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Rapporter et oversættelsesproblem
at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x00013] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.DebugWindowsOpener.DrawButtons () [0x000d4] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <cb53cd4422904947932d33f561ad8d15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
at Verse.GenAttribute.HasAttribute[T] (System.Reflection.MemberInfo memberInfo) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.GenAttribute.TryGetAttribute[T] (System.Reflection.MemberInfo memberInfo, T& customAttribute) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at LudeonTK.DebugTabMenu_Actions.InitActions (LudeonTK.DebugActionNode absRoot) [0x00080] in <cb53cd4422904947932d33f561ad8d15>:0
at LudeonTK.Dialog_Debug.TrySetupNodeGraph () [0x00040] in <cb53cd4422904947932d33f561ad8d15>:0
at LudeonTK.Dialog_Debug.SwitchTab (RimWorld.DebugTabMenuDef def) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
[Ref F70AD695]
(wrapper managed-to-native) System.MonoCustomAttrs.IsDefinedInternal(System.Reflection.ICustomAttributeProvider,System.Type)
at System.MonoCustomAttrs.IsDefined (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00027] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeMethodInfo.IsDefined (System.Type attributeType, System.Boolean inherit) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
需要发第一条触发的报错
RimWorld.Storyteller:StorytellerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
RimWorld.IncidentWorker_TraderCaravanArrival:TryExecuteWorker (RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch2 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Storyteller.TryFire_Patch2 (RimWorld.Storyteller,RimWorld.FiringIncident,bool)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QuestEditor_Library.SpecialPawnGenerator_AddDialog/<>c__DisplayClass0_0:<Work>b__0 (QuestEditor_Library.DialogWithComonality)
System.Collections.Generic.List`1<QuestEditor_Library.DialogWithComonality>:ForEach (System.Action`1<QuestEditor_Library.DialogWithComonality>)
QuestEditor_Library.SpecialPawnGenerator_AddDialog:Work (System.Collections.Generic.List`1<Verse.Pawn>)
QuestEditor_Library.Patch_GenerateSpecialPawns:postfix (System.Collections.Generic.List`1<Verse.Pawn>)
(wrapper dynamic-method)
I have no idea whats causing it but its been like this ever since i downloaded it in 1.4, same for 1.5 and 1.6
And i testet it. When this framework is ON then debug consol dont work.
I think there might be another solution (will test it some time this week). Make a new research > research gives access to a special interactible building > the interaction goes like this: if XYZ quest was not generated, interact and generate the quest. If this works, you can add condition if XYZ generated interacting leads to a different outcome (like message "monolith is silent now")
If you're looking for research enabling quests, here's an example - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3140486097&searchtext=quest (sadly not updated). Another way to do it is to set crafitng a specific item as a condition for a quest to fire (for example marine armor - this way you "know" that player actually researched power armor). This is how I did it: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3394543625 (not yet updated).
Quest enabling research - I suppose you could use infodiscs system, make your custom research, gate it behind getting a specific item and then set up this item as a quest reward?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3492739424
the idea is in having specific quests to unlock spesific technologies that aren't available in any other way.
Yes, you can — but having thing as a quest target isn't implemented yet ().
The feature to start a quest upon finishing a research isn't available either.
you can join my dc to view tutorial
1.5版本没改,Ladder那个问题
@Salle 因为站点没有成功生成,大概是bug了()