Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Omega
223 Comments
MuttDud 31 May @ 5:44am 
or pay money :joshfe:
InklessBrush  [author] 30 May @ 2:52pm 
just name yourself Omega
Pc-98 Fan 30 May @ 1:30pm 
Kinda wish the P2 look was an option for player 1
MuttDud 17 May @ 2:30pm 
That means that the opponent either dosent have omega outright or one of you two has an outdated version. If it's the former ggs, if it's the latter trying verifying your game so the workshop auto updates.
Lovetalker 17 May @ 1:33pm 
Why can't I load Omega? He has a listing in the character select, but it's always grayed out outside of singleplayer.
InklessBrush  [author] 17 May @ 10:49am 
hm hm yeah but the zoner deserve it :joshfe:
ZoomFrenzy 17 May @ 10:48am 
Other then that yeh he's actually on the finer end now
ZoomFrenzy 17 May @ 10:47am 
Actually my only real complaint for em right now (if this is still true) would be that his sadness force approach makes him permanently projectile invuln until un-sadded, I think it would probably be better if only the start of it was invuln (Like 10-30 ticks or so)

It does motivate the non-approaching player to actually go in and do their stuff but it kind of feels like it supports a rush-down style gameplan a bit more then hindering it tbh
Trinity 17 May @ 10:46am 
Omegas strengths come from how he's an amazing shoto but also has to keep himself at a relatively close range if he wants to upkeep charge stacks, especially after nerfs.

I think Omega is in the best state he's been so far, albeit still very strong due to a huge emphasis on midrange harassment via charge projectiles + Buster
InklessBrush  [author] 17 May @ 5:57am 
but... that is just true for any character
abeit even more true for a character that force to approach you on sadness like Omeag
Jö Sir Midnight 17 May @ 5:53am 
I come back and people are still complaining about Omega as if he's the worst thing since Homework assignments...

Of which, Omega is honestly not that bad of a character balance wise. Hell, Inkless has patched and tweaked him several times in the last couple months and he has to be, currently, at his best balance wise imo. More importantly, a lot of Inklessbrush's old comments on how to fight against Omega still holds true, which can be summed up in a single sentence: JUST BAIT OUT HIS AGGRESSION.
MuttDud 17 May @ 5:20am 
because your "critique" was, to put it politely, dogwater. What, do you think a server full of relatively seasoned players havent picked this character apart from every angle yet? because this server exists and they HAVE. And if you want to see for yourself, you are welcome to join this discord.

We have come to the general consensus that, aside from a few small things, they are fine. And the things that might not be you entirely ignore to complain about mid-tier tools like crush. Its outrageous and speaks volumes to how little about the game you actually know.
InklessBrush  [author] 16 May @ 9:33am 
It is as "inconsistant" as when the move become a "problem" according to you. Need condition this, placement that, etc. Just nothing burger.
MuttDud 16 May @ 8:09am 
Its called "counterplay" fyi
Colourdreams 16 May @ 7:00am 
what i'm sayng is your solution to a problem that shouldn't even exist is very inconsistant
InklessBrush  [author] 15 May @ 2:26pm 
mhm yes very cases much strong, I should consider not consider
Colourdreams 15 May @ 2:08pm 
except the times when he croses you up for some reason and now he can be plus on block (or hit you otg) point blank
or the times when you are against the wall and now it covers both rolls
(or the times when di up just doesen't even work for some reason, wich doesen't realy matter , becouse one move both being good oki and hiting otg shouldn't be considered ok in the first place)
InklessBrush  [author] 15 May @ 12:41pm 
- DI up, combo ended on no charge.

- Plus on block disminished by the distance after the move is done.

- Only hit roll backward.

- The "cheap damage" in question is 1150, Cowboy Hslash does 1000, Ninja Sweep does 1200, and those can combo.
Colourdreams 15 May @ 10:19am 
why [crush] hits OTG AND is + on block AND can cover a roll (and also does cheap damage unlike [heavy] )? it doesent even require any setup to do this all, just aerial grab
MuttDud 9 May @ 8:26am 
skin you can buy at inkless' kofi
Smug Hatted Child 9 May @ 8:25am 
I think I saw someone with a version that completely changed Omega's appearance, how do I do that? (wasn't just a different style, the animations and body shape were completely different I think)
InklessBrush  [author] 7 May @ 4:14pm 
amazing rant but any of real value here is "buster trade with jab", rest skimmed
Colourdreams 7 May @ 1:32am 
- i know , i deleted them before it was changed
- im not sayng its good in long range, but its literaly your best close range option
- its a stance, that you enter via swich out of almost anyithing (including dash)
just noticed, for some reason you pass trough them while shooting, wich means, that if you have forward momentum it starts combos even without a traid (sometimes you cant even be hit or grabed while doing so
MuttDud 6 May @ 10:58pm 
Except that omega can't even charge manually at a distance past midrange, which has been a thing for a long time now.

