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But other than that frankly minor quibble it looks pretty good.
* Doubled the resolution, it's now officially 4k. That's why the file is slightly bigger. Please give me feedback if you notice any improvements over other skyboxes (most are 2k).
* Repositioned the camera: Planet is now slightly bigger.
* Various texture improvements, removed plenty of artifacts (there should be no visible edges anymore)
@WWadlol: Further down I described how to the exported skybox files are put into a single file. After that (and lots of optimizations like dithering and changes in the color balance and so on) I follow the official modding guide, basically I mostly use the vanilla Environment.sbc and change the skybox to mine, set up the folder structure and put the texture.dds in it. Workshop is really straightforward from this point. Maybe I'll also write a guide with some tips and tricks for using Space Engine images in Space Engineers but I'm still learning new stuff every day.
It's a warm terra with life. It would be perfect for human habitation, except its atmosphere has one-fifth the pressure of the earth. I just want it in a skybox because it's one of the best planets I've found.
@plowablebat82: I agree, Space Engine is awesome². Spent so many hours in this wonderful program. If you have any favourite Space Engine spots you want to have skybox'ed just drop me a line and I can take a stab at it if you want.
Once you got all the exported textures into the single file export them again, I use Nvidia's DDS tools. Still trying to figure out the best settings.
@Bunny: It's more of a problem of perspective since I wanted the player to be as close to the actual ring as possible. It actually goes around the planet, it's just really really thin from this point of view. If you look at the preview picture you can actually see it.
Also because of the lighting I had to choose a view of the planet that doesn't really show the ring's shadows.