MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab Mechs
Showing 1-10 of 10 entries
Update: 14 Apr, 2024 @ 11:39pm

Update: 8 Jun, 2023 @ 11:57am

Cosmetic Hotfix update - forgot to mirror over the hardpoint corrections to the base Urbanmech_HPS.

Update: 7 Jun, 2023 @ 10:59pm

- [MILESTONE] Possibly the last iteration of v1.3 before v1.4. All of the variants have finally been converted and migrated over bringing the original YAMM vision up to speed. Total loadout count: 277
- [FIXED] YetAnotherEquipmentCollection compatibility ahead of patching. YAML has a bug (as of current 0.52 release) where mechs with hand actuators has an extra arm slot instead which was corrected by YAEC. I wasn't painfully aware of that issue until recently. Impacted variants should no longer have issues.
- [FIXED] Various subvariants showing with a custom variant name (such as those of the Atlas and Warhammer). This was a harmless issue that won't impact anything other than the name. Forgot to remove them when revalidating them during an ongoing DLC4 MDA unification as per finalizing corrections/DLC1+2 migrations from older v1.1.
- [FIXED] Salvage share values for some mechs as per unification pass.
- [ADDED] "Intimidation"
- [FIXED] Updated ".\resources\mechs.json" to contain mirror copies of the base quirks from YAML. Should no longer experience field refits without quirks.
- [FIXED] Atlas AS7-RS subvariant "ERPPC" is now Heatsink Restrictions compatible and had its' loadout updated. Now uses a Hypervelocity AC/10 instead of a normal AC/10 and 2x ERPPC changed to Normal PPC to compensate for change in cooling efficiency. Intro date adjusted from 3035 to 3040 to keep in line with the rest of the equipment.
- [FIXED] Subvariant MDA unification (3rd pass because I fail at keeping track of things)
- [FIXED] Subvariant Unitcard unification (3rd pass because I fail at keeping track of things)
- [FIXED] Urbanmech Right Arm Energy hardpoint placements.
- [ADDED] Banshee 2xBNC-3E, 2xBNC-3M subvariants [Reloaded]
- [ADDED] Cicada 3xCDA-2A, 2xCDA-3C subvariants [Reloaded]
- [ADDED] Commando 2xCOM-2D, 1xCOM-2A subvariants [Reloaded]
- [ADDED] Catapult 2xCPLT-A1, 1xCPLT-C1 subvariants [Reloaded]
- [ADDED] Cataphract 1xCTF-1X, 1xCTF-4X subvariants [Reloaded]
- [ADDED] Crab 1xCRB-20, 1xCRB-27B, 1xCRB-27SL subvariants [Reloaded]
- [ADDED] Cyclops 2xCP-10-Q, 1xCP-10-Z, 1xCP-11-A subvariants [Reloaded]
- [ADDED] Enforcer 1xENF-4R subvariant [Me]
- [ADDED] Firestarter 3xFS9-A, 3xFS9-H subvariants [Reloaded]
- [ADDED] Highlander 2xHGN-732, 1xHGN-732B, 1xHGN-733 subvariants [Reloaded]
- [ADDED] Hunchback 3xHBK-4G, 1xHBK-4H, 2xHBK-4P, 1xHBK-4SP subvariants [Reloaded]
- [ADDED] KingCrab 2xKGC-0000, 2xKGC-000, 1xKGC-000B subvariants [Reloaded]
- [ADDED] Kintaro 3xKTO-18 subvariants [Reloaded]
- [ADDED] Locust 2xLCT-1E, 1xLCT-1M, 1xLCT-1V subvariants [Reloaded]
- [ADDED] Marauder 3xMAD-3R, 2xMAD-5D subvariants [Reloaded]
- [ADDED] Orion 1xON1-K, 1xON1-M, 1xON1-V, 1xON1-VA subvariants [Reloaded]
- [ADDED] Panther 2xPNT-10P, 1xPNT-8Z, 1xPNT-9R subvariants [Reloaded]
- [ADDED] PhoenixHawk 2xPXH-1, 2xPXH-1K subvariants [Reloaded]
- [ADDED] Quickdraw 2xQKD-4G, 1xQKD-4H, 1xQKD-5K subvariants [Reloaded]
- [ADDED] Raven RVN-4LC base variant (2ERA, 1MLA, 1E/1MRT, 1ECT)
- [ADDED] Rifleman 1xRFL-3C, 2xRFL-3N subvariants [Reloaded]
- [ADDED] ShadowHawk 1xSHD-2D2, 1xSHD-2D, 1xSHD-2H, 2xSHD-2K subvariants [Reloaded]
- [ADDED] Spider 1xSDR-5D, 2xSDR-5K, 1xSDR-5V subvariants [Reloaded]
- [ADDED] Thunderbolt 1xTDR-5S, 1xTDR-5SS, 1xTDR-9SE subvariants [Reloaded]
- [ADDED] Trebuchet 1xTBT-5N, 1xTBT-7K subvariants [Reloaded]
- [ADDED] Urbanmech P63 (2ERA.2ELA,1ECT) Base Variant [Special Request]
- [ADDED] Urbanmech 1xUM-P63 subvariant [Me]
- [ADDED] Urbanmech 4xUM-R60, 2xUM-R60L subvariants [Reloaded]
- [ADDED] Victor 2xVTR-9A1, 1xVTR-9B, 1xVTR-9S subvariants [Reloaded]
- [ADDED] Vindicator 1xVND-1R, 1xVND-1X subvariants [Reloaded]
- [ADDED] Wolverine 1xWVR-6K, 1xWVR-6R subvariants [Reloaded]
- [ADDED] Rifleman II RFL-3N-2 Base Variant [Special Request]
- [QA] Added additional tagging and validation checks (basically post-it notes) to help keep track of the progress in the form of empty folders in the source. Half my issues are losing track of what I've done and where I was last so this should help reduce the potential for bugs and sloppy errors.
- [FIXED] Mod tooltip icons fixed and complies with changes introduced in YAML v0.52. Also optimized for a smaller size accordingly with a significantly reduced colour pallet.
- [REMOVED] Main Branch HPS Override for Commando as fixes were integrated into YAML 0.52
- [ADDED] Partial fix for Kintaro jump jet animations. Still spins but you no longer have to stay looking at the back of the mech in cockpit view.

