Project Zomboid

Project Zomboid

The Calm Before The Storm
460 bình luận
F1N 39 phút trước 
you may think i'm wrong but i have yet to encounter a horde in b42 like i said i even tested it in multiple different worlds and let them run for several in game weeks and the horde announcement message i typed in never popped up so i'm either experiencing an issue no one else has experienced or the mod is broken.
BeautifulRnr 22 Thg08 @ 8:57am 
f1n is wrong i have been using this in b42 and works great. have fought multiple hordes no problem whatsoever.
F1N 19 Thg08 @ 4:06pm 
This mod does not work in b42 I tested it multiple times and let the game run for multiple in game weeks and nothing ever happened no horde gathered nearby and I never got the custom message pop up to show that the horde was coming I don't know if I'm doing something wrong or that the mod is just simply broken.
Smurf∞¸.•'¯) 18 Thg08 @ 1:51am 
lol the whole map is empty
WildFire 16 Thg08 @ 6:29am 
DAMN... setted horde radius to 2k range... and now my base is a slide show.
BeautifulRnr 15 Thg08 @ 12:08pm 
ya it works good in build 42 can confirm.
D4rk1nv0ker 13 Thg08 @ 3:06am 
I love this mod but it sucks at multiplayer, as you cannot make the sync right. Having a player at the stormhorde phase and another player at calm phase, both near each other, zombies will never come not until the last player finishes he/her own calm phase. Are there any fix for this?
Japaman 7 Thg08 @ 6:04pm 
Does this work on b41?
Quoth the Raven 7 Thg08 @ 11:48am 
I've tested a different setup and hope my calculations are right. The goal is to compress the full day cycle into 24 hours: Cooldown Phase = 18h, Calm Phase = 4h, Storm Phase = 2h. I want the event to repeat daily, but with one twist — Storm Phase Update Frequency set to max. If I understand the mod correctly, Zeds get their "wall-hack" on phase start, and then again based on Update Frequency. If it’s off, it triggers only once.

This setup should create a daily, natural zed migration toward me. Hordes will gather during the Calm Phase and then get triggered in the Storm Phase, pursuing me until their memory expires (set to Normal). This way, I get a dynamic threat without knowing where they come from. Vanilla migration fills empty cells, which becomes predictable and boring — I’ve already cleared a third city and need more challenge.
Bogyrect 27 Thg07 @ 4:02am 
This mod is ridiculous and overwhelming and i love it. only thing you can do is cry in a corner and just wait.
memet35deniz 18 Thg07 @ 11:14am 
ı had this mod after ı subsicribed a mod pack and ı couldn understand why the whole rosewood was atacking me after ı fled 3 towns ı died and decided to look at my mods and saw this
good mod but as a new player ı woulndt recomend to new players like my self ı will return to this mod when ım more exprienced and will comment again=)
Twitch Trato-norte 17 Thg07 @ 1:49pm 
matiasv2562 mi discord
Twitch Trato-norte 17 Thg07 @ 1:49pm 
ayuda no se como congifurarlo
THE REAL CAPT3N 23 Thg06 @ 2:56pm 
god tier mod, can't wait to incorporate it into 42
pointblank98 19 Thg06 @ 7:31pm 
Oh damn, it got updated to B42? Nice!
mtjoel 12 Thg06 @ 12:24pm 
Please update it to B42, its just best challenge mod i have ever played and really want this to be on new version
~GreenMann~ 18 Thg05 @ 2:20pm 
pls add it to b42 :}
domix0n 14 Thg05 @ 7:49am 
I got so used to playing with this in 41 I just cant play without it in 42!!!!
Seibutsu 20 Thg04 @ 7:48pm 
that feel when the best mod for PZ still hasn't been updated for B42 :(
GoofBall 19 Thg04 @ 7:49am 
@pointblank98 ty
FINALXIII 18 Thg04 @ 12:06pm 
@socialtroglodyte I think there is something wrong with this mod. I just set the Cooldown phase to 720 and leave everything else as is, but nothing happens. Even if I restart my save, can you check this for me?
pointblank98 16 Thg04 @ 8:26pm 
@GoofBall: You change their homing offset. By default, it's set to 0, meaning they'll home in on you. If you set it to 150, they will roam an entire cell away from you.
GoofBall 11 Thg04 @ 12:59am 
How do i tweak the config so that hordes can form in the world but not home in on a player? I am trying to create a threat of random hordes just shambling around the world on our server instead of them always knowing your location and beelining towards you.
ChopSushiii 8 Thg04 @ 4:19pm 
Does this work with Surviving Through Seasons ?
gavers 29 Thg03 @ 7:43am 
does the mod work with RV interior?
F1N 20 Thg03 @ 4:53pm 
Yeah i'd honestly like to see this mod on b42
blues38 17 Thg03 @ 5:21pm 
42 plz
dawfydd 29 Thg01 @ 10:30pm 
love the idea of this mod hopefully its updated for build 42 soon!
Dubble 28 Thg01 @ 5:43am 
B42 B42 B42!!!!
jonnyhotbody 14 Thg01 @ 7:19am 
b42?
whateverr 25 Thg12, 2024 @ 5:54pm 
@shafynotfound does it work?
BIGDAWG92 23 Thg12, 2024 @ 8:09pm 
B42?
shaftnotfound 15 Thg12, 2024 @ 4:04pm 
Is this compatible w bandits?
Jerry The Terrorist 29 Thg11, 2024 @ 7:31pm 
Unfortunately the multiplayer issues have forced me to remove this mod. It's exactly what I wanted but if it's going to by client side time instead of global time, it's broken.
lightfm90 27 Thg11, 2024 @ 8:34am 
This looks amazing, great job! Does it work with Bandits NPC ?
donya. 25 Thg11, 2024 @ 11:43pm 
@SocialTroglodyte my dude can you provide compatibility with Bandits NPC? The developer has a mini-instruction for isolating bandits from zombies:

