RimWorld

RimWorld

Custom Quest Framework
176 Comments
骸鸾  [author] 16 Aug @ 12:47am 
emmmmmm
栖迟月下 15 Aug @ 9:32pm 
因为我甚至没有下载CE(没更新报错),每次去掉QE就好了(QE是某深度求索AI给的名字)
栖迟月下 15 Aug @ 9:14pm 
只是简单来提一嘴,mod是个好mod,但兼容性甚至比CE还要差,我300多个模组,报错最频繁的就是QE了,基本上从100个开始每次加模组都会报错,想玩螈僵还得一个个排新模组:steamsad:
骸鸾  [author] 12 Aug @ 8:11pm 
@Chaos_Florence steam的bug,验证完整性
Chaos_Florence 12 Aug @ 7:37pm 
下载之后没有显示没有兼容1.6是什么情况:lunar2025snakeinablanket:
This entire mod just doesn't work for me, entire menus are shadowed out, or cut off so i can't close them and have to force restart the game, there are like zero tutorials online on how to use it

I have no idea whats causing it but its been like this ever since i downloaded it in 1.4, same for 1.5 and 1.6
тетеря, блин 30 Jul @ 7:44am 
Consider adding some basic integration with RimDialogue and RimAI 🙏 not sure how though, but I believe this is the future of RimWorld. Maybe adding a way to «notice» some specific things while you doing your quest. With all the things considered, these LLMs could add some twists later.
骸鸾  [author] 30 Jul @ 6:35am 
@Sandro de Vega It's a bug — just verify the integrity of game files and it should be fine.
Sandro de Vega 29 Jul @ 5:24am 
Plz update it. Its lie that it works on 1.6 mod manager show that it compatible only to 1.5
And i testet it. When this framework is ON then debug consol dont work.
骸鸾  [author] 29 Jul @ 12:11am 
steam的问题,需要验证完整性
KingDomRock 28 Jul @ 11:41pm 
没改版本号
八云辉夜 22 Jul @ 3:29am 
我不确定是不是这个mod的问题,就提一下,今天玩环的时候用Visual Exceptions发现老是有事件出现整数溢出异常的问题,然后无限循环爆红字造成游戏卡顿,出现问题的事件是寻找圣物的子事件和生成异象实体的事件,还有一些其他事件也会出现这个问题,但不会一直循环。
kaczorski 22 Jul @ 2:20am 
Sure am! I feel there's so much untapped potential here. I don't play RW these days but old addictions die slow :P

I think there might be another solution (will test it some time this week). Make a new research > research gives access to a special interactible building > the interaction goes like this: if XYZ quest was not generated, interact and generate the quest. If this works, you can add condition if XYZ generated interacting leads to a different outcome (like message "monolith is silent now")
тетеря, блин 21 Jul @ 7:15am 
@kaczorski, thanks for your answer. Glad to see a community member that is also enthusiastic about the quests system. Unfortunately, the path of crafting an item isn't the best option here. If we need to hardlock a research, making it unabailable to get any other way, player can hang in that period of time for quite some time, until he/she randomly crafts something. Player can even think it's a bug. Such a quest opportunity should be shown as soon as he/she researched the closest pre-requisite, reliably.
Awene_ 21 Jul @ 6:16am 
验证完整性以后好像要复制到本地才行,不然又会被steam同步回去。。
Awene_ 21 Jul @ 6:04am 
订阅以后第一次开游戏没问题,第二次开游戏就渲染错误了,一看mod列表变1.5了,取消订阅再订阅也不行,但是手动在目录下创建1.6验证完整性确实可以修好。
SAM 20 Jul @ 11:10pm 
重启或者重新订阅都只有1.5版本,但是手动在目录下创建1.6,点击 游戏完整性,成功力:steamhappy:
kaczorski 20 Jul @ 4:44am 
@тетеря, блин

If you're looking for research enabling quests, here's an example - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3140486097&searchtext=quest (sadly not updated). Another way to do it is to set crafitng a specific item as a condition for a quest to fire (for example marine armor - this way you "know" that player actually researched power armor). This is how I did it: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3394543625 (not yet updated).

