Total War: WARHAMMER III

Total War: WARHAMMER III

WH3 campaign editor (Web)
298 Comments
Teddy Cruzcontrol 17 hours ago 
Love the mod, it has helped me build very cinematic worlds, but have you ever considered updating it at any point? Maybe just small stuff like (forgive me I dont know how easy or hard it would be) being able to switch heroes / armies between factions, or adding extra compatibility with modded factions like OVN or IEE (So half of my map isnt the gray question mark shields).

Overall, love it, but seeing it last updated in 2023 makes me sad :(
Caboose 17 Oct @ 8:52am 
is it possible to add Radious Units with the "Add Unit" Function?
Bombardier  [author] 6 Oct @ 12:16pm 
Is removing a settlement a new feature in the game? Or is it about not being able to (re)settle a region?

I’ll try to check out the other tools when I can. Sorry if I don’t reply to everyone, I’ve just been a lot less active lately and only pop in occasionally.
wesker 5 Oct @ 4:02am 
I forgot to mention that prop joes map painter seems abandoned and with the popular new big maps like old world, it had a really nice feature that helped visually, It showed in colour each factions border control. If that option was enabled it would be very helpful editing so many factions borders like in old world campaign. Thanks again for keeping your editor updated :steamthumbsup:
wesker 5 Oct @ 2:51am 
Its probably a long shot request but what about an option to delete a settlement from the map?
Bombardier  [author] 28 Sep @ 12:51pm 
Best I can think off is adding a script manually using prop joe's Execute External Lua File mod

Add the following into exec.lua in your WH3 install folder and press F9 in game to run the script. This will remove undivided corruption on turn start for the wissenland province, tweak as needed:



cm:remove_faction_turn_start_listener_by_name('remove_chaos_corruption_wissenland');

local faction_name = cm:get_local_faction_name(true);

cm:add_faction_turn_start_listener_by_name(
"remove_chaos_corruption_wissenland",
faction_name,
function()
cm:change_corruption_in_province_by(
'wh3_main_combi_province_wissenland',
'wh3_main_corruption_chaos',
-100,
'other_corruption'
);
end,
true
);
Noxxy 27 Sep @ 2:41pm 
I've run into a game bug with my campaign. Seems my Wissenland province is stuck with +16 Chaos Undivided corruption from buildings. I can remove 100 every few turns but its a pain to do so. Is there a console command I could possibly run to reset this or counter it somehow?
Oliver 4 Sep @ 9:27pm 
This mod was amazingly helpful when I had some kind of bug that caused a level 26 Luthor Harkon full stack of t5 units to rush me immediately. Thank you for the save. I killed him with a console command, just checking, will he be wounded for his faction and come back as normal or did I effectively delete Harkon permanently?

Thanks for the awesome mod.
CharlyAlei 28 Aug @ 2:01pm 
Hi, I've seen there's an option to add units to an army. Would be possible an option to remove units? Thanks in advance, I like so much this mod.
lorenakiwi 14 Aug @ 5:34pm 
i know there's prob not but is there perhaps a video or something showing how to do all of this, i honestly don't know what all these folders mean, i tried the firs step and i cant find it, if anyone knows of a tutorial which i doubt that'd be great
BioVolck 13 Aug @ 11:56pm 
works for a co-op?
Flames of Icarus 28 Jul @ 6:53am 
Just to let you know. I tried the Warhammer 2 version. It still works. At least with few other mods running.
Bombardier  [author] 27 Jul @ 5:55am 
It's possible to use the force diplomacy functionality to disable declaring war or any other type of interactions on specific factions. You could take some random faction and disable all possible interactions and movement. So it will be a idle faction that cannot be interacted with by anyone. But I realize now that the UI does not allow you to target "all" factions at once, which is possible from scripting, so you will have to manually disable it for every single factions one by one...

I think a simple script and prop joe's script runner mod might be the only solution at the moment, using: https://chadvandy.github.io/tw_modding_resources/WH3/campaign/campaign_manager.html#function:campaign_manager:force_diplomacy

Or maybe abandoning a settlement and applying the "reoccupation_immunity" effect for 9999 turns, but I'm not sure how that works exactly.
Rocket 22 Jul @ 7:46pm 
Could there be an Option to Delete Settlements completely or make a way for them to not be colonized? That would be amazing. :lunar2019piginablanket:
Bombardier  [author] 12 Jul @ 2:25pm 
There is a WH2 version, but I haven't checked if it still works or not...
Flames of Icarus 11 Jul @ 2:34am 
Did you make a version of this for wh1 or 2?
airbud 3 Jul @ 9:13pm 
@Bombardier that would be awesome thank you
Bombardier  [author] 3 Jul @ 8:56am 
I've added the various oldworld campaigns, let me know if there are any issues.

@airbud Not yet, I'm busy with an overhaul of the UI. I'll make sure to allow to add any modded units/items/etc.
airbud 2 Jul @ 9:28am 
is it possible to add units from mods such as OVN or is it only possible to add vanilla units with the editor?

thanks for the amazing mod and also look forward to the old world's campaign if possible
Bombardier  [author] 26 Jun @ 1:44pm 
I'll a take look at the modded campaigns later this week. Shouldn't be too hard to add I hope.
Reznovi the Fourth 23 Jun @ 1:15am 
@Bombardier Hello, I wanted to ask if it is possible to make this mod compatible with the maps of The Old World Campaign, Classic and The Dark Lands Campaign. When using your mod, a white window appears in the browser with these maps.
TommyTheTerrible 5 Jun @ 11:36am 
thanks for the reply is there any way to do a hotseat local campaign mod. i would literally pay for that lol
Bombardier  [author] 5 Jun @ 7:25am 
Nope, no faction switching. This is basically just a UI for running console commands, so nothing special other than what the game allows.
TommyTheTerrible 3 Jun @ 8:27pm 
are you able to switch the faction your playing as mid game. like a hotseat campaign
Bombardier  [author] 29 May @ 3:51am 
No Linux support, I've never tested WH3 or this mod on Linux. It should be quite trivial to get it working I guess or some how test it out. But I CBA at the moment, I just haven't been very active lately and only occasionally checking in.

