Stellaris

Stellaris

Global Traits Expansion
28 kommentarer
ToxicCannabis 17. juni 2023 kl. 22:53 
should probably update this for 3.8 now that leader level cap is hard capped
Kavvan Shrike 29. apr. 2023 kl. 0:28 
the trait crystallization seems to be missing with this mod on specifically, it's pretty much budding for lithoids. Radiotrophic seems to be missing too, maybe more but yeh.
Snail 19. apr. 2023 kl. 17:45 
I looked through all of the robotic traits, it looks like it was only Logic engines and streamlined protocols. didn't check on bio traits though.
Snail 19. apr. 2023 kl. 17:38 
Some of the traits are incompatible with themselves, although I've only seen it in a few robotic traits. For example

trait_robot_logic_engines2 = {
cost = 2
opposites = { "trait_robot_logic_engines2" "trait_robot_logic_engines3" "trait_robot_logic_engines4" }
allowed_archetypes = { ROBOT MACHINE }
# Synth and Machine only
species_potential_add = { exists = from from = { OR = { has_authority = auth_machine_intelligence has_technology = tech_synthetic_workers } NOT = { has_policy_flag = ai_outlawed } } }
modifier = {
planet_jobs_society_research_produces_mult = 0.20
planet_jobs_physics_research_produces_mult = 0.20
planet_jobs_engineering_research_produces_mult = 0.20
}
}

Notice that it lists itself as an incompatibility
Thanks!
ogniandemocritus 18. apr. 2023 kl. 6:21 
perfect volatie excrements
又菜又爱玩_(:з」∠)_ 17. apr. 2023 kl. 22:24 
There are some traits that show incompatibility but can use incompatibility is its own name, that is, I don't know if it has an effect after entering
Gandalf the Grizzley 17. apr. 2023 kl. 17:56 
I also had a problem with traits showing as incompatible with current trait, even though its the only trait selected
Nade 16. apr. 2023 kl. 16:41 
is this compatible with trait diversity?
DrBLOOD95  [ophavsmand] 15. apr. 2023 kl. 23:56 
Please explain yourself.
Titanborne 15. apr. 2023 kl. 23:10 
i am also having problems with some of the traits being incompatible with themselves
Uix62 15. apr. 2023 kl. 20:10 
Can confirm- is working now
DrBLOOD95  [ophavsmand] 15. apr. 2023 kl. 14:44 
Should be fixed now.
Vovarush 15. apr. 2023 kl. 10:51 
robo pops still dont assemble
DrBLOOD95  [ophavsmand] 15. apr. 2023 kl. 9:45 
Update is here.
- Fixed plantoids traits not showing.
- Fixed assembly traits not working properly.
- Fixed trade value and amenities traits not working properly
* For now I'm keeping the mod with old files as it is the only way to make vanilla traits non selectable if using a better version.
DrBLOOD95  [ophavsmand] 15. apr. 2023 kl. 8:10 
The files aren't updated yet to 3.7 that's why I'm working on it right now.
The next patch should deal with most problems.
Uix62 14. apr. 2023 kl. 21:35 
I've noticed that the Plantoid traits are missing as well. They would just need copied back over from the vanilla code. Definitely set up to be a great mod though; I'll probably keep it perma-subscribed after it gets patched up.
Driplord Astolfo 14. apr. 2023 kl. 17:08 
In 05_species_traits_robotic.txt the modifier for the mass produced traits is pop_assembly_speed
where instead it should be planet_pop_assembly_mult

And the traits streamlined protocols and logic engines have
wrong opposite traits for example:

trait_robot_logic_engines2 = {
cost = 2
opposites = { "trait_robot_logic_engines2" "trait_robot_logic_engines3" "trait_robot_logic_engines4" }

It the same trait as an opposite which should be changed to "trait_robot_logic_engines" instead.
DrBLOOD95  [ophavsmand] 13. apr. 2023 kl. 7:42 
I'm taking all of these into and do an update in the weekend.
Cheesemongle 13. apr. 2023 kl. 3:06 
so two notes, thrifty and charismatic dont need a country modifier or job overwrite to work correctly, you can use " pop_job_trade_mult " and " pop_job_amenities_mult " now, just like planet_jobs_x_produces_mult - all (vanilla) jobs will correctly use the script value for both

two, you can make it slightly easier to implement the lithoid strategic resource traits by applying the output to pop category instead (ruler, worker, complex drone, etc) and still not overwrite the pop category, though i think you would need to overwrite the economic category for pop_category_drones so that they work for gestalts
arkai65 12. apr. 2023 kl. 20:14 
the Ludicrously and Very Strong traits seems to be incompatible with themselves. Same for Very, Extremely, and Ludicrously Traditional.
又菜又爱玩_(:з」∠)_ 11. apr. 2023 kl. 21:25 
A lot of the effects are empty
Vermin 11. apr. 2023 kl. 13:55 
machine species cant replicate, and the machine build speed traits are empty where there should be "machine build speed +" there is nothing
又菜又爱玩_(:з」∠)_ 11. apr. 2023 kl. 2:04 
They are all garbled characters, and some have no display effect
DrBLOOD95  [ophavsmand] 10. apr. 2023 kl. 22:42 
I'm open to any suggestion, I'll try to do it this way.
BlackLuck 10. apr. 2023 kl. 18:09 
and Dr. let me add, it was a touch of class to let the other people maintain some of your classics while you have been away... #thankyou
BlackLuck 10. apr. 2023 kl. 18:06 
Welcome back @DrBlood95
Baka Racker 10. apr. 2023 kl. 12:54 
I really like the look of this mod, but I have to agree with Figaround, doing what they suggest would help compatibility. Whether you do so or not, nice mod!
Figaround 10. apr. 2023 kl. 2:52 
Please replace the vanilla files with your own so that there are no mod conflicts. When I play with trait mods, it's always a few mods, and I think that's what most do. :gregory: