Total War: WARHAMMER III

Total War: WARHAMMER III

446 ratings
WH3 campaign editor (Web)
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Tags: mod
File Size
Posted
Updated
342.496 KB
2 Apr, 2023 @ 10:42am
11 Aug, 2023 @ 9:44am
3 Change Notes ( view )

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WH3 campaign editor (Web)

Description
Edit your campaign real-time from a web browser. Play around, setup your campaign and disable it afterwards once you are done.

Web app: https://wh3edit.vercel.app

Features
  • 🌀 Teleport lords/heroes
  • 🔋 Replenish lords/heroes action points
  • ☠️ Kill lords/heroes
  • 🎌 Transfer regions
  • 🔧 Modify province corruption
  • 🌫️ Toggle shroud
  • 💰 Modify faction treasury by amount
  • 🏳️ Diplomacy (Force war, peace, confederation, etc)
  • More soon™

Instructions
  1. Press Windows+R and copy/paste in the following script to create the correct folder:
    powershell.exe mkdir $env:USERPROFILE\.wh3edit

    You can also manually create the folder yourself inside %USERPROFILE% or C:\Users\YOUR_USERNAME. The folder name must be .wh3edit.

  2. Subscribe to this mod. Start the launcher, don't forget to activate the mod from the mod manager. And start a game.

  3. Once the campaign is fully loaded and you can interact with the game world, open up the web app[wh3edit-bombardier.vercel.app] and click start. Select the folder that was previously created or use the shortcut to load up the campaign in the app.

    If the map won't load, use Chrome as your browser. The webapp uses an experimental feature[caniuse.com] that isn't supported by most browsers.

Important
The mod has only been tested on Windows operating systems at the moment.
The web app currently only works with the LATEST chromium-based browsers! Chrome, Edge, etc.
Popular Discussions View All (12)
3
3 Aug @ 7:31am
Troubleshooting: Browser not connecting to game
Bombardier
4
16 Apr, 2023 @ 10:44am
Are you able to spawn lords in?
Frosty
2
31 Mar @ 12:17pm
Are you able to add the new pooled resources?
CBurbank
290 Comments
CharlyAlei 28 Aug @ 2:01pm 
Hi, I've seen there's an option to add units to an army. Would be possible an option to remove units? Thanks in advance, I like so much this mod.
lorenakiwi 14 Aug @ 5:34pm 
i know there's prob not but is there perhaps a video or something showing how to do all of this, i honestly don't know what all these folders mean, i tried the firs step and i cant find it, if anyone knows of a tutorial which i doubt that'd be great
BioVolck 13 Aug @ 11:56pm 
works for a co-op?
Flames of Icarus 28 Jul @ 6:53am 
Just to let you know. I tried the Warhammer 2 version. It still works. At least with few other mods running.
Bombardier  [author] 27 Jul @ 5:55am 
It's possible to use the force diplomacy functionality to disable declaring war or any other type of interactions on specific factions. You could take some random faction and disable all possible interactions and movement. So it will be a idle faction that cannot be interacted with by anyone. But I realize now that the UI does not allow you to target "all" factions at once, which is possible from scripting, so you will have to manually disable it for every single factions one by one...

I think a simple script and prop joe's script runner mod might be the only solution at the moment, using: https://chadvandy.github.io/tw_modding_resources/WH3/campaign/campaign_manager.html#function:campaign_manager:force_diplomacy

Or maybe abandoning a settlement and applying the "reoccupation_immunity" effect for 9999 turns, but I'm not sure how that works exactly.
Rocket 22 Jul @ 7:46pm 
Could there be an Option to Delete Settlements completely or make a way for them to not be colonized? That would be amazing. :lunar2019piginablanket:
Bombardier  [author] 12 Jul @ 2:25pm 
There is a WH2 version, but I haven't checked if it still works or not...
Flames of Icarus 11 Jul @ 2:34am 
Did you make a version of this for wh1 or 2?
airbud 3 Jul @ 9:13pm 
@Bombardier that would be awesome thank you
Bombardier  [author] 3 Jul @ 8:56am 
I've added the various oldworld campaigns, let me know if there are any issues.

@airbud Not yet, I'm busy with an overhaul of the UI. I'll make sure to allow to add any modded units/items/etc.