Total War: WARHAMMER III

Total War: WARHAMMER III

205 ratings
Map Painter: campaign map editing with www.nopeace.net
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Tags: mod
File Size
Posted
Updated
984.991 KB
21 Feb, 2023 @ 5:35am
23 Feb, 2023 @ 2:17pm
3 Change Notes ( view )

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Map Painter: campaign map editing with www.nopeace.net

In 1 collection by prop joe
Prop Joe Mods
20 items
Description
With this mod, you can edit region ownership using
https://www.nopeace.net/ (made by IMRZ/Bombardier)
and then load that edited map ingame when starting a new campaign.

In the web application switch to Planner using the button in the bottom left. Make your edits to the map, and then click on Export (inside the faction select screen, second button in the bottom left). Your browser should download a "map.json" file. Put that file inside the "steamapps\common\Total War WARHAMMER III" folder.
Then once you start a new campaign use the button on the top left (see screenshot) to load that map.

I added an "export map" command to my Console Commands mod, so you can now upload your ingame map state into the app. "export map" console command will create a map_out.json in your WH3 Steam folder.
You can also use the "show mp" command to show this mod's button whenever you want.

Works on both Immoral Empires and RoC map. And note that although the app lists all factions on both maps, some factions are campaign-specific.
If you take away a region from a faction any armies of that faction in that region get moved to another region they own. So move your armies into regions you own before changing the map, or they'll stay in place.
If a faction doesn't own any regions at all their armies get deleted.
Giving regions to horde factions won't work.

Script mod = compatible with everything. Should work in MP (both players need to put the same map.json file inside their WH3 folder) but it's possible the PCs can desync during the process because it's very computationally expensive. (A comment said it desynced for them but that they could share the save file between themselves after the map was changed.)

Check out my other mods.
Thanks to IMRZ/Bombardier for making the https://www.nopeace.net/, it's not mine.

Mod no worky?
If you can't see the button ingame when you start a new campaign the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

Buy me a coffee:
[paypal.me]
[www.patreon.com]
124 Comments
Saphirre 10 Oct @ 2:39am 
I agree, the previous site was better

The problem with finding factions name is related to respect the upper/lower case, otherwise it doesn't work

There's also a problem with not being able to restore a faction if you put a ruin just before...
And one or more ruins on the Immortal Empire map which, if they are covered by a new faction, will bug the entire command that follows and only some of the changes made will work. I haven't yet found which one was the cause, but when you open the command list there are error messages

The bigest problem for me: previously, it was possible to have modded factions in the faction list using a "export map" and then change their location.
Except that now, modded factions no longer appear in the list, so you can't do anything with them, which is very annoying

I'd also like to have a new version of the map that takes into account the changes made by the Immortal Empire Expanded mod that would be really great
(*'-') 25 Sep @ 9:03am 
This mod is still as beautiful as ever, but the new website is brutal to use compared to the last one. I'm just getting back into this after a few year break with my friend, and I used to be able to blaze through making maps before. But now it's a major pain to find anyone, and for some strange reason, search doesn't even work half the time. I have to go manually find them.
wesker 13 Sep @ 10:19pm 
needs an update for the new campaign maps like ie expanded old world etc, wish someone would just take over this as its abandoned
Comestibles 28 May @ 1:02pm 
what @Bogey said works just fine, I've done it before to make some hard campaigns :steamthumbsup:
Bogey 28 May @ 12:02pm 
@Nothing. Yes, you can use the console mod which is also made by prop joe https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2791241084

Use the command gr <faction key> once you have selected the province you wish to occupy
Example: gr wh2_dlc11_cst_noctilus

Then if you wish to move the units or hero as well, you then press it and after press the desired province followed by the command tele.


Here you will find all the faction keys.
https://github.com/Shazbot/WH3-Dump/blob/main/db/factions_tables/data__.tsv

hope this helps :)
HungryBat 25 Apr @ 5:46am 
I can't change the settlement ownership on the site, does anyone have a solution?
It does work for the other maps however.
Comestibles 17 Apr @ 2:45am 
pls update
MrUnstoppable 10 Apr @ 11:55pm 
If you take away a region from a faction any armies of that faction in that region get moved to another region they own.

Does this mean that if I for example change World Walkers with Skeggi, the armies will stay where they originally spawned? I need to manually move them with console commands?
Bogey 5 Jan @ 7:02am 
@Ganon Cannon No, only Immortal empires and Realm of chaos, but the website is not updated for the new dlc.
Ganon Cannon 2 Jan @ 2:39pm 
Does this work with the old world mod?