Update: 7 Jun, 2023 @ 10:55pm

[Version reversion]

Update: 7 Jun, 2023 @ 10:53pm

[IGNORE THIS - Accidental upload]

Update: 9 Apr, 2023 @ 1:00pm

v1.3i hotfix2

.. this was expected to happen for some reason or another. Goodthing I started the last hotfix with a "1" huh?

- Fixed COM-1C subvariant with an invalid MDA reference. Caused dropships to linger due to a failed spawn. This is the result of modding while exhausted and an editor that likes to play games with you by not wanting to set references to what you want. Don't do UnrealEditor guys , it's both a lovehate hate relationship and a hell of a drug!

Update: 7 Apr, 2023 @ 8:19pm

v1.3i-hotfix1

- I DUN GOOFED! Had a dyslexic moment doing a quick last minute change and broke the UM-R96 with the UM-P69 Loadout data. This is now fixed.

Update: 7 Apr, 2023 @ 1:37am

v1.3i release:

- [FIXED] Corsair COR-7A Unitcard data was improperly set due to the editor not restoring after a crash. As a result it would not spawn, show in markets, or even within Mech Delivery.
- [ADDED] Commando COM-1C Base Variant [SpecialRequest]
- [ADDED] 2x Commando COM-1C SubVariant [SpecialRequest]
- [ADDED] Suburbanmech UM-P69 Base Variant [SpecialRequest]
- [CHANGED] DefaultLoadOrder changed back to 7 to avoid end user confusion.
- [FIXED] Jenner JR7-D splsrm cannot strip due to over armour count.
- [ADDED] 1x Centurion CN9-A SubVariant [Reloaded]
- [ADDED] 2x Centurion CN9-AH SubVariant [Reloaded]
- [ADDED] 2x Centurion CN9-AL SubVariant [Reloaded]
- [ADDED] 1x Grasshopper GHR-5P SubVariant [Reloaded]
- [ADDED] 1x Grasshopper GHR-5H SubVariant [Reloaded]
- [ADDED] 2x Grasshopper GHR-5N SubVariant [Reloaded]
- [ADDED] 2x Jagermech JM6-DD SubVariant [Reloaded]
- [ADDED] 2x Jagermech JM6-S SubVariant [Reloaded]
- [ADDED] 3x Stalker STK-3F SubVariant [Reloaded]
- [ADDED] 2x Stalker STK-4N SubVariant [Reloaded]
- [ADDED] Quirk tagging for the subvariants, "[Field Refit]" to indicate if a mech you obtained is a feild refit or not. It will also differentiate between legacy (v1.1 and older) refits as well.
- [FIXED] Raven_HPS "Torso_Left_MH1_streaksrm2" hardpoint alignment for Missile10/15/20 models. This was preventing missile racks of 9+ quantity (MML9,LRM10,15,20) from firing straight and instead would shoot backward when targeting an object on variants such as the Raven RVN-4Lr.
- [ADDED] Raven_HPS hardpoint "Torso_Center_EH1_ERSmallLaser"
- [ADDED] HERE BE DRAGONS - the original 82 variant MDA files across 0.1, 0.1.1, 0.1.2, 1.0, 1.1 referenced to the fixed loadouts to gently phase out the old references. This way users should stop experiencing lost mechs during the transition from the old to the new from any previous version without incurring potential issues combining the two. Excluding UM-AIV and MAD-5T legacy migration stubs to maintain CI compatibility.

