended feature lol
[bre] 1月4日 8時10分 
works like a charm but i'm noticing it breaks RT cameras, so stuff like breen's monitor is flickering repeatedly
not game breaking or anything just a heads up for epileptic people :skele:
some random idiot  [作成者] 2023年10月12日 18時51分 
Fix applied thanks for the heads up!
>KB> >KEKSQUAD 2023年10月12日 18時30分 
[Horde Optimizer] lua/autorun/hordeoptimizer.lua:144: Tried to use a NULL entity!
1. GetNPCState - [C]:-1
2. fn - lua/autorun/hordeoptimizer.lua:144
3. unknown - lua/ulib/shared/hook.lua:109

this could benefit from a nullcheck in case whatever entity is being used here becomes null/non-existent
Peanut Butter Jelly Jam 2023年9月26日 18時24分 
Can you make an addon that does what this does but for props?
Рядовой КОТэЭ 2023年9月9日 12時58分 
If I play with this on the server will it work?
sniper 2023年7月5日 17時56分 
10\10 yay
StrawWagen 2023年6月21日 14時18分 
You could try setting the visibility distance of npcs beyond the fog, to something small like 1, would probably bring perf up another step
some random idiot  [作成者] 2023年6月12日 21時25分 
yup
Zekkriel 2023年6月12日 7時24分 
is ho_fog_enabled a serverside convar?
MonieThu 2023年6月10日 15時35分 
sounds pretty lit
some random idiot  [作成者] 2023年6月8日 17時32分 
purely model hiding
Alfraido 2023年6月8日 17時20分 
another thing, do npcs stop thinking when they arent rendering or is it purely model(s)?
some random idiot  [作成者] 2023年6月8日 16時59分 
I somehow didn't think of that. Thanks for your suggestion!
Alfraido 2023年6月8日 16時52分 
can you add a command for making npcs always render at a certain distance, this would help avoid npcs being invisible even though you're right next to them. Thanks
Astronaton 2023年6月8日 9時30分 
it also makes them disappear but only for like milliseconds its kinda hard to describe i can send a video though.
Astronaton 2023年6月8日 9時29分 
Idk why but the mod keeps making errors when i spawn in enemy's using things like Dr.Gbase
Big Trouble 2023年6月8日 8時22分 
Help I was transported back in time when I heard that music in the video


Great mod actually though!
some random idiot  [作成者] 2023年6月6日 6時18分 
Fixed
some random idiot  [作成者] 2023年6月6日 3時11分 
Seems to be singleplayer only issue, fixing it now. Thanks for reporting.
syahmi2002.sa 2023年6月6日 1時34分 
I tried the addon with any NPC-altering addons disabled such as iNPC, Extended PM Animations for NPCs and Armored Combine NPCs, but the bug still persists.
syahmi2002.sa 2023年6月6日 1時19分 
@some random idiot Not much that I can think of. Mind you that this bug doesn't occur when I kill NPCs with MWII Takedowns.
some random idiot  [作成者] 2023年6月6日 0時43分 
I can't seem to recreate those bugs on my end. Do you have any addon of note?
syahmi2002.sa 2023年6月6日 0時35分 
Not only that, when a Hunter NPC from HL2 Episode 2 is killed, it will flicker while its death animation is playing before becoming a dead ragdoll.
syahmi2002.sa 2023年6月6日 0時28分 
There's a bug I found in this addon. When an NPC is killed, it'll leave its final-"pose"-before-being-killed for a second or two before disappearing from view, while its dead ragdoll spawns normally.