RimWorld

RimWorld

More Animal Products
58 Comments
Romyashi  [author] 14 Jul @ 1:07am 
@× Mako × Should be fixed.
Mako 13 Jul @ 12:39pm 
Hi, mod is returning some error while trying to patch VAE and VAE Royal

https://pastebin.com/UB1MgHrp
Deklatis 19 Dec, 2024 @ 10:42am 
Thank you!
Romyashi  [author] 19 Dec, 2024 @ 2:46am 
@Deklatis Patched.
Romyashi  [author] 12 Dec, 2024 @ 7:58am 
@Deklatis Provide links please.
Deklatis 12 Dec, 2024 @ 7:55am 
Would you be able to add Terror Avis and Birds of the World?
WillowTheWisp 24 Aug, 2024 @ 3:55pm 
Thanks for the rec! I'll see if it's something I can play with :)
Romyashi  [author] 21 Aug, 2024 @ 12:19pm 
WillowTheWisp 19 Aug, 2024 @ 4:47pm 
Is there a possibility of ever being able to use animal fat as a way to refuel campfires or otherwise become a main source of heat? It could be gamechanging for cold biome runs.
Romyashi  [author] 13 Aug, 2024 @ 12:13pm 
@Chesse5552024 No.
Chesse5552024 13 Aug, 2024 @ 12:09pm 
Does confilt the mediveal vanilla expanded mod
retrobarbaari 23 Jun, 2024 @ 4:14am 
I was hoping a mod like this exists. Feathers and tusks are important for early cultures (and I like to play those).
One big use for them is decoration of clothes, hair and body. And make jewelry, pendants etc.
Romyashi  [author] 16 May, 2024 @ 6:26am 
@ProfileName Yes, you are correct, there is no reason RimPy should be warning about needing Custom Butcher Framework. From 1.5 this mod no longer requires Custom Butcher Framework.
In fact there is nothing in the mod files that would even trigger this requirement warning. But I checked and yes, RimPy warns me too. It does not give me a warning with the local mod and if I replace all mod files from Steam with local files it still gives me this warning. So it looks like a RimPy issue.
You can ignore this warning, the game loads with this mod enabled just fine with no errors.
ProfileName 16 May, 2024 @ 5:29am 
RimPy says I need Butcher Framework for 1.5, for some reason. It's just screaming at me for no reason, though, right?
Romyashi  [author] 26 Apr, 2024 @ 11:31am 
@Fuzzy Pickles If the framework will be. Maybe I will come up with my own solution if it's not updated, but it will take time.
Fuzzy Pickles 26 Apr, 2024 @ 11:10am 
Hello, will this be updated? :)
UncleRippu 7 Apr, 2024 @ 10:14am 
why is feather fabric an industrial tier tech?? honestly it should be medieval at most.
eharper256 5 Feb, 2024 @ 2:27pm 
Weird, it works through Steam, but not through Firefox. (I loaded this via RimPy)
Romyashi  [author] 5 Feb, 2024 @ 1:51pm 
@eharper256 The images are working for me.
eharper256 5 Feb, 2024 @ 1:35pm 
All the images are broken here?
DigiDragoon 2 Aug, 2023 @ 11:41am 
Could the cloth component of the weapons be made to accept any fabric? It's much more likely for hunter colonies to have assorted leathers or feather-fabric then just 'cloth'.
ThottyNathaniel 28 Jul, 2023 @ 5:50pm 
I think the animal fat should drop like 3 to 4 for medium animals and be .25 nutriums cuz .02 is crazzy. also gigantic mood loss for just eating it, really like it tho
The Ducktor 19 Jul, 2023 @ 12:06am 
Maybe compatibility with the bird pokémon from https://gtm.steamproxy.vip/workshop/filedetails/?id=2652029657
The Ducktor 20 Jun, 2023 @ 5:23pm 
Ty :).
Romyashi  [author] 20 Jun, 2023 @ 9:18am 
@The Ducktor Patched.
The Ducktor 20 Jun, 2023 @ 7:34am 
Hydromancerx 12 May, 2023 @ 10:14am 
Oh oops! Well thank you!
Romyashi  [author] 12 May, 2023 @ 3:51am 
@Hydromancerx Patched. Except for RimBeast and Demigryphs, they have their own feathers and shells already.
Romyashi  [author] 11 May, 2023 @ 6:28am 
@Vartarhoz Fixed.
Vartarhoz 11 May, 2023 @ 4:18am 
Crafting in crafting spot cause error says need workgiver because weapons have quality on them.
Hydromancerx 1 May, 2023 @ 1:13am 
Thanks!
Romyashi  [author] 30 Apr, 2023 @ 2:06pm 
@Hydromancerx Done.
Hydromancerx 29 Apr, 2023 @ 1:00pm 
Romyashi  [author] 26 Apr, 2023 @ 3:49pm 
@DaDoggerNoob I don't use CE so I don't know.
DaDoggerNoob 26 Apr, 2023 @ 3:14pm 
I hate to be that guy but is it combat extended compatible?
Noir 26 Apr, 2023 @ 8:48am 
that's awesome, and so quickly! Thank you!
Romyashi  [author] 25 Apr, 2023 @ 1:13pm 
@Noir Made patches for mentioned mods.
Romyashi  [author] 25 Apr, 2023 @ 6:59am 
@Engadine Maccas, 1997 I will think about it.
Engadine Maccas, 1997 25 Apr, 2023 @ 4:46am 
Could be a good use for kibble? Or additional food recipes?
Romyashi  [author] 25 Apr, 2023 @ 3:01am 
@Noir Will do.
Romyashi  [author] 25 Apr, 2023 @ 3:01am 
@Engadine Maccas, 1997 I did think about that but I didn't came up with a usage for it that would be different from regular meat.
Noir 25 Apr, 2023 @ 2:53am 
I love this!
What are the odds of adding more content patches, like for Biomes! Prehistoric, Alpha Animals and Megafuana?
Engadine Maccas, 1997 25 Apr, 2023 @ 2:33am 
ever thought of adding additional meat products from butchering like offal, etc?
NRFBToyStore 24 Apr, 2023 @ 3:48pm 
@Romyashi Hey, that'll work, ty ty!
Romyashi  [author] 24 Apr, 2023 @ 3:43am 
@NRFBToyStore Added support for Alpha Mythology.
As for fat, I haven't found how to disable their fat with a patch, I suspect they added it to butchering with C#, not XML. So I added a recipe to convert their fat into this mod's fat and back. Also both fats are edible by default.
All the different candles from the mods don't seem to be conflicting and all are created in different ways, so I didn't change them.
NRFBToyStore 23 Apr, 2023 @ 3:12pm 
LOVING this! I got infusions on, so finding enchanted goat horn blades are just gonna look awesome!!! Alpha Mythology has alot of feather/horned critters if you wanted to add more.

Compatibility - Medieval Overhaul adds fat. VFE - Medieval adds candles that use WAX. Apothecary adds both.

When butchering, I get a drop of edible fat (MO) and non edible fat (MAP).
Karkino 17 Apr, 2023 @ 4:53am 
Now i can have a serketist cult with mandible knifes... great