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This setup should create a daily, natural zed migration toward me. Hordes will gather during the Calm Phase and then get triggered in the Storm Phase, pursuing me until their memory expires (set to Normal). This way, I get a dynamic threat without knowing where they come from. Vanilla migration fills empty cells, which becomes predictable and boring — I’ve already cleared a third city and need more challenge.
good mod but as a new player ı woulndt recomend to new players like my self ı will return to this mod when ım more exprienced and will comment again=)
If you are a modder and you wish to recognize bandits from other zombies, here is the proper way to do it:
local isBandit = zombie:getVariableBoolean("Bandit")
where zombie is an instance of IsoZombie class.
If one player is in the storm phase while the other player is in the calm phase, zombies will constantly run away from the location.
GREAT MOD YOU GOT HERE!!!
Keep up the great work. :3
It is different for each player, but you can check on your own horde.
It is possible that you've set the distance to be too great, and the duration to be too short, so that the distance is greater than the horde can travel in that time.
One problem with CBTS working independently for each player is that if the phase are overlapping out of sync, another player entering the calm phase during your storm phase could be stealing your horde.
If that happened, the zombies would just walk backwards and forwards a short distance as the phase updates happened.
That's why I really think this mod should be updated to be synchronization with the server on login.