RimWorld

RimWorld

Vanilla Races Expanded - Android
2,224 Comments
Erathia 23 Oct @ 1:03pm 
Androids should not be able to get the body purist trait, yet they do, please fix :x
Kerbeh 23 Oct @ 7:18am 
Question, do androids work with the Transhumanist meme? I'd like to make a colony of purely machine men but I'm concerned that they'll constantly be moaning about not having neural accelerators or biosculpters since to my knowledge those don't work on androids since they don't sleep and they aren't biological.
ksauthor 20 Oct @ 10:53pm 
Hello! My apologies if this has been asked and I missed the answer clicking back through history, but I wanted to check on neutroamine production with the splitting/restructuring of VFE - Mechanoids, since it's sort of a must for VRE - Androids. Is it going in the new automation module? Added here to VRE - Androids? Might be worth updating the FAQ above to remove the reference to Mechanoids and mention wherever neutro production will end up. Assuming it isn't being eliminated :-)
peanutman 20 Oct @ 4:10pm 
I doubt this'll be acknowledged, but, android implants? they'd serve the same purposes as the software, but to compensate for the energy cost, they instead take more resources to craft.
balouzza 19 Oct @ 11:49pm 
Hello, I dont understans the purpose of the persona subcore, it says on the tin that it is needed to create androids but at this point I've already created 2 and I didn't have one. Now I do have one and I created a 3rd android but the core is still sitting there , so what ?
I_is_Zed 19 Oct @ 11:59am 
I've got an injured guest android taking up space in my hospital, and none of my pawns are repairing them. Can't even command them to. Can that not be done with guests? Am i gonna have to cheat them back to health to get rid of them?
Rogotch 18 Oct @ 10:01am 
I notice that after reprogramming android some of it hardware genes (from other mods) duplicating for some reason, even if i try to remove them
Izanami 16 Oct @ 5:24am 
@Oskar Potocki

Getting errors: VREAndroids.Pawn_HealthTracker_AddHediff_Patch

Seems like there may be multiple mods using HealthTracker? Will have to figure out which are interfering. When I remove this mod, the errors stop.

What it is doing is tossing that error. Then when I select a colony site, it generates the map, places the colony, but puts me in world view, and can't enter colony or interact with the map, and tosses a ton more errors.

Removing this mod, all that goes away. So obviously some conflict. Unfortunately all the mods I'm using to track it down aren't doing so great identifying the issue in this instance. Which lends me to believe there are likely multiple mods this mod is having an issue with.

Will post more if I can narrow it down.
Champion of Super Earth 14 Oct @ 7:55am 
@faenadia Isn't supressing entities something a Warden does? I thought you only need a pawn with high social
V.O.I.D. Advisor L22B 13 Oct @ 11:43pm 
great but the scroll bar needs to be added to the creation screen
faenadia 12 Oct @ 5:52am 
ah... because of the lack of psychic sensitivity full androids anomaly run is not really possible, nobody can suppress entities :/
Ossey Ocelot 4 Oct @ 7:09pm 
never mind if this is happening just uninstall and reinstall the mod
Ossey Ocelot 4 Oct @ 7:00pm 
found a bug where for some reason this mod can make it so all humans have a ridiculous amount of aging related health conditions it was to the point where it was common to see a 25 year old with dementia bad back cataracts hearing loss and Alzheimer's plez fix
QAI 3 Oct @ 4:50am 
@hongbin.wen i also encounter this bug after some troubleshooting, i notice another custom race conflicting with VRE Android . For me it's Maru Race. Hope helps.
hongbin.wen 2 Oct @ 1:50am 
Hello, I'm having three issues with this mod. Sorry for the inconvenience:
Failed to find Verse.HediffDef named Hediff_SymbioticInfectionBase. There are 0 defs of this type loaded.
Failed to find Verse.HediffDef named Hediff_CrystalMutationBase. There are 0 defs of this type loaded.
Failed to find Verse.HediffDef named Hediff_LandCoralBase. There are 0 defs of this type loaded.
RheaRhe 1 Oct @ 9:33pm 
any way to fix the old age bug?
Wolfen 29 Sep @ 3:16am 
Its driving me nuts that you get a red blinking alarm at 20% of energy left on a reactor.
Its more or less permanently on when you got a bunch of androids.
I found no option to change that.
I blame Earthshaker 27 Sep @ 12:14pm 
Needs an Anomaly sub-mod for Terminators & Skynet... Anomaly is actually probably unnecessary, but the original Terminator was as much of a horror movie as a sci-fi movie, so one could reasonably expect Terminators to be classified as creepjoiners.
HarneyDragon 27 Sep @ 11:49am 
Is 'Random npcs being relations to colony built androids' a known issue?
Champion of Super Earth 25 Sep @ 8:55am 
Is there anything i can do with Spent Reactors after swapping them out like recycling or are they to just go to a storage until they detoriorate?
Delgore 23 Sep @ 2:39pm 
A suggetion for for another small anoying thing: when you draft a bunch of pawns and there is at least one uncontrollable pawn in the selection, you cant order anyone at all until you zoom in, check who is responsible, and remake your selection correctly... it would be great if they were just ignored, like the vanilla feature when you draft accidently a pawn in hospital bed. (sry for bad grammar)
Delgore 23 Sep @ 10:22am 
Hello and thanks a lot for the mod, this is a realy realy fun xenotype to play with, once you get use to their specific behaviours^^ (a bit broken if you use outpost together with it xD)

