RimWorld
Vanilla Races Expanded - Sanguophage
1,034 則留言
Totsnuk 5 小時以前 
Is there a built in way to prevent sanguophages spawning in daytime raids, they always just get downed.
Omega13 8 小時以前 
Can we get an option to turn off the "No Storage Connected" notification? I only got the one sanguophage and I'm on a gravship. I have no intention of building a whole damn blood factory for him.
HypnoticDesire 15 小時以前 
I'd personally love to have the hemogen network as something seperate, I love the pipe network but dont intend to use the sangophage varaints for my current run
Remi 8 月 25 日 上午 9:43 
I put a pawn with the Body Mastery trait in the casket but it doesn't seem to work unless they are fed, even says they will starve to death. Any work around for this? I was hoping I found a free source of blood lol.
FurtherReading 8 月 24 日 下午 5:32 
I'm not sure if I've just been suuuuper unlucky, but every vampire I've seen in odyssey has been an Ekkimian. This is across 3 colonies I've had 5 sanguophages show up, all Ekkimians. I even saw a dessicated corpse in a space station that had the bat ears like an Ekkimian.
Sarg Bjornson  [作者] 8 月 24 日 上午 10:46 
Oh, no, it is a true potato, bought in 2018
Stryyyder 8 月 24 日 上午 10:44 
i think you might just have a better computer than me :p but its definitely noticeable. maybe if you check fps directly instead of going by vision ?
Sarg Bjornson  [作者] 8 月 24 日 上午 10:39 
Done, no slowdown noticed at all
Sarg Bjornson  [作者] 8 月 24 日 上午 10:38 
Let me test
Stryyyder 8 月 24 日 上午 10:36 
testing with all dlcs minus anomaly, vef and this: yes. looks like its worst when hovering over the psychofluid well but everything also causes it
Sarg Bjornson  [作者] 8 月 24 日 上午 9:48 
And does that happen with only this mod active?
Stryyyder 8 月 24 日 上午 9:37 
whenever I hover/mouse over any buildings from this mod in the architect menu, not even clicking them, my game suddenly drops by like 20 fps. nothing shows up in dev log so i cant file a bug report :/
Sarg Bjornson  [作者] 8 月 24 日 上午 4:29 
Yes
Malware 8 月 24 日 上午 2:42 
Is it normal that when ekkimians feed on corpse blood, the corpse itself disappears (along with loot)?
The Great Azbell 8 月 22 日 下午 7:08 
I would also like to have a way to disable the notification about not being connected to a nutrient pipeline. I want to just insert the food "manually" without having to build a giant ass nutrient machine just to clear this pointless notification.
Readtext 8 月 22 日 下午 6:45 
How to disable notification about devices not connected to the pipeline?
coochieparade 8 月 21 日 上午 11:05 
I can't find if this is an option is there a way to choose which hemogen type that the automatic hemogen fill uses on a pawn? like can I set upon to just use animal and if not can that be a thing? great mod tho, this is my favorite race to play so it's fun having even more depths to them!
Xcstasy 8 月 17 日 下午 2:54 
@Civic_ I recently found work around with the Draincasket and the VE Nutrient Paste mod. Once you build a Draincasket and have a Nutrient Paste system in place (with supply), force your pawns to manually fill the Draincasket with food. Then place a slave/prisoner into the Draincasket and the Nutrient Paste system will ensure the people in the caskets never die as the Nutrient ratio (via the Draincasket tooltip) will tick down to "4/5" and instantly go back to "5/5" if you have a Nutrient Paste Vat filled.

You do NOT need a Nutrient Paste Dispenser, you just need to connect a full Nutrient Paste Vat to the Draincasket and it will work.

Hope this helps!
Poised 8 月 17 日 下午 12:06 
It is, but you could already do it via extracting blood in operations if you micro manage, it makes no sense to NOT be able to make it automatic if you are able to do it but much more tedious.
Sarg Bjornson  [作者] 8 月 16 日 下午 10:51 
Because it is a pure buff. It makes no sense to be automatic
Poised 8 月 16 日 下午 7:04 
Are there ANY mods that allow you to extract blood from a sanguophage for its blood automatically? No clue why this isnt in the main mod.
Skyl3lazer 8 月 13 日 上午 7:22 
They only intake from nutrient pipes if there's someone inside of the draincasket.
Civic_ 8 月 12 日 下午 1:44 
hey sarg, i am also having trouble with the draincasket not connecting to my nutrient paste pipes. i put pipes on all four tiles and tried a dripper at the head of the casket but neither seemed to work. am i doing something wrong? i also limited their nutrition to nutrient paste meals because i am manually feeding them.
also, just a BIG thank you for all these mods. i am not only addicted to rimworld, but also to all of vanilla expanded
Sarg Bjornson  [作者] 8 月 12 日 上午 12:32 
nom nom nom nom
Shinoskay 8 月 12 日 上午 12:25 
can you make Corpse feeding or corpse extraction drop all the gear and bionics on a corpse.

having the WHOLE corpse, gear and all, just delete.... kind of sucks. I do what I can to mitigate this, but still....
Sarg Bjornson  [作者] 8 月 11 日 上午 11:01 
Plague is a disease, not an infection
Skyl3lazer 8 月 11 日 上午 10:58 
I've been experiencing the same thing today - human baseliner pawn has Plague, filter blood isn't doing anything at all.
Sarg Bjornson  [作者] 8 月 11 日 上午 12:38 
@Ronald Hardest: You use the ability to extract it. Strigoi have it.

