Total War: WARHAMMER II

Total War: WARHAMMER II

Realistic Models Alignment
26 件のコメント
mr.napop  [作成者] 2023年10月15日 3時14分 
Hey, Yes, should work as Radious doesn't alter this table.
Ivan Teurer 2023年10月12日 12時35分 
is this compatible with radious?
mr.napop  [作成者] 2023年8月23日 0時07分 
Yes the update bugged the walls somehow, version reverted. Thanks a lot! merry climbing
Barstow 2023年8月22日 23時37分 
Can confirm. Mod breaks certain factions ability to man walls.
HateDLC 2023年8月22日 14時08分 
A bug started several days ago partway through a campaign. I don't know if it's related to this mod update or not. AI will no longer man walls at all. My units will not position outward or inward normally, facing sideways in columns or at crazy angles... Any help?
Kazuhito 2023年7月23日 20時57分 
I've sent the request.
mr.napop  [作成者] 2023年7月21日 13時33分 
hello, contact me on discord 'mr.napop'.
Kazuhito 2023年7月21日 11時19分 
hello, I'm very interested in doing this to my own Warhammer 3 game, do you have a file that you can share on what to change and how to do it?
mr.napop  [作成者] 2023年7月20日 13時57分 
Cool enjoy, no it doesn't.
AeroZeppelin27 2023年7月20日 12時07分 
Keen to test this one out, should look great, does it have any performance impact? I assume not.
HP LaserJet M110 Colour 2023年7月17日 14時03分 
I never used RPFM but I guess I can try ;)
mr.napop  [作成者] 2023年7月17日 13時23分 
it's really not that hard to copy this, ill give you the excel table and just add the new unit spacing (if there are any) and copy back via RPFM
HP LaserJet M110 Colour 2023年7月17日 5時34分 
Someone needs to do this for WH3, I can't play without this mod D:
mr.napop  [作成者] 2023年7月13日 9時57分 
it doesn't matter since the overwrites system is by the ascending symbols/alphabet order, in this case this mod table name 'Realistic..' is before 'Sfo' sfo's spacing table (R before S). So this mod overwrites sfo mod which has only 6 values.
Kharn the Bloody 2023年7月12日 13時45分 
when you say have this loaded prior to SFO, in the Steam Mod Manager, would that be above or below SFO? I think the top to bottom loading order on Steam's mod manager, it's backwards compared to traditional mod managers.
Pharaōn 2023年5月6日 16時19分 
"реализм".в чём?щит к щиту друг за другом=стрельба невозможна, кроме первой линии..
mr.napop  [作成者] 2023年4月9日 12時20分 
@SouthSideSaxon it will work with SFO, as SFO alters only 6 rows out of the 106. Have it loaded prior to SFO so SFO will overwrite it as it seems to relate to custom units.

@VModBAddict Brutal battles already alters this table fully, so if you fancy this mod just have it overwrite it by loading it after Brutal Battles. it won't change anything other than the spacing.

@VonPassow Thank you, It gives much more coherency to unit types and usages. much appreciated!
Slurpentus 2023年4月8日 11時41分 
Do you think this will work with SFO?
Sandboxhead 2023年4月8日 5時45分 
このコメントは弊社の自動コンテンツチェックシステムによる分析待ちです。有害なコンテンツ(情報を盗もうとするWebサイトへのリンクなど)が含まれていないことが確認されるまで、一時的に非表示になっています。
Sandboxhead 2023年4月8日 5時45分 
このコメントは弊社の自動コンテンツチェックシステムによる分析待ちです。有害なコンテンツ(情報を盗もうとするWebサイトへのリンクなど)が含まれていないことが確認されるまで、一時的に非表示になっています。
VonPassow 2023年4月7日 13時42分 
This is the type of thinking that I hope CA will apply to their next historical title. Well done.
VModBAddict 2023年4月7日 13時39分 
This looks awesome! Will give it a whirl, but I usually also use 'Brutal Battles'. Any idea how your mod will interact with that?
mr.napop  [作成者] 2023年4月7日 7時44分 
Good point, thank you. I'm using one the desync mods for skeletons ("Not a thriller"), so haven't thought of that.

Unfortunately all skeletons use "main_infantry" spacing, like 238 other units, so I cant exclude them from the mod effect, unless I change their spacing category value in "Land_Units" table.

But, an alternate explanation would be that since skeletons in melee do fight independently, it implies that the necromancer doesn't govern their every move, thus I find synced walking animation to still be unrealistic/not nomological, even as controlled puppets, and so does the aligned spacing.
Sandboxhead 2023年4月5日 6時36分 
I haven't tried your mod yet, but might I suggest that you leave skeleton formations as vanilla? Since they're controlled like puppets, they should appear "unrealistic" with their synced movements and ruler-straight formations.
mr.napop  [作成者] 2023年4月1日 11時57分 
Thanks brother! I don't own Warhammer 3, so if anyone wants to port this, I can send him the Excel table I worked on.
Adopotato 2023年4月1日 5時41分 
just stumbled on this gem! hope to see it in warhammer 3 in the future :) thumbs up