Age of Wonders 4

Age of Wonders 4

Outlaw Culture
213 kommentarer
Jenkem 13. sep. kl. 19:00 
So not working right now?
Carlton BEaEnkEs, no E 20. aug. kl. 0:14 
Apparently, this makes the Architect units in the faction creator not appear
Videogamer40000 16. aug. kl. 4:28 
Thank you for the response. Good luck with your current and future mods.
Von Schnitzel  [ophavsmand] 16. aug. kl. 4:07 
I don't know how broken this mod is at the moment as i only use the mods i'm currently working on tho i do plan to update it at some point it's pretty low on the list right now.

This is because i have to separate a part of this mod in to a submod so to allow cross mod compatibility with the Theo culture mod im work on (it's literally 99 percent done) also it makes future updates easier because i only need to edit one mod instead of every current and future culture mod i make.
Von Schnitzel  [ophavsmand] 16. aug. kl. 4:06 
@Videogamer40000 I ripped the dark icon from the game following a guide on tome icon rippeding i found on the game discord i think it's called (Extracting icons,Models,Textures from the game) then imported the image into photoshop and then edited it.
Videogamer40000 16. aug. kl. 3:40 
Hey Schnitzel, I was curious how you made the icon for the culture.

I can put this in the questions discussion if you prefer.
HjAa 13. aug. kl. 10:04 
Hello there! After the latest expansion, this mod seems to make Architect units invisible, at least during character creation.
toe ring that binds them 12. aug. kl. 20:56 
Would it be possible to add the Sword and Throwing Daggers ranger weapon type from the Oathsworn culture? It feels really fitting to use throwing daggers in a rogue/bandit culture :)
HjAa 19. juli kl. 1:06 
Hi Von Schnitzel! Thanks for your awesome mods! This one seems to always turn off the "daylight view" feature in the final leader/race customisation step. Any way to fix that? I miss being able to see them in full light.
Shadow_Volkamon 22. juni kl. 3:16 
One of the Outlaw outfits in character creation is missing. When you select it it makes the character's torso invisible.

Additionally, whenever you get an ingame pop-up event involving your Council, the unit that appears is also missing it's torso - but only when this event happens.
Von Schnitzel  [ophavsmand] 4. juni kl. 13:31 
I have fixed the Poacher lag issue.
Note about the lighting bug it is to small of an issue to be worth fixing at the moment.

As i have mentioned before this mod is currently in development limbo until i have finished the new Theocracy culture mod i'm working on, i have constantly been referencing the fact i am working on this and i think its time i actually show something from it as i am extremely happy with how things turned out.

Images can be found hear on my steam profile.
https://gtm.steamproxy.vip/profiles/76561198019420605/images/
Ragged Veins 24. maj kl. 17:35 
The poacher unit, but no other outlaw culture unit, is causing lag issues with some transformations in WERMS society traits mod.
Specifically the shadow host and I think the harpy transformation.
Shifter 6. maj kl. 2:20 
@Jyggalag, was wondering what it was that was causing the lighting thing! Will still use the mod though as i'm enjoying Outlaws too much to stop! haha
Parker Posey's Mouth 10. apr. kl. 20:21 
There simply is no better mod.
Jyggalag 9. apr. kl. 17:24 
This mods turns off the ability to change the lighting during ruler and race customization. Tested and it is in fact this mod.
skaz88 5. apr. kl. 12:24 
Is there a reason this mod would clash with Blackdeath's unit mods? I wanted to give this a try but the game wouldn't load with this and his unit mods enabled.
Von Schnitzel  [ophavsmand] 4. apr. kl. 11:33 
@Zaxori This mod should be fine now i do highly recommend that you turn off outdated tome mods thou because it is 100% chance they have the same problems i had including the super lag issue.
Zaxori 4. apr. kl. 11:26 
Yea I probably shouldn't use this mod just based on what you said XD. I have like... 50 mods or so and a lot of them are tome mods. It's great that you were so quick to fix this though! Very good modder.
Von Schnitzel  [ophavsmand] 4. apr. kl. 11:03 
I have fixed the spell crash problem special thanks to Bagas for pointing me in the right direction.

Also a bit of a disclaimer DO NOT use mods that add spells unless it was updated to the new version it will crash because of a recent change to spells.

