Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
@VModBAddict Brutal battles already alters this table fully, so if you fancy this mod just have it overwrite it by loading it after Brutal Battles. it won't change anything other than the spacing.
@VonPassow Thank you, It gives much more coherency to unit types and usages. much appreciated!
Unfortunately all skeletons use "main_infantry" spacing, like 238 other units, so I cant exclude them from the mod effect, unless I change their spacing category value in "Land_Units" table.
But, an alternate explanation would be that since skeletons in melee do fight independently, it implies that the necromancer doesn't govern their every move, thus I find synced walking animation to still be unrealistic/not nomological, even as controlled puppets, and so does the aligned spacing.