@Sauron There is no "server" involved. All client-side, communication with the game is done like this: browser <-> files <-> mod. It's very tricky to troubleshoot here, somewhere something is blocked being blocked. Make sure mod is loaded, no virus scanner is blocking the files that are being written, are there any files in the .wh3edit folder, if there are any files what are t he contents of the files, etc. Maybe I can make a better guess on what's wrong if you give me more details.
Sauron 25 May @ 7:45am 
I believe there is an issue with the mod, on the server end possibly, im getting no response from the API, tried the troubleshoots.
mirage984 23 May @ 9:20am 
don't suppose you have devised a way to get this to work on linux have you? I was creating a vm to run warhammer 3 to edit campaigns when I wanted to but for some reason it won't load anymore in my vm. i gave it 8 cores (I have 32), 32gb of ram (I have 128gb), 4gb of vram (I have 12) and it just crashes and never loads the campaign.
Bombardier  [author] 21 May @ 1:22pm 
Maybe also check the thread above "Troubleshooting: Browser not connecting to game". Might a Windows 11 security issue prevent the browser from writing files.
Bombardier  [author] 21 May @ 1:18pm 
Do you see any errors in the browser console? F12 -> Console Tab
Teddy Cruzcontrol 20 May @ 8:30am 
I used to use this on my old PC, but after redownloading and starting a new campaign the Browser refuses to function. I have created the File and it has the .json's in it but I can't get the actual editor to open. Do you know what might be causing it?
Mora 24 Apr @ 1:11pm 
This mod enables the right way to play this game, which is to try to survive as an order-aligned faction after making Kholek vassalise all chaos-aligned factions
Reznovi the Fourth 2 Apr @ 7:05am 
Hello, is it possible to update the editor and add two new missing units - Nan-Gau Grenadiers, Gnoblar Flingers
Frosty 6 Feb @ 9:24pm 
hey, does this work in multiplayer?
Gwyned 8 Jan @ 2:12pm 
@Bombardier there is loads of units missing for example :
- The Slaughtergard (Chosen of Khorne – Halberds)
- Bloodwake Berserkers
(Wrathmongers)
and quite few any chance for update :)?

also would there be chance to add king of colour coding or header for Traits and items which race can have them or which hero only can have them ?
Reznovi the Fourth 3 Jan @ 7:23am 
@Bombardier Is it possible to update the map of the Old World (mod) in the application? Since the map has been updated more than once, and the app's map extends beyond the borders and cities are shifted, it is impossible to make changes conveniently.
Moa Rider 28 Dec, 2024 @ 6:29am 
Found an odd bug. For some reason while using this mod certain Lords, seemingly just generic lords, don't get mounts. I forced confed a DE Dreadlord and noticed she was still on foot despite being level 20. Like the little menu to change your mounts doesn't show up. Also, I tried troubleshooting by force leveling up various lords to level 18 (the level that Dark Elf lords get black dragons) and for some reason the only mount they usually obtain is a horse. I did all this with just this mod installed.
robertcastronabau 28 Dec, 2024 @ 3:47am 
Hey amazing work. What about a feature like https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2936743182 (unfurtnaly dont work anymore). I mean for people who like to start a fully custom campaign. Thanks!
Obamna 19 Dec, 2024 @ 5:16am 
Super update! But I see that the new dlc content is missing, and some heroes are broken. Kihar is Valkya with a goblin unit card.
Bombardier  [author] 17 Dec, 2024 @ 12:25pm 
Thanks, couldn't get it to work locally for some reason. Works from the website. Anyway, updated the app with latest stuff.
santyclause 17 Dec, 2024 @ 12:11am 
Mostly working for me. New factions are missing icons but other things seem to be fine
Bombardier  [author] 15 Dec, 2024 @ 7:29am 
Yeah, I can't get it to work either. Not sure if the mod is broken or the web app, looks like both.
Septimus 14 Dec, 2024 @ 12:20am 
hey bro! <3
Will you update this mod? Its fantastic, definitely the best mod to Total War Ever! <3
Greetings from Poland
CKpie 13 Dec, 2024 @ 4:34pm 
i think the new update finally broke this mod
Obamna 13 Dec, 2024 @ 6:20am 
Any chanse for an update? LOVE this mod. Thanks.
Oscar 8 Dec, 2024 @ 2:37am 
Works like magic. thanx
Sauron 2 Dec, 2024 @ 8:22am 
Would it be possible for you to create simplified way of spawning a doomsday stack army to add challenge, like a sort of prefab army stack spawner.
엔믹스 진최애 거든요 6 Nov, 2024 @ 4:19am 
It still works.

Follow the modder's instructions. Create a folder, subscribe to the mod, enable it in the manager and then run the game.

Finally, go to the web app and activate the feature.
Perkonic 5 Nov, 2024 @ 9:10am 
doesnt work anymore unfortunately
Sol 2 Nov, 2024 @ 11:47pm 
Update pls
stoney021 22 Oct, 2024 @ 3:08pm 
Worked like a treat! Thank you for this. I had a mod that triggered endgame crisis on short victory and was about to tank my whole campaign. Was able to delete the endgame armies :steamthumbsup: