Stellaris

Stellaris

67 ratings
Global Traits Expansion
   
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808.301 KB
10 Apr, 2023 @ 1:18am
15 Apr, 2023 @ 2:44pm
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Global Traits Expansion

Description
Compatible with 3.7.X ✔️



INTRODUCTION

Hello folks, since I found interest again in Stellaris I decided to upload that old mod of fine.
I remember an old mod having the same features but it has been removed a long time ago, so as Thatnos would have said "Fine, I'll do it myself".



FEATURES

This mod adds more efficiency levels for the known stellaris vanilla traits allowing for an optimized customisation.
Of course balance isn't the main goal here, but for those looking for fun and roleplay you won't be disappointed.
Also the amount of pickable traits and points has been increased as well.



COMPATIBILITY

Some vanilla files were replaced so I suggest that you load the mod in last for it to works properly.

List of modified files
  • \common\traits\04_species_traits.txt
  • \common\traits\05_species_traits_robotic.txt
  • \common\species_archetypes\00_species_archetypes.txt



MORE INFORMATIONS

- Mod is compatible with old saves.
- Mod should be compatible with multiplayer



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28 Comments
ToxicCannabis 17 Jun, 2023 @ 10:53pm 
should probably update this for 3.8 now that leader level cap is hard capped
Kavvan Shrike 29 Apr, 2023 @ 12:28am 
the trait crystallization seems to be missing with this mod on specifically, it's pretty much budding for lithoids. Radiotrophic seems to be missing too, maybe more but yeh.
Snail 19 Apr, 2023 @ 5:45pm 
I looked through all of the robotic traits, it looks like it was only Logic engines and streamlined protocols. didn't check on bio traits though.
Snail 19 Apr, 2023 @ 5:38pm 
Some of the traits are incompatible with themselves, although I've only seen it in a few robotic traits. For example

trait_robot_logic_engines2 = {
cost = 2
opposites = { "trait_robot_logic_engines2" "trait_robot_logic_engines3" "trait_robot_logic_engines4" }
allowed_archetypes = { ROBOT MACHINE }
# Synth and Machine only
species_potential_add = { exists = from from = { OR = { has_authority = auth_machine_intelligence has_technology = tech_synthetic_workers } NOT = { has_policy_flag = ai_outlawed } } }
modifier = {
planet_jobs_society_research_produces_mult = 0.20
planet_jobs_physics_research_produces_mult = 0.20
planet_jobs_engineering_research_produces_mult = 0.20
}
}

Notice that it lists itself as an incompatibility
Thanks!
ogniandemocritus 18 Apr, 2023 @ 6:21am 
perfect volatie excrements
又菜又爱玩_(:з」∠)_ 17 Apr, 2023 @ 10:24pm 
There are some traits that show incompatibility but can use incompatibility is its own name, that is, I don't know if it has an effect after entering
Gandalf the Grizzley 17 Apr, 2023 @ 5:56pm 
I also had a problem with traits showing as incompatible with current trait, even though its the only trait selected
Nade 16 Apr, 2023 @ 4:41pm 
is this compatible with trait diversity?
DrBLOOD95  [author] 15 Apr, 2023 @ 11:56pm 
Please explain yourself.
Titanborne 15 Apr, 2023 @ 11:10pm 
i am also having problems with some of the traits being incompatible with themselves