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Then the mod updated, I deathrested again and chose Hemostasis, after deathrest finished I have a scarlet colored Hemostasis ability, but I still have the scarlet colored Coagulate button, along the regular blue Coagulate, basically I got extra "extra" ability if that makes sense.
For context. Meta’s Vampire mod introduces a means to gain other sangu abilities by consuming down Sangu’s.
Again to be clear this psycast issue still applies even with that mod or method.
When given the ability via character editor they are automatically given a psylink
Mosquito Sanguophages that can fly. They have a pointy mosquito proboscis that allows them to puncture and drink blood mid-combat, and makes their enemy nauseous. They also get stronger the more blood they drink, but exponentially get weaker and more tired the less blood they have, so they have to constantly feed to survive and be useful.
and because theres no one around they just wander around angrily doing work
Weird question though: It looks like the Heartcrush ability does not satisfy the Kill Satiety need from the Kill Thirst gene. Is this intentional? I know Kill Satiety only typically gets satisfied from melee kills by default, so I assumed this was because Heartcrush is technically an ability instead of a melee attack. I think Heartcrush certainly 'follows the spirit' of satisfying Kill Satiety, even if it doesn't 'technically' count as a melee kill in gameplay terminology.
(it takes up space on my pawn bar and they are useless hemogen farm pawns anyways)
let us shove prisoners in there!!!