Wanted to point a small issue with them: they often do not want to go by themselves in the behaviourist station, and you have to have them as prisoners first; but sometimes the one that youre trying to pimp can't be arrested by any pawn at all, they just stand still and return doing something else...
Delgore 23 Sep @ 8:25am 
(for those how struglle with the reactor thing, you have to take off the broken reactor first before replacing it with a new one. Small tip for early game: do not go with neutrocasket, pawns will lay in it permanently until you are self sufficient with ressource, forcing you to lose A LOT of time removing the one in it to actualy rescue the one you like^^ just stay with classic medical beds instead and ask manualy for neutro refill, that way you have easyer control on who needs to be fonctional FIRST)
SophicDragon 20 Sep @ 3:28pm 
Good to know I'm not insane, I appreciate that. Unfortunate you can't change it by default, I would assume that would be a cosmetic option.
Champion of Super Earth 20 Sep @ 11:52am 
@SophicDragon I don't think you can, but some mods like Alpha Genes or Big & Small Genes allow the androids to use gender changing stuff when you modify them.
SophicDragon 20 Sep @ 9:50am 
I may be missing something, but how do you select the gender for an android when you make them? And can you change the gender of one already built?
Airdog20 17 Sep @ 7:20am 
got a question. how do i get the neutroamine because the quests only give like 5 or 10 and enemies dont carry barely 5. do i need another mod to get this working or there another way?
Crom 16 Sep @ 5:43am 
Thank you. That instantly solved the problem
Xoulious 15 Sep @ 2:16pm 
For anyone who doesn't see the replace reactor surgery, the vre android auto reactor swap mods circumvent the issue nicely.
Crom 15 Sep @ 8:30am 
Also experiencing problems replacing a reactor. Option to do so is not showing
FilouZ 14 Sep @ 7:59am 
Hey guys, I have an android just standing doing nothing unless I force it to do so. Any idea why?
Loot Murlock 12 Sep @ 12:33pm 
So, I have an android that ran out of power, but can't replace their reactor. Instead, the android is just laying in the Neutro Casket. How long will it be before the android is back up and running?
Champion of Super Earth 11 Sep @ 9:53pm 
@Bet there is but i'm pretty sure it's not suppose to be a feature. If you're making a basic android, you can save the template and when applied to an awakened android, it will also paste all of the things that basic androids have that disable stuff like comfort, joy, recreation etc. What's weird is that they can still learn skills and they also keep all of their passions and traits.
Bet 11 Sep @ 1:52pm 
Is there a way to reprogram Awakened Androids back into the base model?
Darian Stephens 11 Sep @ 3:49am 
For some reason, android body parts (The items) seem to have directionality.
If you have them in a gravship and rotate the ship, the body parts will retain their original orientation, leading to unusual graphics of these parts facing different directions.
Mega 9 Sep @ 9:25am 
@Rogue Random Do you remember what setting you changed to make it work? I haven't managed to fix it yet.
DannyR2078 8 Sep @ 3:53am 
Is there any way to prevent androids being marked as children? Every raid I end up with a ton of massive "killed a child" social hits on my soldiers.
deadmanreaper13 2 Sep @ 9:39pm 
hmmm.... maybe not a womb but an internal growth vat? can't naturally create life, but can have an embryo inserted to grow a baby. requires 13.5 days to grow, faster then a normal pregnancy, but slowing then an actual growth vat, but with the bonus of mobility. would require the consumption of organic food to prevent bio-starvation of embryo.
The Blind One 2 Sep @ 1:10pm 
@iki_balam

They are androids ... are you expecting them to come with built in artificial wombs or something?

Would be a neat hardware actually ...
iki_balam 2 Sep @ 10:38am 
Are androids fertile? I am using Devmode to check and they appear to all have 0% fertility. Not sure if this is a feature or bug.
Prester 2 Sep @ 3:38am 
im sure this has been asked before but i cant see it: can i recharge android energy somewhere?
Rogue Random 1 Sep @ 2:02pm 
@Mega are you playing with nice health tab? If so you may need to mess with the mod options in that, because I had a similar issue until after messing around with that
Mega 31 Aug @ 1:32pm 
I have several spare reactors available, yet I do not see the bill to either remove or replace one. Are there any know mod conflicts that cause this?
PapaPayana 31 Aug @ 11:18am 
ive put in a bug report for a weird interaction happening on creation of androids
Элемент 29 Aug @ 11:45am 
I love this mod but it is crashing now. I have tested with other mods and when I remove this mod, it no longer crashes when generating map tile.
Grey Draco 29 Aug @ 11:29am 
Androids ignore android stands, any idea why? I can only order them to use those, but they stopped using them on their own.
Champion of Super Earth 28 Aug @ 7:03am 
@Freshkrypto Resistant to vacuum just means they're immune to vacuum burns. This is basic knowledge and i feel like it should be obvious to everyone that just because you're immune to vacuum burns doesn't mean you're immune to the sub zero temperature in space.
Freshkrypto 25 Aug @ 12:59pm 
I just lost 5 awakened androids bc the FAQ says they are resistant to the vacuum of space, but not the cold. Please edit the FAQ or if this a bug can i have some help, thanks
cav 24 Aug @ 8:07am 
does anyone know how can i ressurect an awakened android after it head was blown off?
Sorry if the question is stupid i just can't find the answer anywhere
Eclair 23 Aug @ 8:37pm 
Hm, recently VEF introduced disableGeneExtraction feature right? In spite of that, this mod disables by making androids not capable of entering to gene extractor by independent patches. I think their genes should be marked as well as other VRE mods, otherwise it can't be said it's integrated properly. Because it will end up confusing such as other modders who is making gene related mod.