Update: 26 Mar, 2023 @ 1:41pm

v1.3h-hotfix:

Bugfix release!

- [FIXED] Crab CRB-20_Chem_Loadout pointing to stock CRB-20_MDA instead of the proper CRB-20_Chem_MDA. This bug won't impact anything other than loadout defaults so was otherwise harmless.
- [FIXED] LBMV conflict with Griffin GRF-6S hardpoint assignment.
- [FIXED] Removed compression flag from YAMLPatch to keep the save editor from complaining.
- [FIXED] Fix the loadout assignments for the PXH-1, PXH-2, PXH-3S, PHX-R
- [FIXED] Fix the quirks for the Griffin GRF-1RG/GRF-3RG via Mechs.json to fix compatibility with LBMV.

Update: 21 Mar, 2023 @ 3:41pm

Initial steam release. May be some teething issues with the mod page here, never really used steam much if at all so bare with me.

- [FIXED] the blank space eyesore on the leftarm of the Urbanmech on the R68M, P66, P67. A more proper adjustment may be done in the near future. Could use a mirrored Skeleton Mesh of the Right Arm and superimpose it over the left using a "Blank Hardpoint" MDA entry but I haven't figured out how to inherit the mech texture for it.
- [FIXED] Blank space in Urbanmech UM-R63X left arm via Pak Patch (YetAnotherMechlabPatch.pak).
- [FIXED] I did it .. YET AGAIN... fixed another borked reference causing dropship softlocks in mission which is totally my fault (sorry everyone!) while doing housekeeping. This time it was the Urbanmech UM-R68M. Was having issues updating references with the editor one night and it didn't update proper like it should. Thank you @RangeValley for providing the save files for analysis!
- [ADDED] Corsair COR-7A, a non-hero variant for once! [Thanks Phfor!]
- [ADDED] Griffin GRF-1RG [SpecialRequest]
- [ADDED] Griffin GRF-3RG [SpecialRequest]
- [ADDED] 3x Warhammer WHM-6R variant [Navid]
- [ADDED] 1x Raven RVN-2X variant [Navid]
- [ADDED] 1x Raven RVN-4X variant [Navid]
- [ADDED] 2x Javelin JVN-10N variant [Navid]
- [ADDED] 1x Javelin JVN-10N variant [Chozo]
- [ADDED] 1x Javelin JVN-10F variant [Navid]
- [ADDED] 1x Jenner JR7-D variant [Navid]
- [ADDED] 1x Jenner JR7-F variant [Navid]
- [ADDED] 1x Jenner JR7-F variant [Chozo]
- [ADDED] 4x Griffin GRF-1N variant [Navid]
- [ADDED] 1x BlackKnight BL-7-KNT variant [Navid]
- [ADDED] 1x BlackKnight BL-7-KNT-L variant [Navid]
- [ADDED] 1x Battlemaster BLR-1S variant [Navid]
- [ADDED] 1x Dragon DRG-1C variant [Navid]
- [ADDED] 1x Dragon DRG-1N variant [Navid]
- [ADDED] 1x Enforcer ENF-4P variant [Navid]
- [BALANCE] Reduction of rarity values for subvariants for all factions where they are not marked as 'unavailable'. They are supposed to be more unique encounters and not so common they outnumber the stock variants. This should help counter that.