If you are a modder and you wish to recognize bandits from other zombies, here is the proper way to do it:
local isBandit = zombie:getVariableBoolean("Bandit")
where zombie is an instance of IsoZombie class.
N'Golo Crampté 23 Thg11, 2024 @ 10:17am 
doesn't work in multiplayer as advertised, no server sided sync. pretty neat idea apart from that detail
Fancy Man of Cornwood 21 Thg11, 2024 @ 11:16am 
Patch to make it global, not per player in MP?
FINALXIII 18 Thg11, 2024 @ 3:43am 
@Gr0gnak If you play this mod in multiplayer you should setup calm phase update frequency to 30 it will take 30 minute in real life to next calm phase and make zombie in storm phase not run away from you.
CrazeFury69 12 Thg11, 2024 @ 12:15am 
Seems like even during cooldown phase the zombies avoid me, ill attack a horde and while backing up killing them half of them will go back to where they were standing. cool mod but it doesnt seem to function properly for me, the storms never arrive even with 24 hour length. all it does for me is make the streets feel empty and for some reason makes zombies run away mid fight
tupperwEri 2 Thg11, 2024 @ 6:25pm 
Really good mod but if a horde rolls up and you're on 2x pop. the game immediately begins to implode
MrComp 16 Thg10, 2024 @ 1:33pm 
Interesting to note: Every player in a server has their own calm before the storm timer from the moment they join/play.

If one player is in the storm phase while the other player is in the calm phase, zombies will constantly run away from the location.
colbub 5 Thg10, 2024 @ 2:26am 
@Slider-Man Even though i havent played since around mid August, but even back then i was using it for a while with no issues.
Slider-Man 11 Thg09, 2024 @ 7:28am 
Also curious if this plays nice with Bandits mod, been trying to test this but no horde yet with settings i put in
DadRadSkittle 6 Thg09, 2024 @ 7:50am 
Any chance for compatibility with Slayer's Bandits mod?
lukaV 5 Thg09, 2024 @ 1:42pm 
this is a really great mod, it does not fuck around. make sure to extremely prepare because there will be a lot of zombies. really hard to survive.
Jack Rossman 24 Thg08, 2024 @ 8:47pm 
STFR firepumper spotted in the screenshots.
GREAT MOD YOU GOT HERE!!!
Keep up the great work. :3
Reaper 23 Thg08, 2024 @ 2:46am 
@morti Look into Zombie Culling, google it.
Flandre Scarlet 6 Thg08, 2024 @ 11:25pm 
IF we disable zombie respawn , can this mod work ?
Arvalaan 6 Thg08, 2024 @ 1:52am 
Sadly didn't work for my group as the zombies kept walking back and forth. A lot of hordes were clumped up which made performance quite terrible but they never seemed to attack. Hopefully this gets resolved and allows for an actual multiplayer experience as I truly love the concept.