HUMANKIND™

HUMANKIND™

Comp Triple Alliance
125 kommentarer
Uncle2fire  [ophavsmand] 16. aug. kl. 11:50 
@nombrero It sounds like you're playing as the Teotihuacanos. Part of their legacy trait is that they can't exploit iron deposits. You'll need to buy iron through trade or conquer someone else's iron mines to get some for yourself.
nombrero 16. aug. kl. 7:10 
Does anyone know why I can't build iron mines with these mods active ? It's saying "Extractin of ressource prohibited" The AI meanwhile is building iron mines
Whall 9. juni kl. 23:05 
Getting a 'mismatched mod' error when trying to load this. Happening on current build and rolled back for compatibility.
The Golden Student 24. maj kl. 13:22 
Can confirm at some point there is an endless load bug. For me it was at turn 342
Kedi 4. maj kl. 13:30 
um is there bug or not now?
King of the Gayz 30. apr. kl. 20:37 
Infinite turn bug at turn 600 :(
正人君子 9. apr. kl. 22:37 
coooooool!
Kedi 9. apr. kl. 9:48 
YESSSSSSSSS YESS WOOO THATS WHAT IVE BEEN WAITING FOR YESSSS
Uncle2fire  [ophavsmand] 8. apr. kl. 19:54 
Thanks to updates to ENC, this patch is now viable again. Please report any bugs or issues you notice!
Wombatz 8. apr. kl. 14:43 
Will this be updated soon since the other ones are up to date now? Just wondering!
Cosmic Fox 22. mar. kl. 20:15 
I am no using any compatibility patches due to the bug. I am still playing somehow without any of them. lol
Uncle2fire  [ophavsmand] 4. mar. kl. 16:51 
This patch is currently on hold due to a fatal bug in the base ENC mod. Until that can be fixed, this patch will not work correctly.
gonzalolastraaguilar 4. mar. kl. 12:19 
Same
fu__ 1. mar. kl. 4:10 
Today the patch was break for me
Kedi 22. feb. kl. 8:08 
So this is why my turn wont end...
Uncle2fire  [ophavsmand] 12. feb. kl. 16:27 
This patch is currently on hold due to a fatal bug in the base ENC mod. Until that can be fixed, this patch will not work correctly.
正人君子 12. feb. kl. 7:50 
Please update
burningftw 28. jan. kl. 9:25 
praying this is updated one day turns humankind from mid to peak
SaigaBR 24. jan. kl. 19:24 
They still didn't patch this? This is sad...
Lil Teedies 11. jan. kl. 10:11 
@Uncle2fire Any timetable on when to expect an update on this compatibility pack? We've been patiently waiting and are eager to play Humankind with these mods :sad_seagull:
Snickerdoodle 10. jan. kl. 3:00 
Endless turn bug on turn 150
akinblack 30. dec. 2024 kl. 13:12 
this seems to cause endless turn bug for anyone wondering
1400840360 17. dec. 2024 kl. 1:13 
为什么出现回合刷新卡住的问题,还有希望能把自然奇观效果改成无需被城市占领,前哨站占领就能生效
Unawarewolf 12. dec. 2024 kl. 4:28 
@captain rex yeah it is gonna get updated, the dev is on holiday right now. if you head over to the amplitude studios discord theres a humankind modding channel that modders use to post updates and stuff
Captain Rex 9. dec. 2024 kl. 8:10 
Will this mod be updated in the future for the latest patch?
TITENG_MALAGKIT 24. nov. 2024 kl. 22:29 
IF you experienced endless turn bug. You probably have the dlc on your game. This mod bugs with other DLC loaded
Set11OfStage3 21. nov. 2024 kl. 8:24 
endless turn bug
AudioTaperStery 11. nov. 2024 kl. 1:33 
does this work
gabriel51292 21. okt. 2024 kl. 17:02 
endless turn here too, the first critical error i encountered in the log file is: index out of bound, here the stacktrace : Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect()
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:ApplyRansackEffect()
Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnEntityActionStart()
Amplitude.Mercury.Simulation.ActionController:RegisterAction(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ProcessOrderRansack(System.Reflection.RuntimeParameterInfo)
Unknown Type:Unknown Method
Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
I 've got several critical errors and is all of type index out of bound, hope this will help the debug
whaler223 12. okt. 2024 kl. 9:20 
I mean yea starting a new game you wont have the bug it'll just show up again in your new game down the line
BlueSpeed 11. okt. 2024 kl. 17:44 
does new gam fix this endless turn bug? I just bought Humankind and this mod is EXACTLY what I needed. :) Gj to author
Lil Teedies 7. okt. 2024 kl. 4:55 
endless turn bug at 128. first time trying the combined packs,
SaigaBR 18. sep. 2024 kl. 7:29 
+1 endless turn bug
MK-HATERS 13. sep. 2024 kl. 20:35 
endless turn bug is due to the super pack its not mods fault...... a new game can fix it but it does kill the game....
crazyewok 8. sep. 2024 kl. 6:51 
endless turn bug...
King of the Gayz 3. sep. 2024 kl. 8:33 
so like should I wait for an update or is this just fucked?
DiorSavage💴 2. sep. 2024 kl. 23:36 
endless turn bug 155
Diogene 2. sep. 2024 kl. 13:30 
+1 endless turn bug
Erichsteiner 30. aug. 2024 kl. 8:34 
+1 endless turn bug
whaler223 29. aug. 2024 kl. 10:10 
has anyone tested this on different machines with different video cards to see if that could be part of the issue?
Stirling.mp3 27. aug. 2024 kl. 20:09 
+1 endless turn bug 217
MysteriumX 27. aug. 2024 kl. 11:55 
Ok, so don't use this MOD until the endless turn bug is fixed then?
Please fix that bug - my friends and I would love to play this MOD - thank you in advance!
TwitchTheNimbat 25. aug. 2024 kl. 20:56 
Yep, turn pending bug strikes again. Love it when things break super late into games, making you waste literal hours.
Rainfury 25. aug. 2024 kl. 11:37 
+1 endless turn bug
Vinze 22. aug. 2024 kl. 11:28 
+1 endless turn bug Turn 324
This MF 15. aug. 2024 kl. 8:37 
+1 endless turn bug
This MF 14. aug. 2024 kl. 14:07 
the science from neolit isnt applied when you go to anciet
food isnt adapted to game speed, so in normal speed you gain 6 food from rivers, not 15
Domenicus 11. aug. 2024 kl. 9:58 
I did also notice that stone quarries are not ransackable so maybe it's related?
Domenicus 11. aug. 2024 kl. 9:57 
part of another stack trace: Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect()
Amplitude.Mercury.Simulation.ArmyRansackDistrictAction:RemoveRansackEffect()
Amplitude.Mercury.Simulation.ArmyRansackAction`1[[Amplitude.Mercury.Simulation.District, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:StopRansack()
Domenicus 10. aug. 2024 kl. 13:13 
sorry for the spam, but I didn't realsie you could expand the critical failures to get the stack trace - it says 'Amplitude.Mercury.Simulation.ArmyDisruptDistrictAction:ApplyInfiltrationEffects()
Amplitude.Mercury.Simulation.ArmyDisruptDistrictAction:ApplyInfiltrationEffects()
Amplitude.Mercury.Simulation.InfiltrationArmyAction:OnNewTurnBegin()
Amplitude.Mercury.Simulation.Action:OnPass(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.ActionController:ProcessPass(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__1:MoveNext()
Amplitude.Coroutine:Run()
'