RimWorld

RimWorld

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[Depricated] Tropi[CKAPP] Rainforest Mod (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.067 MB
20 Mar, 2020 @ 2:43pm
7 Aug @ 11:47am
17 Change Notes ( view )

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[Depricated] Tropi[CKAPP] Rainforest Mod (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
954 items
My Current ModList
263 items
Description

Update of KapTaiN_KaVerNs mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1110093272

Removed the need for ModCheck and Harmony by using vanilla-patching.
Initial loading of a new map may take a while due to the large amount of plants that need to spawn.

Added patches for:



This mod has been replaced by CKAPP Tropical Rainforest Mod (Continued) (TSP) by TurtleShroom

[discord.gg]
[github.com]



The purpose of this mod is to add a significant amount of new animals and plants to the Tropical Rainforest and Tropical Swamp Biome and increase their fauna and flora diversity.

____________________________________

Description
The new tropical biomes are challenging biomes with deadly diseases, strong animals, intense rainstorms and a thick jungle canopy that makes movement and expansion a challenge.

Added Animals :

Jaguar, Panda Bear, Tiger, White Tiger, Tapir, Junglefowl, Peafowl, Okapi

Added Plants :

Ferns, Palm Tree, Mahogany Tree, Strangler Fig, Bromeliad, Wild Rice, Bamboo, Taro, Stump Tree, Banana, Lemongrass, Coconut Palm, DreamVine, Heliconia, Jitter-Weed, Wild Smokeleaf, Wild Psychoid, Wild Cotton, Rafflesia, Hive in a tree

Added Consumables :

Taro Root, Coconuts, Bananas, Jitter Berries (drug), Lemongrass, Dream Root (drug and can be used to craft Neutroamine), Honeycomb

Some tips for surviving the rain forest:

- Clear out plants for pathing. The dense jungle will considerably slow down pawns.
- Wood is abundant, but trees take a long time to chop down. Prioritize time and resources and focus on smaller trees and plants when clearing large areas.
- Foraging is a viable food option. Look out for rice, bananas, coconuts and lemongrass.
- While rare, jitter berries, smokeleaf, psycoid, healroot and cotton can also be foraged.
- The rain forest provides a lot of cover. Clear out areas to hit enemies, or use the cover to your advantage.
- Some animals in the rain forest do a lot of damage and are very fast. Choose fights wisely and try to avoid being ambushed.
- The rain forest rains a lot, so consider this when deciding on power and building options.
- Remove rafflesias from your area as these drastically reduce beauty.
- You can stop plant movement sway in the vanilla options menu.

Compatibility

- A Dog Said ... compatibility patch is now integrated. Be sure to put this mod AFTER A Dog Said...

____________________________________
All animals and plants were designed by Coercion
Pith helmet was designed by Thirite



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: survival
113 Comments
Hope you guys are doing good, thanks
TurtleShroom 7 Aug @ 11:41am 
No one will download mine if yours still has V1.6 support. I hope that you can consider removing that.
Mlie  [author] 7 Aug @ 10:45am 
@TurtleShroom Ill just add a depricated flag to it and refer to yours as I do with all replacement mods
TurtleShroom 7 Aug @ 10:42am 
Well, I say that because you would have to delete the V1.6 one, and I wanted to give time.
Mlie  [author] 6 Aug @ 10:25pm 
@TurtleShroom You dont have to wait for my say in this. Just ping when you upload your version and Ill refer to that here.
TurtleShroom 6 Aug @ 7:06pm 
@Bernau31

I should have fixed all of your errors in my latest update. Once Mlie gives me the clear, I'll assume direct control and upload the version with all the fixes!
TurtleShroom 1 Aug @ 1:59pm 
Thank you! I'll make sure to make these fixes next week! :RedSyringe:
Bernau31 1 Aug @ 11:53am 
Back with more feedback:csgoskull:

After finding one of my pawns having banana plants in the inventory, I tested some more.

So the Coconut Palm, lemongrass, banana plant and one of the taro roots can also be consumed.
Only talking about the planteable variants. I tested all, I think, so the rest should be fine.

I only testet if i could rigthclick the plants to consume, and not anythink else.


Also there are two variants of taro plant you can grow, with sligthly different stats, and only the one that appears first in the crop order (for me) is eateble. For claretie, its the one with an grow period od 3,5 days and an beaty score? of 1 indoors.

Hope thats all:cozyhitman2:
TurtleShroom 31 Jul @ 5:28pm 
SO THAT'S WHAT THE GETINSPECT STRING MEANT. I have been wondering about that one for YEARS.

Yes, I'll make sure to fix that when I take over, likely some time next week. Thank you!