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I have no idea whats causing it but its been like this ever since i downloaded it in 1.4, same for 1.5 and 1.6
And i testet it. When this framework is ON then debug consol dont work.
I think there might be another solution (will test it some time this week). Make a new research > research gives access to a special interactible building > the interaction goes like this: if XYZ quest was not generated, interact and generate the quest. If this works, you can add condition if XYZ generated interacting leads to a different outcome (like message "monolith is silent now")
If you're looking for research enabling quests, here's an example - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3140486097&searchtext=quest (sadly not updated). Another way to do it is to set crafitng a specific item as a condition for a quest to fire (for example marine armor - this way you "know" that player actually researched power armor). This is how I did it: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3394543625 (not yet updated).
Quest enabling research - I suppose you could use infodiscs system, make your custom research, gate it behind getting a specific item and then set up this item as a quest reward?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3492739424
the idea is in having specific quests to unlock spesific technologies that aren't available in any other way.
Yes, you can — but having thing as a quest target isn't implemented yet ().
The feature to start a quest upon finishing a research isn't available either.
you can join my dc to view tutorial
1.5版本没改,Ladder那个问题
@Salle 因为站点没有成功生成,大概是bug了()
but i cant find it among 1.1k mods :(
https://gtm.steamproxy.vip/app/294100/discussions/0/591761765318024432/
[Ref 912E0EF8]
at Verse.GenCollection.RemoveAll[TKey,TValue] (System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary, System.Predicate`1[T] predicate) [0x00002] in <69945a8ed6c540cf90b578de735e0605>:0
at QuestEditor_Library.GameComponent_Editor.GameComponentTick () [0x0005e] in <44e91eba6b0b4c7fa30545e4b81d0071>:0
at Verse.GameComponentUtility.GameComponentTick () [0x0001a] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
有人知道这是怎么回事吗?一开始游戏就红字刷屏