MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Yet Another Mechlab Mechs
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50.282 MB
21 Mar, 2023 @ 3:41pm
14 Apr, 2024 @ 11:39pm
10 Change Notes ( view )

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Yet Another Mechlab Mechs

Description
A collection of mech subvariants based on YetAnotherWeapon to add to your gameplay experience. They are subvariants that will occasionally replace default variant loadouts with their own on spawning or will show up in the mech market. These variants can include weapons such as the LongTom, Thumper, or even Sniper amongst many others. They will not show in Instant Action as selectable mechs save for a couple base canon variants added such as the Urbanmech-AIV.

This mech pack was originally an optional download alongside Yet Another MechLab. However, I have been offered (with a gauss rifle to my cockpit as motivation- HELP!) to take up maintenance and continuation of this part of the "Yet Another" series of mods as the original pack was very out of date and so it has been moved to its' own mod page. If there are any issues feel free to bring them up at the "Yet Another Discord" accordingly at #General-Troubleshooting.

There are also some base variants added which can be immediately found in Instant Action as well as in the field and market unlike the subvariants/different loadouts which are field/market only:
Annihilator ANH-3A
Archer ARC-5WX
Atlas AS7-KAT (Canopian Hero)
Clint CLNT-2-3TP (Assassin Base)
Commando COM-1C
Corsair COR-7A
Javelin JVN-10A
Griffin GRF-1RG
Griffin GRF-3RG
Marauder MAD-5T
Raven RVN-4LC
Raven RVN-4Lr
Raven RVN-NM (Canopian Hero)
Raven RVN-SR
Raven RVN-SS
Rifleman RFL-3N-2
Urbanmech UM-AIV
Urbanmech UM-R68M
Urbanmech UM-R69
Urbanmech UM-R70
Urbanmech UM-R93
Urbanmech UM-R96
Urbanmech UM-P60
Urbanmech UM-P63
Urbanmech UM-P66
Urbanmech UM-P67
Urbanmech UM-P69


Yet Another Discord:
https://discord.gg/SnVahkkHEn

Version Compatibility Issues:
- Subvariant builds will show up as a unique entity in the YAML Salvage v2/Scrap lists such as showing multiple entries for a Rifleman RFL-3N. This has been addressed as of YAMM v1.3i and YAML 0.52 to prevent them occurring any further. Any existing duplicates will need to be addressed yourself by either using them or selling them.
Popular Discussions View All (2)
1
21 Apr @ 11:32pm
Critical points?
Cal Mood
0
7 Jun, 2023 @ 11:17pm
v1.3m-Milestone discussion
Chozo4
32 Comments
Relkin43 15 Jul @ 11:23am 
Wrong question Redactal. The real question is why no Urban Lord????
Redactal 11 Aug, 2024 @ 6:15pm 
why so many urbanmechs?
phfor 15 Jul, 2024 @ 8:36pm 
At this point, YAMM is outdated, regrettably. I've put a maintenance fork up on Nexus (I'll get it to Steam once I resolve my editor issues), but otherwise this is a rare case of you'll need to modify the load order to load before YAML (which will cause it's own set of problems, but limited to YAMM - broken Raven and Griffin hardpoints)
Ewan Cooey 30 Jun, 2024 @ 4:08pm 
I'm no expert on Battletech related things, but should the 500 engine weigh 462.5 tons? That just seems a little excessive...
APHEX 11 Jun, 2024 @ 7:24pm 
Will there be an update? As there are mechs not spawning, which stops campaign progression because the drop-ship can not spawn the mech. :steiner:
Sentient_Toaster 29 May, 2024 @ 10:05pm 
The additional variants sure do make battles spicier.

(peers intently at each Urbie...)
KiTA 26 Mar, 2024 @ 3:05am 
Has hardpoint issues with YAML+DLC6, will hopefully be updated. Temp fix is to have this load before YAML, will fix some of the issues.
ahedgcoth 15 Mar, 2024 @ 12:42pm 
Does this work with DLC6
Buzzkill 4 Jan, 2024 @ 8:09am 
I see the notice under Version compatibility issues, i have the mods required, yet i still see diffrent versions of the mechs in the scrap, i had 3 versions of the Urbanmech r60l, and they all counted as diffrent.
Coggernaut 3 Nov, 2023 @ 10:16pm 
These changes are SO GOOD!