Quest enabling research - I suppose you could use infodiscs system, make your custom research, gate it behind getting a specific item and then set up this item as a quest reward?
骸鸾  [author] 20 Jul @ 1:06am 
ok...
тетеря, блин 19 Jul @ 12:56pm 
thanks for your answer. unfortunately, I need those specific things to use here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3492739424

the idea is in having specific quests to unlock spesific technologies that aren't available in any other way.
骸鸾  [author] 19 Jul @ 6:39am 
@тетеря, блин
Yes, you can — but having thing as a quest target isn't implemented yet ().
The feature to start a quest upon finishing a research isn't available either.
you can join my dc to view tutorial
тетеря, блин 19 Jul @ 5:57am 
silly question: can I create a custom base and make this exact map to be spawned as a quest location? Ideally, making a specific item to be a target for a quest. and: can I set a beginning of a quest finishing a specific research?
YanDe 19 Jul @ 3:38am 
还是用不了
骸鸾  [author] 19 Jul @ 2:47am 
啊这,实在不行就加我mod群吧,群里有可下载的
萧倩华虞 19 Jul @ 2:41am 
重启或者重新订阅都只有1.5版本:steamfacepalm:
骸鸾  [author] 19 Jul @ 1:30am 
@第四天灾 已更新
第四天灾 19 Jul @ 1:08am 
Could not load UnityEngine.Texture2D at Things/Building/SubMap/Labber in any active mod or in base resources.
1.5版本没改,Ladder那个问题
骸鸾  [author] 18 Jul @ 12:28pm 
我关了梯子之后,重启steam就给我下回来了
骸鸾  [author] 18 Jul @ 12:14pm 
@Ragnarok 好像是Steam的bug,重下试试
Ragnarok 18 Jul @ 11:27am 
虽然标签有1.6,但是下载后文件中仍只有1.4,1.5的文件夹,rimpy提示不符合版本。
骸鸾  [author] 17 Jul @ 9:10am 
@shimw6828 这个已更新,最新版修复了
shimw6828 17 Jul @ 9:08am 
更新后好像有纹理文件不对,报错:Could not load UnityEngine.Texture2D at Things/Building/SubMap/Labber。表示找不到一个叫做Labber的纹理文件。我翻了一下后发现文件夹里只有一个Ladder.png的文件。我感觉作者您似乎在有些地方写错了单词导致这个错误。
IA-3S 15 Jul @ 7:18pm 
模组更新被降级了,没有1.6了
仲夏夜の淫梦 15 Jul @ 4:50pm 
和Map Preview 可能有冲突 导致游戏崩溃
Gotaku 15 Jul @ 11:16am 
为什么我下载之后还是1.5呢?重新订阅也不行
捏猫猫地 14 Jul @ 12:46am 
更新1.6后,经过排查,可能会导致开始游戏时报生成地图时出错
骸鸾  [author] 10 Jul @ 10:33pm 
@Guineatown20806 i will try
骸鸾  [author] 10 Jul @ 10:31pm 
@Dice 关闭开发者就不会显示了
@Salle 因为站点没有成功生成,大概是bug了()
Guineatown20806 8 Jun @ 1:40pm 
https://pastebin.com/30W7NpDm Mind fixing the incompatible mods, like VE-Framework, Geo-Landforms and Map Preview? My Rimworld litterally crashes sometimes due to this.
Salle 2 Jun @ 12:24pm 
作者为啥我的任务触发的同时瞬间失败
Dice 7 May @ 6:24am 
可不可以设置一个开关把那些制做任务相关的道具和按钮隐藏起来阿,老是点错:stress:
R3tr0_g5m3r 23 Apr @ 10:34am 
This mod do have imcompatibilities
but i cant find it among 1.1k mods :(
anheye 30 Mar @ 5:35am 
才下这个mod没多久,就因为这个mod添加的新按键误点几次退出到桌面了
тетеря, блин 19 Feb @ 9:14am 
thanks for continuing your work on this mod. as I see, the last update was made only 4 days ago. by the way, I mentioned your mod here:

https://gtm.steamproxy.vip/app/294100/discussions/0/591761765318024432/
Monique_L33T 30 Jan @ 6:29am 
Is there any way to hide the Quest Editor menu button? I have zero desire to edit any quests, but I'm constantly clicking it by memory because it's where Quit to OS used be
骸鸾  [author] 26 Jan @ 3:23pm 
no
Dorka 26 Jan @ 11:17am 
Does this cause quests to not spawn? It was the last mod i added to a save, and now, quests no longer spawn. It spawned on Daer site from the Hunts mod, and then ino other quests have spawned since.
骸鸾  [author] 26 Dec, 2024 @ 10:28pm 
已更新
猫雷Kiss 26 Dec, 2024 @ 10:16pm 
Exception in Verse.GameComponentUtility.GameComponentTick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 912E0EF8]
at Verse.GenCollection.RemoveAll[TKey,TValue] (System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary, System.Predicate`1[T] predicate) [0x00002] in <69945a8ed6c540cf90b578de735e0605>:0
at QuestEditor_Library.GameComponent_Editor.GameComponentTick () [0x0005e] in <44e91eba6b0b4c7fa30545e4b81d0071>:0
at Verse.GameComponentUtility.GameComponentTick () [0x0001a] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)

有人知道这是怎么回事吗?一开始游戏就红字刷屏