Total War: WARHAMMER III

Total War: WARHAMMER III

450 ratings
WH3 campaign editor (Web)
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Tags: mod
File Size
Posted
Updated
342.496 KB
2 Apr, 2023 @ 10:42am
11 Aug, 2023 @ 9:44am
3 Change Notes ( view )

Subscribe to download
WH3 campaign editor (Web)

Description
Edit your campaign real-time from a web browser. Play around, setup your campaign and disable it afterwards once you are done.

Web app: https://wh3edit.vercel.app

Features
  • 🌀 Teleport lords/heroes
  • 🔋 Replenish lords/heroes action points
  • ☠️ Kill lords/heroes
  • 🎌 Transfer regions
  • 🔧 Modify province corruption
  • 🌫️ Toggle shroud
  • 💰 Modify faction treasury by amount
  • 🏳️ Diplomacy (Force war, peace, confederation, etc)
  • More soon™

Instructions
  1. Press Windows+R and copy/paste in the following script to create the correct folder:
    powershell.exe mkdir $env:USERPROFILE\.wh3edit

    You can also manually create the folder yourself inside %USERPROFILE% or C:\Users\YOUR_USERNAME. The folder name must be .wh3edit.

  2. Subscribe to this mod. Start the launcher, don't forget to activate the mod from the mod manager. And start a game.

  3. Once the campaign is fully loaded and you can interact with the game world, open up the web app[wh3edit-bombardier.vercel.app] and click start. Select the folder that was previously created or use the shortcut to load up the campaign in the app.

    If the map won't load, use Chrome as your browser. The webapp uses an experimental feature[caniuse.com] that isn't supported by most browsers.

Important
The mod has only been tested on Windows operating systems at the moment.
The web app currently only works with the LATEST chromium-based browsers! Chrome, Edge, etc.
Popular Discussions View All (12)
3
3 Aug @ 7:31am
Troubleshooting: Browser not connecting to game
Bombardier
4
16 Apr, 2023 @ 10:44am
Are you able to spawn lords in?
Frosty
2
31 Mar @ 12:17pm
Are you able to add the new pooled resources?
CBurbank
297 Comments
Caboose 17 Oct @ 8:52am 
is it possible to add Radious Units with the "Add Unit" Function?
Bombardier  [author] 6 Oct @ 12:16pm 
Is removing a settlement a new feature in the game? Or is it about not being able to (re)settle a region?

I’ll try to check out the other tools when I can. Sorry if I don’t reply to everyone, I’ve just been a lot less active lately and only pop in occasionally.
wesker 5 Oct @ 4:02am 
I forgot to mention that prop joes map painter seems abandoned and with the popular new big maps like old world, it had a really nice feature that helped visually, It showed in colour each factions border control. If that option was enabled it would be very helpful editing so many factions borders like in old world campaign. Thanks again for keeping your editor updated :steamthumbsup:
wesker 5 Oct @ 2:51am 
Its probably a long shot request but what about an option to delete a settlement from the map?
Bombardier  [author] 28 Sep @ 12:51pm 
Best I can think off is adding a script manually using prop joe's Execute External Lua File mod

Add the following into exec.lua in your WH3 install folder and press F9 in game to run the script. This will remove undivided corruption on turn start for the wissenland province, tweak as needed:



cm:remove_faction_turn_start_listener_by_name('remove_chaos_corruption_wissenland');

local faction_name = cm:get_local_faction_name(true);

cm:add_faction_turn_start_listener_by_name(
"remove_chaos_corruption_wissenland",
faction_name,
function()
cm:change_corruption_in_province_by(
'wh3_main_combi_province_wissenland',
'wh3_main_corruption_chaos',
-100,
'other_corruption'
);
end,
true
);
Noxxy 27 Sep @ 2:41pm 
I've run into a game bug with my campaign. Seems my Wissenland province is stuck with +16 Chaos Undivided corruption from buildings. I can remove 100 every few turns but its a pain to do so. Is there a console command I could possibly run to reset this or counter it somehow?
Oliver 4 Sep @ 9:27pm 
This mod was amazingly helpful when I had some kind of bug that caused a level 26 Luthor Harkon full stack of t5 units to rush me immediately. Thank you for the save. I killed him with a console command, just checking, will he be wounded for his faction and come back as normal or did I effectively delete Harkon permanently?

Thanks for the awesome mod.
CharlyAlei 28 Aug @ 2:01pm 
Hi, I've seen there's an option to add units to an army. Would be possible an option to remove units? Thanks in advance, I like so much this mod.
lorenakiwi 14 Aug @ 5:34pm 
i know there's prob not but is there perhaps a video or something showing how to do all of this, i honestly don't know what all these folders mean, i tried the firs step and i cant find it, if anyone knows of a tutorial which i doubt that'd be great
BioVolck 13 Aug @ 11:56pm 
works for a co-op?