HUMANKIND™
Comp Triple Alliance
127 comentarios
Uncle2fire  [autor] 5 SEP a las 18:31 
@atkinsoncole I suggest asking that question to FreeThinker, the creator of the ENC mod. This patch doesn't affect the units he added.
atkinsoncole 5 SEP a las 18:23 
Any of the new units in ENC don't have animations. Know what could be causing that?
Uncle2fire  [autor] 16 AGO a las 11:50 
@nombrero It sounds like you're playing as the Teotihuacanos. Part of their legacy trait is that they can't exploit iron deposits. You'll need to buy iron through trade or conquer someone else's iron mines to get some for yourself.
nombrero 16 AGO a las 7:10 
Does anyone know why I can't build iron mines with these mods active ? It's saying "Extractin of ressource prohibited" The AI meanwhile is building iron mines
Whall 9 JUN a las 23:05 
Getting a 'mismatched mod' error when trying to load this. Happening on current build and rolled back for compatibility.
The Golden Student 24 MAY a las 13:22 
Can confirm at some point there is an endless load bug. For me it was at turn 342
Kedi 4 MAY a las 13:30 
um is there bug or not now?
King of the Gayz 30 ABR a las 20:37 
Infinite turn bug at turn 600 :(
正人君子 9 ABR a las 22:37 
coooooool!
Kedi 9 ABR a las 9:48 
YESSSSSSSSS YESS WOOO THATS WHAT IVE BEEN WAITING FOR YESSSS
Uncle2fire  [autor] 8 ABR a las 19:54 
Thanks to updates to ENC, this patch is now viable again. Please report any bugs or issues you notice!
Wombatz 8 ABR a las 14:43 
Will this be updated soon since the other ones are up to date now? Just wondering!
Cosmic Fox 22 MAR a las 20:15 
I am no using any compatibility patches due to the bug. I am still playing somehow without any of them. lol
Uncle2fire  [autor] 4 MAR a las 16:51 
This patch is currently on hold due to a fatal bug in the base ENC mod. Until that can be fixed, this patch will not work correctly.
gonzalolastraaguilar 4 MAR a las 12:19 
Same
fu__ 1 MAR a las 4:10 
Today the patch was break for me
Kedi 22 FEB a las 8:08 
So this is why my turn wont end...
Uncle2fire  [autor] 12 FEB a las 16:27 
This patch is currently on hold due to a fatal bug in the base ENC mod. Until that can be fixed, this patch will not work correctly.
正人君子 12 FEB a las 7:50 
Please update
burningftw 28 ENE a las 9:25 
praying this is updated one day turns humankind from mid to peak
SaigaBR 24 ENE a las 19:24 
They still didn't patch this? This is sad...
Lil Teedies 11 ENE a las 10:11 
@Uncle2fire Any timetable on when to expect an update on this compatibility pack? We've been patiently waiting and are eager to play Humankind with these mods :sad_seagull:
Snickerdoodle 10 ENE a las 3:00 
Endless turn bug on turn 150
akinblack 30 DIC 2024 a las 13:12 
this seems to cause endless turn bug for anyone wondering
1400840360 17 DIC 2024 a las 1:13 
为什么出现回合刷新卡住的问题,还有希望能把自然奇观效果改成无需被城市占领,前哨站占领就能生效
Unawarewolf 12 DIC 2024 a las 4:28 
@captain rex yeah it is gonna get updated, the dev is on holiday right now. if you head over to the amplitude studios discord theres a humankind modding channel that modders use to post updates and stuff
Captain Rex 9 DIC 2024 a las 8:10 
Will this mod be updated in the future for the latest patch?
TITENG_MALAGKIT 24 NOV 2024 a las 22:29 
IF you experienced endless turn bug. You probably have the dlc on your game. This mod bugs with other DLC loaded
Set11OfStage3 21 NOV 2024 a las 8:24 
endless turn bug
AudioTaperStery 11 NOV 2024 a las 1:33 
does this work
gabriel51292 21 OCT 2024 a las 17:02 
endless turn here too, the first critical error i encountered in the log file is: index out of bound, here the stacktrace : Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect()
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect()
Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart()
Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo)
Unknown Type:Unknown Method
Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
I 've got several critical errors and is all of type index out of bound, hope this will help the debug
whaler223 12 OCT 2024 a las 9:20 
I mean yea starting a new game you wont have the bug it'll just show up again in your new game down the line
BlueSpeed 11 OCT 2024 a las 17:44 
does new gam fix this endless turn bug? I just bought Humankind and this mod is EXACTLY what I needed. :) Gj to author
Lil Teedies 7 OCT 2024 a las 4:55 
endless turn bug at 128. first time trying the combined packs,
SaigaBR 18 SEP 2024 a las 7:29 
+1 endless turn bug
MK-HATERS 13 SEP 2024 a las 20:35 
endless turn bug is due to the super pack its not mods fault...... a new game can fix it but it does kill the game....
crazyewok 8 SEP 2024 a las 6:51 
endless turn bug...
King of the Gayz 3 SEP 2024 a las 8:33 
so like should I wait for an update or is this just fucked?
DiorSavage💴 2 SEP 2024 a las 23:36 
endless turn bug 155
Diogene 2 SEP 2024 a las 13:30 
+1 endless turn bug
Erichsteiner 30 AGO 2024 a las 8:34 
+1 endless turn bug
whaler223 29 AGO 2024 a las 10:10 
has anyone tested this on different machines with different video cards to see if that could be part of the issue?
Stirling.mp3 27 AGO 2024 a las 20:09 
+1 endless turn bug 217
MysteriumX 27 AGO 2024 a las 11:55 
Ok, so don't use this MOD until the endless turn bug is fixed then?
Please fix that bug - my friends and I would love to play this MOD - thank you in advance!
TwitchTheNimbat 25 AGO 2024 a las 20:56 
Yep, turn pending bug strikes again. Love it when things break super late into games, making you waste literal hours.
Rainfury 25 AGO 2024 a las 11:37 
+1 endless turn bug
Vinze 22 AGO 2024 a las 11:28 
+1 endless turn bug Turn 324
This MF 15 AGO 2024 a las 8:37 
+1 endless turn bug
This MF 14 AGO 2024 a las 14:07 
the science from neolit isnt applied when you go to anciet
food isnt adapted to game speed, so in normal speed you gain 6 food from rivers, not 15
Domenicus 11 AGO 2024 a las 9:58 
I did also notice that stone quarries are not ransackable so maybe it's related?