Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
This setup should create a daily, natural zed migration toward me. Hordes will gather during the Calm Phase and then get triggered in the Storm Phase, pursuing me until their memory expires (set to Normal). This way, I get a dynamic threat without knowing where they come from. Vanilla migration fills empty cells, which becomes predictable and boring — I’ve already cleared a third city and need more challenge.
good mod but as a new player ı woulndt recomend to new players like my self ı will return to this mod when ım more exprienced and will comment again=)
If you are a modder and you wish to recognize bandits from other zombies, here is the proper way to do it:
local isBandit = zombie:getVariableBoolean("Bandit")
where zombie is an instance of IsoZombie class.
If one player is in the storm phase while the other player is in the calm phase, zombies will constantly run away from the location.
GREAT MOD YOU GOT HERE!!!
Keep up the great work. :3