Garry's Mod

Garry's Mod

Horde Optimizer
28 comentários
DrinkThatMakesYouForget 22 de dez. às 14:31 
Could there be a toggle that prevents some entities from not being rendered? The Gargantuan from black mesa flickers when half of it is behind something. Could be as simple as; "Copy paste model / npc name and it will be blacklisted from the optimization" or is it not that simple to add?
kaydenrayner5 2 de dez. às 8:36 
ISTG I WAS GOING CRAZY OVER THE FOG
ITS JUST THIS MOD
some random idiot  [autor] 6 de nov. às 22:08 
Did I leave it on by default lmao
FlattenedCar0 2 de out. às 7:49 
I was wondering how there was random fog in my game, turns out it was an intended feature lol
[bre] 4 de jan. às 8:10 
works like a charm but i'm noticing it breaks RT cameras, so stuff like breen's monitor is flickering repeatedly
not game breaking or anything just a heads up for epileptic people :skele:
some random idiot  [autor] 12 out. 2023 às 18:51 
Fix applied thanks for the heads up!
>KB> >KEKSQUAD 12 out. 2023 às 18:30 
[Horde Optimizer] lua/autorun/hordeoptimizer.lua:144: Tried to use a NULL entity!
1. GetNPCState - [C]:-1
2. fn - lua/autorun/hordeoptimizer.lua:144
3. unknown - lua/ulib/shared/hook.lua:109

this could benefit from a nullcheck in case whatever entity is being used here becomes null/non-existent
Peanut Butter Jelly Jam 26 set. 2023 às 18:24 
Can you make an addon that does what this does but for props?
Рядовой КОТэЭ 9 set. 2023 às 12:58 
If I play with this on the server will it work?
sniper 5 jul. 2023 às 17:56 
10\10 yay
StrawWagen 21 jun. 2023 às 14:18 
You could try setting the visibility distance of npcs beyond the fog, to something small like 1, would probably bring perf up another step
some random idiot  [autor] 12 jun. 2023 às 21:25 
yup
Zekkriel 12 jun. 2023 às 7:24 
is ho_fog_enabled a serverside convar?
MonieThu 10 jun. 2023 às 15:35 
sounds pretty lit
some random idiot  [autor] 8 jun. 2023 às 17:32 
purely model hiding
Alfraido 8 jun. 2023 às 17:20 
another thing, do npcs stop thinking when they arent rendering or is it purely model(s)?
some random idiot  [autor] 8 jun. 2023 às 16:59 
I somehow didn't think of that. Thanks for your suggestion!
Alfraido 8 jun. 2023 às 16:52 
can you add a command for making npcs always render at a certain distance, this would help avoid npcs being invisible even though you're right next to them. Thanks
Astronaton 8 jun. 2023 às 9:30 
it also makes them disappear but only for like milliseconds its kinda hard to describe i can send a video though.
Astronaton 8 jun. 2023 às 9:29 
Idk why but the mod keeps making errors when i spawn in enemy's using things like Dr.Gbase
Big Trouble 8 jun. 2023 às 8:22 
Help I was transported back in time when I heard that music in the video


Great mod actually though!
some random idiot  [autor] 6 jun. 2023 às 6:18 
Fixed
some random idiot  [autor] 6 jun. 2023 às 3:11 
Seems to be singleplayer only issue, fixing it now. Thanks for reporting.
syahmi2002.sa 6 jun. 2023 às 1:34 
I tried the addon with any NPC-altering addons disabled such as iNPC, Extended PM Animations for NPCs and Armored Combine NPCs, but the bug still persists.
syahmi2002.sa 6 jun. 2023 às 1:19 
@some random idiot Not much that I can think of. Mind you that this bug doesn't occur when I kill NPCs with MWII Takedowns.
some random idiot  [autor] 6 jun. 2023 às 0:43 
I can't seem to recreate those bugs on my end. Do you have any addon of note?
syahmi2002.sa 6 jun. 2023 às 0:35 
Not only that, when a Hunter NPC from HL2 Episode 2 is killed, it will flicker while its death animation is playing before becoming a dead ragdoll.
syahmi2002.sa 6 jun. 2023 às 0:28 
There's a bug I found in this addon. When an NPC is killed, it'll leave its final-"pose"-before-being-killed for a second or two before disappearing from view, while its dead ragdoll spawns normally.