If you still have problems with crashing when using spells then workshop didn't update properly verify integrity of game files should fix that.
Zaxori 4. apr. kl. 8:38 
Ok gotcha!
Von Schnitzel  [ophavsmand] 4. apr. kl. 8:16 
@Zaxori No i think all custom tactical map spells are broken in this mod and possibly other mods that were made around the same time as this mod.
Zaxori 4. apr. kl. 8:12 
I just want to make sure, we're talking about obscuring mists AND murder of crows? or are you only talking about murder of crows?
Von Schnitzel  [ophavsmand] 4. apr. kl. 7:24 
@Zaxori So this is interesting because when i tested murder of crows without any effects it still crashes i think there is some hidden stat on old abilities meaning i have to remake them i will when i fined some time later today.
Zaxori 4. apr. kl. 7:10 
So when I cast Obscuring mists, it crashes the game 100% of the time. Unfortunate news is that I don't know if it's the spell itself causing the crash or if there is something conflicting with the 50 other mods I have. I would like to say it's the spell itself? When I go to cast it, the game immediately crashes after I click to confirm it.
Vixey Nine Tails 3. apr. kl. 16:13 
thank you for the quick fixes
Von Schnitzel  [ophavsmand] 3. apr. kl. 5:20 
@Vixey I have investigated this issue it appear it does in deed crash the game, I have removed the spell murder of crows as i do not know what or why it crashes the game, It will not be coming back for some time as i plan on completely remaking this mod when theocracy culture mod is done.
Vixey Nine Tails 2. apr. kl. 23:54 
Casting Murder of crows crashes my game
Von Schnitzel  [ophavsmand] 2. apr. kl. 5:55 
This mod has now been updated the lag issue should be resolved verify integrity of game files is recommended if you haven't done so do.
Shadow_Volkamon 2. apr. kl. 0:42 
*Did some testing, narrowed down what it was in the Outlaws' roster that was causing the major lag and it was the Poacher.
Shadow_Volkamon 2. apr. kl. 0:17 
Currently causing major lag as of the latest update.
Meesh 7. feb. kl. 3:33 
Thanks so much for this! I was trying to make a rogue-ish lupine culture within the feudal framework but this fills that void perfectly
Drakenhof 17. jan. kl. 17:09 
Very cool and neccesary culture, full of flavor. This game really needs something between barbarians and edgelords
Von Schnitzel  [ophavsmand] 24. dec. 2024 kl. 15:03 
@Trappist Na it hates you if health gets to low, It's a misspelling i just didn't care to fix it.
Trappist 24. dec. 2024 kl. 15:00 
What does the desserter do? Throw cakes?
Von Schnitzel  [ophavsmand] 14. dec. 2024 kl. 15:30 
I have fixed the missing hero weapons and the tree slow down thing my mod removed by accident.
Von Schnitzel  [ophavsmand] 21. nov. 2024 kl. 16:59 
@Hagosha never noticed fixed
Hagosha 21. nov. 2024 kl. 3:32 
Hey boss, just wanted to let you know your mod description has a typo at the end. The second mod link is missing a space so steam thinks it's SUS.
Von Schnitzel  [ophavsmand] 15. nov. 2024 kl. 17:03 
Defender and range heroes should now work.
Master Necro 10. nov. 2024 kl. 10:49 
Looking forward to the Theocrats and the Rework!
Von Schnitzel  [ophavsmand] 10. nov. 2024 kl. 9:56 
If new things don't work verify integrity of game chase

Assassin's secondary dagger being upside down is not a bug by the way.
Von Schnitzel  [ophavsmand] 10. nov. 2024 kl. 9:55 
I have fixed a lot off broken things i could find but it is possible that there are thing i missed.

I have reworked assassin and fixed some minor bugs, There are other things to mention like my planes for this mod going forward.

Before i begin working on any rework i wish to finish the aow3 theocrat inspired culture mod i original abandon(if culture turns out too much of a hassle i will just make it a feudal subculture) ones that is done i will focus on reworking some areas of this mod which will be split into 3 parts.

Rework part 1 units and abilities: Combate of this culture will be more focused on flanking the current issue a have is that a lot of abilities was designed at random due to my inexperience at the time.

Rework part 2 strategic map: Infirm sucks as a mechanic it was a by product of my inexperience.

Rework part 3 the fun one: A sort of shadow government subculture focuses on loss of control effects, More on this one when it is relevant.
Von Schnitzel  [ophavsmand] 10. nov. 2024 kl. 6:29 
@Low Intelligence Specimen Oh god yes it does, Good news it is done and all i need to do is run a few tests and see if something is broken.
Low Intelligence Specimen 9. nov. 2024 kl. 17:04 
Does this mod require an update for the new DLC? Would love to use it with the new shadow tomes
Shadow_Volkamon 5. okt. 2024 kl. 10:46 
Found a bug; Lupine Form + Reveler's Heart + Outlaw Culture = missing midsection.
Von Schnitzel  [ophavsmand] 29. juni 2024 kl. 5:05 
The missing head should now be fixed .

If it is still broken after always try Verify Integrity of Game Files steam workshop may not have updated it propy.
Von Schnitzel  [ophavsmand] 28. juni 2024 kl. 10:27 
I am aware of the headless tome unit bug but consider it low priority because it can easily be fixed by using https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3110961239 this is also why i never noticed it.
Von Schnitzel  [ophavsmand] 19. juni 2024 kl. 15:55 
In my brief testing this mod appear to have take little damage from the new dlc, how ever if something is found do let me know.
Goblin 18. juni 2024 kl. 21:20 
hehe Assman
Von Schnitzel  [ophavsmand] 15. juni 2024 kl. 13:02 
This mode is supported in my newest mod Link https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3268269508
Also i plan to rework Assman at some point.
Swinky 15. juni 2024 kl. 7:32 
is this mod compatible with unique unit bonuses and stuff? Or if there are any submods that may be out there.