@Vahn Noa: The target didn't have an infection
Vahn Noa 8 月 10 日 下午 9:23 
I've noticed in a lot of situations, the Bruxa filter blood isn't having any effect at all. Any ideas what is causing this?
Ronald Hardest 8 月 10 日 下午 2:48 
Is there any way to extract animal hemogen? It has a sprite, and exists in the mod files, but I can't figure out any way of actually getting it in-game other than the "spawn thing" dev command.
G-Fiti 8 月 2 日 上午 6:13 
If I may add a suggestion: Beeing fed on by a Bruxa should not give negative mood buff. What if it gave a positive one? What it it could have a chance of beeing addictive? 👀
evanstaylor2007 8 月 1 日 下午 4:52 
Is there actually a way to extract hemogen packs from other sauguphages for the genes that require other saunguphadge hemogen?
JetLag. 7 月 31 日 下午 12:53 
Also having issues with the draincasket being piped to nutrient paste. They starvin!
theothersteve7 7 月 30 日 下午 10:04 
Is anyone else's draincaskets not accepting nutrient paste from the pipe network?
Flabby AP 7 月 30 日 下午 4:37 
Is there a way to let vamps share caskets and other sanguophage buildings? Trying to save space on my ship once I finally make the jump to 1.6.
mrChnky 7 月 28 日 下午 7:27 
@Mr Crowley, only changing the stockpile priorities. U can place a tap, make it higher priority than a drain and forbid hemogen everywhere else. So you'll have only two stockpiles for hemo in ur colony, one of which is almost always full. And just use same priorities for other taps and drains.
Mr Crowley 7 月 28 日 上午 9:34 
Any recommendations on what to do with pawns stuck in hauling endless loops between the Hemogen tap and drains?
Gleem 7 月 26 日 下午 3:22 
Is it intended for a pawn in the hemohunter mental state to run around doing every drug they can find instead of, ya know, seeking out blood? They'll ignore non-sango pawns, ignore blood packets, and just get REALLY high on opium.
girlkisser 7 月 26 日 上午 8:55 
Awesome, thanks. I'm having a blast exploring this mod.
Sarg Bjornson  [作者] 7 月 25 日 下午 11:21 
Yes
girlkisser 7 月 25 日 下午 5:20 
Hey, I was messing around with Ekkimian and I noticed that whle they don't have the normal Bloodfeed gene, they can still consume Hemogen packs and it gives them human Hemogen. Is this intended? It would certainly help their scalability, allowing them to switch to a Hemogen type without caps at the time where you can install bionics and such to raise stats well past Corpse Hemogen's caps, but the Ekkimian description makes it sound like it might not be.
Omnicow 7 月 22 日 下午 10:33 
whats the point of smaller versions of the pump/amplifier ?
Kirrouk 7 月 22 日 上午 2:06 
The torpor devices consume an insane amount of energy on the ship. They use about twice as much as the rest of my entire ship. Does anyone have a guide on how to tweak this?
Artorias 7 月 20 日 上午 1:20 
It's so annoying that humans will take the blood bags and add them directly to the draincaskets.
arzzult 7 月 18 日 下午 6:57 
I've notice people instantly dying when put in drain caskets, but only when there is something else connected to the network. The culprit in my case was the Gene Extractor Tiers pods. Don't feel like trying pin that down and filing a proper bug report atm. Might do some testing later and see if that's the only problem or if it's things other than drain caskets on the same network in general.
Elvi 7 月 18 日 下午 5:06 
@Soky Ah, thank you very much for responding, I am not sure why Steam updated it weirdly, but deactivating, unsub, resub, enable clearly fixed it and I do even see where the 20 meals a day comes from now, with the proper version. Thanks again, it would be incredibly sad to play without this!

Edit: Actually, the nutri value is correct now, but haulers still just pick up the bloodpacks and feed that to the draincaskets, and the nutrition setting has no options to disable that if the blood os closer than actual food. Is that still version problem?
Vinni Pukh 7 月 18 日 下午 4:25 
My newly converted Ekkimian pawn currently wants to change up his hair style at the stylist station, and I don't know how to tell the poor guy that bald is it.

I don't know if it's something that could be changed or not, but despite the unfixable -2 mood penalty, it's equally sad and hilarious that he lost his hair and now desperately wants to have it back lmao
Soky 7 月 18 日 下午 4:14 
You're using an old version of the mod. In the old version, the nutrition given to draincaskets wasn't considering food nutrition, just the amount of food you put in.

I've made a bunch of changes to how they work. The nutrition of the food you put in matters now. The nutrition consumption matches with what your colonists eat, and it scales with their hunger rate as well (along with their output). And the max nutrition capacity was decreased from 50 to 5 to compensate for those changes (but it'll last longer than it used to in the past).
Elvi 7 月 18 日 下午 3:26 
Since 1.6 empty draincaskets consume food, as well as nutrition settings don't seem to work (closest food item is used, even if forbiden).
Also did the casket always eat around 20 nutrition (enough food for 10 colonists) per day? I'm really not sure if I never noticed or this is new.
Soky 7 月 18 日 上午 8:20 
To clear up some confusion on draincaskets due to some recent updates:

If they aren't refilled by your colonists and nutrient paste network - this should only happen if someone is inside of a draincasket (or for nutrient paste network, is queued to enter in the next update). This was done to prevent wasting your food while a draincaskets is laying around unused. Also, the nutrient paste network will only refill the draincasket if it's missing at least 1 point of nutrition.

As for why someone is dying instantly in the draincasket - I haven't been able to reproduce it on my own side. However, I may have found what's causing it and fix will be included in the next update. I'm really hoping this is the cause for the bug, as I have no idea what else could be causing it.