HUMANKIND™

HUMANKIND™

Comp Triple Alliance
125 Comments
Uncle2fire  [author] 16 Aug @ 11:50am 
@nombrero It sounds like you're playing as the Teotihuacanos. Part of their legacy trait is that they can't exploit iron deposits. You'll need to buy iron through trade or conquer someone else's iron mines to get some for yourself.
nombrero 16 Aug @ 7:10am 
Does anyone know why I can't build iron mines with these mods active ? It's saying "Extractin of ressource prohibited" The AI meanwhile is building iron mines
Whall 9 Jun @ 11:05pm 
Getting a 'mismatched mod' error when trying to load this. Happening on current build and rolled back for compatibility.
The Golden Student 24 May @ 1:22pm 
Can confirm at some point there is an endless load bug. For me it was at turn 342
Kedi 4 May @ 1:30pm 
um is there bug or not now?
King of the Gayz 30 Apr @ 8:37pm 
Infinite turn bug at turn 600 :(
正人君子 9 Apr @ 10:37pm 
coooooool!
Kedi 9 Apr @ 9:48am 
YESSSSSSSSS YESS WOOO THATS WHAT IVE BEEN WAITING FOR YESSSS
Uncle2fire  [author] 8 Apr @ 7:54pm 
Thanks to updates to ENC, this patch is now viable again. Please report any bugs or issues you notice!
Wombatz 8 Apr @ 2:43pm 
Will this be updated soon since the other ones are up to date now? Just wondering!
Cosmic Fox 22 Mar @ 8:15pm 
I am no using any compatibility patches due to the bug. I am still playing somehow without any of them. lol
Uncle2fire  [author] 4 Mar @ 4:51pm 
This patch is currently on hold due to a fatal bug in the base ENC mod. Until that can be fixed, this patch will not work correctly.
gonzalolastraaguilar 4 Mar @ 12:19pm 
Same
fu__ 1 Mar @ 4:10am 
Today the patch was break for me
Kedi 22 Feb @ 8:08am 
So this is why my turn wont end...
Uncle2fire  [author] 12 Feb @ 4:27pm 
This patch is currently on hold due to a fatal bug in the base ENC mod. Until that can be fixed, this patch will not work correctly.
正人君子 12 Feb @ 7:50am 
Please update
burningftw 28 Jan @ 9:25am 
praying this is updated one day turns humankind from mid to peak
SaigaBR 24 Jan @ 7:24pm 
They still didn't patch this? This is sad...
Lil Teedies 11 Jan @ 10:11am 
@Uncle2fire Any timetable on when to expect an update on this compatibility pack? We've been patiently waiting and are eager to play Humankind with these mods :sad_seagull:
Snickerdoodle 10 Jan @ 3:00am 
Endless turn bug on turn 150
akinblack 30 Dec, 2024 @ 1:12pm 
this seems to cause endless turn bug for anyone wondering
1400840360 17 Dec, 2024 @ 1:13am 
为什么出现回合刷新卡住的问题,还有希望能把自然奇观效果改成无需被城市占领,前哨站占领就能生效
Unawarewolf 12 Dec, 2024 @ 4:28am 
@captain rex yeah it is gonna get updated, the dev is on holiday right now. if you head over to the amplitude studios discord theres a humankind modding channel that modders use to post updates and stuff
Captain Rex 9 Dec, 2024 @ 8:10am 
Will this mod be updated in the future for the latest patch?
TITENG_MALAGKIT 24 Nov, 2024 @ 10:29pm 
IF you experienced endless turn bug. You probably have the dlc on your game. This mod bugs with other DLC loaded
Set11OfStage3 21 Nov, 2024 @ 8:24am 
endless turn bug
AudioTaperStery 11 Nov, 2024 @ 1:33am 
does this work
gabriel51292 21 Oct, 2024 @ 5:02pm 
endless turn here too, the first critical error i encountered in the log file is: index out of bound, here the stacktrace : Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect()
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect()
Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart()
Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo)
Unknown Type:Unknown Method
Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
I 've got several critical errors and is all of type index out of bound, hope this will help the debug
whaler223 12 Oct, 2024 @ 9:20am 
I mean yea starting a new game you wont have the bug it'll just show up again in your new game down the line
BlueSpeed 11 Oct, 2024 @ 5:44pm 
does new gam fix this endless turn bug? I just bought Humankind and this mod is EXACTLY what I needed. :) Gj to author
Lil Teedies 7 Oct, 2024 @ 4:55am 
endless turn bug at 128. first time trying the combined packs,
SaigaBR 18 Sep, 2024 @ 7:29am 
+1 endless turn bug
MK-HATERS 13 Sep, 2024 @ 8:35pm 
endless turn bug is due to the super pack its not mods fault...... a new game can fix it but it does kill the game....
crazyewok 8 Sep, 2024 @ 6:51am 
endless turn bug...
King of the Gayz 3 Sep, 2024 @ 8:33am 
so like should I wait for an update or is this just fucked?
DiorSavage💴 2 Sep, 2024 @ 11:36pm 
endless turn bug 155
Diogene 2 Sep, 2024 @ 1:30pm 
+1 endless turn bug
Erichsteiner 30 Aug, 2024 @ 8:34am 
+1 endless turn bug
whaler223 29 Aug, 2024 @ 10:10am 
has anyone tested this on different machines with different video cards to see if that could be part of the issue?
Stirling.mp3 27 Aug, 2024 @ 8:09pm 
+1 endless turn bug 217
MysteriumX 27 Aug, 2024 @ 11:55am 
Ok, so don't use this MOD until the endless turn bug is fixed then?
Please fix that bug - my friends and I would love to play this MOD - thank you in advance!
TwitchTheNimbat 25 Aug, 2024 @ 8:56pm 
Yep, turn pending bug strikes again. Love it when things break super late into games, making you waste literal hours.
Rainfury 25 Aug, 2024 @ 11:37am 
+1 endless turn bug
Vinze 22 Aug, 2024 @ 11:28am 
+1 endless turn bug Turn 324
This MF 15 Aug, 2024 @ 8:37am 
+1 endless turn bug
This MF 14 Aug, 2024 @ 2:07pm 
the science from neolit isnt applied when you go to anciet
food isnt adapted to game speed, so in normal speed you gain 6 food from rivers, not 15
Domenicus 11 Aug, 2024 @ 9:58am 
I did also notice that stone quarries are not ransackable so maybe it's related?
Domenicus 11 Aug, 2024 @ 9:57am 
part of another stack trace: Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect()
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect()
Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack()
Domenicus 10 Aug, 2024 @ 1:13pm 
sorry for the spam, but I didn't realsie you could expand the critical failures to get the stack trace - it says 'Amplitude.Mercury.Simulation.ArmyDisruptDistrictAction:ApplyInfiltrationEffects()
Amplitude.Mercury.Simulation.ArmyDisruptDistrictAction:ApplyInfiltrationEffects()
Amplitude.Mercury.Simulation.InfiltrationArmyAction:OnNewTurnBegin()
Amplitude.Mercury.Simulation.Action:OnPass(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.ActionController:ProcessPass(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__1:MoveNext()
Amplitude.Coroutine:Run()
'