MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab Mechs
32 Comments
Relkin43 15 Jul @ 11:23am 
Wrong question Redactal. The real question is why no Urban Lord????
Redactal 11 Aug, 2024 @ 6:15pm 
why so many urbanmechs?
phfor 15 Jul, 2024 @ 8:36pm 
At this point, YAMM is outdated, regrettably. I've put a maintenance fork up on Nexus (I'll get it to Steam once I resolve my editor issues), but otherwise this is a rare case of you'll need to modify the load order to load before YAML (which will cause it's own set of problems, but limited to YAMM - broken Raven and Griffin hardpoints)
Ewan Cooey 30 Jun, 2024 @ 4:08pm 
I'm no expert on Battletech related things, but should the 500 engine weigh 462.5 tons? That just seems a little excessive...
APHEX 11 Jun, 2024 @ 7:24pm 
Will there be an update? As there are mechs not spawning, which stops campaign progression because the drop-ship can not spawn the mech. :steiner:
Sentient_Toaster 29 May, 2024 @ 10:05pm 
The additional variants sure do make battles spicier.

(peers intently at each Urbie...)
KiTA 26 Mar, 2024 @ 3:05am 
Has hardpoint issues with YAML+DLC6, will hopefully be updated. Temp fix is to have this load before YAML, will fix some of the issues.
ahedgcoth 15 Mar, 2024 @ 12:42pm 
Does this work with DLC6
Buzzkill 4 Jan, 2024 @ 8:09am 
I see the notice under Version compatibility issues, i have the mods required, yet i still see diffrent versions of the mechs in the scrap, i had 3 versions of the Urbanmech r60l, and they all counted as diffrent.
Coggernaut 3 Nov, 2023 @ 10:16pm 
These changes are SO GOOD!
Fercyful 23 Oct, 2023 @ 3:07pm 
Please will be updated to v1.3m-Milestone version (from nexus) ? Thanks :horns:
Buffy 30 Sep, 2023 @ 7:23am 
Anyone know if this is still compatible with the Draconis DLC?
consule7 4 Sep, 2023 @ 10:27pm 
this mod seems nice but i keep getting stomped to death in the early campaign missions and can't find a way to ease the difficulty so that i have a better chance. would really like some help with understanding this mod more.
Davidius The Mad 19 Jun, 2023 @ 4:49pm 
Great mod! Been a blast encountering these mechs! One thing I noticed, the Rifleman RFL-3N-2 model still seems to be the same size as the regular 60 tonne one. Is it possible to upscale the mech, like the IIC version in Yet Another Clan Mech Mod?
Magia🔥Baiser 19 May, 2023 @ 5:04am 
Many thanks!
Chozo4  [author] 18 May, 2023 @ 2:00pm 
@Rossa☆Takanashi ,
Yes actually - it should be included with "Lore-Based Mech Variants" :)
Magia🔥Baiser 17 May, 2023 @ 7:59pm 
There a mod out there with the KGC-010?
Fuhrer_51[RUS] 17 Apr, 2023 @ 12:14am 
Understood you. Thanks for the info)
Chozo4  [author] 17 Apr, 2023 @ 12:05am 
@Fuhrer_51[RUS]

Yes, everything is correct. In fact the depreciated one shouldn't have ever required clan content after it migrated the Marauder iic to YACM. YAMM is back to focusing on YAW being the only requirement aside from YAML.
Fuhrer_51[RUS] 14 Apr, 2023 @ 8:31am 
Hmm... I see that the old mod required three other mods to work, but this one only two. Is everything correct?
Chozo4  [author] 7 Apr, 2023 @ 12:13am 
@YamatoPower9000

Sorry for the late reply - saw it but completely forgot to reply due to how busy things have been. That issue sounds about right and is more along an issue with YAML than the loadout itself. It handles split criticals in a very... 'different' way and as a result can sometimes cause fitment issues afterward. Usually in such cases would have to simply remove and reinsert the longtom after.
YamatoPower9000 4 Apr, 2023 @ 1:19pm 
@Chozo4 Thanks for bothering. I never had old version of the mod only this one that was either first updated on Nexus or here somewhere in feb or march.
I discovered that I can fully strip him and then refit to my liking. (Never tried it before) So issue was on my end.
But (as I reported weird thing) if I take out LRM10 from left torso I can't put it back or anything in free slot. I think it's Long Tom taking more critical slots without showing it (100% sure it's the cause).
Chozo4  [author] 4 Apr, 2023 @ 11:37am 
@YamatoPower9000

I have checked the atlas issue and the new version (this one) of YAMM has that fixed every since I took over as maintainer. There should be empty slots as the remedy was removal of ferro fiberous armour. If your atlas has ferro and accessible you still have the old YetAnotherMechlabMechs installed from the previous author. However, keep in mind that removing that one will cause that atlas to be lost to the void until the next update which makes transition seamless from the old to new.

if you do not wish to migrate at this current time and wait till next update (soon) then simply remove the ferro armour and you will have enough slots again. If not strip the mech to start it at a fresh slate.

Link to the old version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2566631720
YamatoPower9000 4 Apr, 2023 @ 12:33am 
@Chozo4 I just double checked versions. Resubed and redownloaded.
YAMM overrides YAML. Other mods also override YAML. I started this carrer fresh with those mods couple of weeks ago. So confused. AS7-D with long tom seems to be the only one or the one of YAMM I found or bothered to refit). I also have RFL-3N with thumpers and I can change him.
Chozo4  [author] 3 Apr, 2023 @ 11:36pm 
@PV2_Liberty(cz)

This is intentional. It needs to override a couple of the files from Yet Another Mechlab.
Liberty 3 Apr, 2023 @ 10:42pm 
it says it conflicts ,,dependable,, yet another mechlab.
Chozo4  [author] 29 Mar, 2023 @ 1:52pm 
@YamatoPower9000

That was an issue with the older version of YAMM before I took over as all the atlas critical slot issues have long been since resolved. Are you sure you are using this updated version and removed or unsubbed from the old one?
YamatoPower9000 29 Mar, 2023 @ 8:56am 
I got Atlas with long tom and I can't refit with anything as it says no critical slots. Even if I take out lrm10 and I can't put it back.
potatofamine 27 Mar, 2023 @ 4:46am 
thank you
Chozo4  [author] 22 Mar, 2023 @ 7:42pm 
@SPEED RUNNER - Z

I have added a clarification to the description accordingly. It isn't just IA :)

"There are also some base variants added which can be immediately found in Instant Action as well as in the field and market unlike the subvariants/different loadouts which are field/market only:"
SPEEDRUNNER - Z 22 Mar, 2023 @ 6:45pm 
"There are a few user selectable base variants added which can be found in Instant Action:"

only in instant action?
KWAGGA 22 Mar, 2023 @ 3:29am 
Great Mod! Thank you for uploading it to Steam :)