The buster shot projectile itself does no hitstun and barely any damage, it's the explosion that actually does anything- which is easily avoided because of how slowly the projectile travels. Literally just move a little so you don't get hit. It's not rocket science.

Trading is a little weird but it's a stance so it's something you can easily watch out and account for.
Colourdreams 6 May @ 7:17pm 
buster can traid with opponents jab (and any other move) wich results in neutral in worst case, in many cases it starts combo, buster shot also stays for so long, that it forces them to block after they throw you

"Vanilla level"
Colourdreams 6 May @ 6:54pm 
(might be a bit outdated, cus i deleted them like 4 months ago, but i don't think it changet much)
(also keep in mind , that these characters was around current vanilla level when they released, and i don't remember them geting any nerfs )
Colourdreams 6 May @ 6:43pm 
@The Online Chibi yeah, thats why im deleted them, when i play them its unfun, mostly becouse it doesent feel fair
most of vanilla are strong becouse of how many simple tricks and techniques they have and how explored they are, but Lams characters are either just strong and linear or even stronger and convoluted

specificly omega is first type, but also has a problem of wantimg to run away and charge his gimmic
MuttDud 5 May @ 10:10am 
the big sword in question:
The Online Chibi 5 May @ 6:12am 
Tbh though if Trinity has a hand in it that's at least a good sign
The Online Chibi 5 May @ 6:12am 
These characters have a history of being far above vanilla level. I'm far from the only one with these thoughts, but I've seen alot of past comments get deleted when addressing it (including 1 of my own).
InklessBrush  [author] 5 May @ 5:28am 
lmfao
Trinity 5 May @ 5:10am 
OK SO I WASNT GONNA BE OUT OF LINE IF I NERFED THEM
InklessBrush  [author] 5 May @ 3:50am 
the cinder blocks need nerf anyway I think, deadass mario green shell
Jö Sir Midnight 5 May @ 12:29am 
If Pubbers think Omega Zero's OP, then they're gonna Cope, Cry, and Quit in that order if they ever come up against BunBun.
InklessBrush  [author] 5 May @ 12:10am 
pubber will call anyone op if they are a smiggle of vanilla level lol
Trinity 4 May @ 11:34pm 
I did what i could tho
Trinity 4 May @ 11:30pm 
hes in a better spot now, but is still quite strong
The Online Chibi 4 May @ 11:25pm 
@Colourdreams all inklessbrush characters are op.
Colourdreams 4 May @ 9:32am 
in short, is he not op anymore?
Trinity 3 May @ 2:32pm 
# PT 2 of changes

- Universal pushback on block reduced by 5%
- Some moves like Crush and Sweep do not have this modifier
- Buster (EX) travels faster
- Buster hitstun reduced (14 > 9)
- Buster SDI modifier increased
- Damage from Raku projectiles reduced from 45 to 25
- Multihit damage on Heavy projectile reduced from 15 to 9
- Multihit min damage on Heavy projectile reduced from 15 to 7
- Spin's Buster cancel frame increased by 1 frame (to allow for knockback)

fixes:
- Zero skin no longer needs a space next to ZERO in style
Trinity 3 May @ 2:32pm 
# Changes Pt 1:
- Zero voicelines added to ZERO skin
- Cutin for Omega changed
- Added a codex (needs trimays character codex)

qol:
- Overdrive time now displays when Omega has overdrive

balance:
- Break is now +0 on block
- Spin is now +0 on block
- Split is now usable in the air (uses an air option)
- Raku projectiles vel cut on hit reduced from 5 to 3
- Raku projectiles can no longer hit OTG
- The base can still hit OTG
- Rekka and Rekka projectiles can still hit OTG
- Descend is now 0 prt instead of -1 prt
Trinity 3 May @ 9:56am 
(verify game files every so often, is what i meant)
Trinity 3 May @ 9:55am 
No updates have occured beyond the rework and some hotfixes. While yomi SHOULD update your mods whenever you open the game, Steam is weird and won't do that sometimes. Just verify integrity of game files (look up how to do that on google) and youll be good
Head DM 3 May @ 7:51am 
Ok, so i SEE talks of an update, but idk if i have it updated XD

do i need to unsubscribe then re subscribe or something to be sure? or should that just automatically happen?
progect savior 2 May @ 7:33am 
thanks trinity!
Trinity 2 May @ 7:07am 
its gonna be fixed soon dw
Trinity 2 May @ 7:07am 
Try "ZERO Skin". Cuz rn the style name has to "ZERO " but since empty spaces get deleted you have to add a word next to the space
progect savior 2 May @ 5:55am 
hey is anyone else having trouble trying to get the "zero" skin/style sound pack to work? i've tried both "Zero" and "EX Zero" but i just get either default or omega respectively
Jö Sir Midnight 30 Apr @ 4:34pm 
This new update to Omega is actually godlike.
You absolutely cooked with these changes, to the point I actually got back into Yomi Hustle thanks to this.
Watdahec 29 Apr @ 12:04pm 
he might actually be fun now woohoo