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trait_robot_logic_engines2 = {
cost = 2
opposites = { "trait_robot_logic_engines2" "trait_robot_logic_engines3" "trait_robot_logic_engines4" }
allowed_archetypes = { ROBOT MACHINE }
# Synth and Machine only
species_potential_add = { exists = from from = { OR = { has_authority = auth_machine_intelligence has_technology = tech_synthetic_workers } NOT = { has_policy_flag = ai_outlawed } } }
modifier = {
planet_jobs_society_research_produces_mult = 0.20
planet_jobs_physics_research_produces_mult = 0.20
planet_jobs_engineering_research_produces_mult = 0.20
}
}
Notice that it lists itself as an incompatibility
Thanks!
- Fixed plantoids traits not showing.
- Fixed assembly traits not working properly.
- Fixed trade value and amenities traits not working properly
* For now I'm keeping the mod with old files as it is the only way to make vanilla traits non selectable if using a better version.
The next patch should deal with most problems.
where instead it should be planet_pop_assembly_mult
And the traits streamlined protocols and logic engines have
wrong opposite traits for example:
trait_robot_logic_engines2 = {
cost = 2
opposites = { "trait_robot_logic_engines2" "trait_robot_logic_engines3" "trait_robot_logic_engines4" }
It the same trait as an opposite which should be changed to "trait_robot_logic_engines" instead.
two, you can make it slightly easier to implement the lithoid strategic resource traits by applying the output to pop category instead (ruler, worker, complex drone, etc) and still not overwrite the pop category, though i think you would need to overwrite the economic category for pop_category_drones so that they work for gestalts