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回報翻譯問題
You do NOT need a Nutrient Paste Dispenser, you just need to connect a full Nutrient Paste Vat to the Draincasket and it will work.
Hope this helps!
also, just a BIG thank you for all these mods. i am not only addicted to rimworld, but also to all of vanilla expanded
having the WHOLE corpse, gear and all, just delete.... kind of sucks. I do what I can to mitigate this, but still....
@Vahn Noa: The target didn't have an infection
Edit: Actually, the nutri value is correct now, but haulers still just pick up the bloodpacks and feed that to the draincaskets, and the nutrition setting has no options to disable that if the blood os closer than actual food. Is that still version problem?
I don't know if it's something that could be changed or not, but despite the unfixable -2 mood penalty, it's equally sad and hilarious that he lost his hair and now desperately wants to have it back lmao
I've made a bunch of changes to how they work. The nutrition of the food you put in matters now. The nutrition consumption matches with what your colonists eat, and it scales with their hunger rate as well (along with their output). And the max nutrition capacity was decreased from 50 to 5 to compensate for those changes (but it'll last longer than it used to in the past).
Also did the casket always eat around 20 nutrition (enough food for 10 colonists) per day? I'm really not sure if I never noticed or this is new.
If they aren't refilled by your colonists and nutrient paste network - this should only happen if someone is inside of a draincasket (or for nutrient paste network, is queued to enter in the next update). This was done to prevent wasting your food while a draincaskets is laying around unused. Also, the nutrient paste network will only refill the draincasket if it's missing at least 1 point of nutrition.
As for why someone is dying instantly in the draincasket - I haven't been able to reproduce it on my own side. However, I may have found what's causing it and fix will be included in the next update. I'm really hoping this is the cause for the bug, as I have no idea what else could be causing it.