Total War: WARHAMMER III

Total War: WARHAMMER III

Campaign Colours Correction (BETA)
121 kommentarer
hemajoshi🩸 25. mai kl. 12.47 
i see the vision but i dont think this works particularly well with the art style of the third game
[Project KT-Mod] Grimgor Thraka 25. mars kl. 16.06 
Thank you for this great mod that makes the campaign map so much easier and pleasing to look at. Great job. :47_thumb_up:
SHADOW2KK 2. feb. kl. 21.29 
Compatible with Campaign and Battle Weather Overhaul mods?
FancyBat 6. okt. 2024 kl. 3.53 
Hey the mod is great but in some regions especially lustria the blue tint is still pretty bad. Are you planning on tweaking those regions any time soon?
Traubensaft [PTS] 7. aug. 2024 kl. 6.58 
Love your Work have this mod probably since it came out
Ozymandias 30. juni 2024 kl. 11.58 
How does this interact with the campaign weathers mod?
wesker 14. juni 2024 kl. 2.00 
old world beta testing
Ourg 3. mai 2024 kl. 8.18 
@Mazisky

If still compatible you should at least press the blue folder button, you will avoid 95% of questions "when update"
NorscanWarlord 1. mai 2024 kl. 17.13 
Mazisky, love all your mods, thanks for the work you do for the community, i hope one day we'll get the night and day cycle mod back, i know you mentioned they changed something
Mazisky  [skaper] 1. mai 2024 kl. 14.45 
@Spitch

I just cut out the side stuff so I can focus on main mods.

This one works fine until they will add new regions, in which case I will update so don't worry bud!
Spitch 1. mai 2024 kl. 14.11 
I noticed many mods of yours have been abandoned. I just wanted to ask if you intend to continue support for this mod? Obviously the campaign-map has not had any additions in quite a while, so it still runs perfectly fine on my side, but I just wanted to check since it has not been updated in quite a while.

Thanks for all the awesome mods!
Mazisky  [skaper] 28. feb. 2024 kl. 2.57 
@Rav

Honestly I don't remember i even touched Y values, I think it may just make the "cylinder" disappear over a certain height which can be useful for a clean zoomed out image.

Not 100% sure tho

And yes trial and error is 99% of every mod I made ahah
|rav| 28. feb. 2024 kl. 2.44 
Hi @mazisky sorry to bother you with a lame question but I saw you had some interesting y (height) values in the environment cylinder file and I was curious what's behind that. Is there a specific way to determine such values or is it trial and error (and isn't just a value of 0 enough). Thanks
Dragon32 5. feb. 2024 kl. 11.02 
@NorscanWarlord
I think it's compatible in that they won't crash if run together but this mod makes no changes to the IEE map.
NorscanWarlord 5. feb. 2024 kl. 10.47 
Anyone knows if this is compatible with IEE?
Harles 29. nov. 2023 kl. 19.59 
read ur comment saying u plan to do a old world version, that would be amazing cant wait.
TheGrandSirPiggy 27. nov. 2023 kl. 10.57 
Brining this to Old World would be sweet, but will you bring this awesome mod to Immortal Empires Expanded as well?! :steamhappy:
Leaf 26. nov. 2023 kl. 22.07 
nvm you stated that its not. my bad
Mazisky  [skaper] 15. nov. 2023 kl. 6.01 
@ourg

No it is not but I plan to do a old world version
Ourg 15. nov. 2023 kl. 4.50 
is the mod compatible with old worl mod ? guess not
AwwHEEEALNaw 12. nov. 2023 kl. 2.26 
awesome! and thanks for making the mod, its seriously good
Mazisky  [skaper] 12. nov. 2023 kl. 2.10 
@thegreatwhiteKenyan

it is fine to do that way but remember that when i update this mod it will overwrite yours, so make a backup.
AwwHEEEALNaw 12. nov. 2023 kl. 1.55 
hey fantastic work as always! However while I love most of the changes I really dont like how washed cathay & bretonnia are (and how thick the fog is in sylvannia), so I opened rpfm and deleted the environmental lighting changes you made to these areas. This seems to have reverted them to vanilla while keeping your other changes which is perfect for me, but is there anything I could be badly breaking by doing this?
TheGrandSirPiggy 10. nov. 2023 kl. 10.01 
this and Campaign Weather Overhaul do the same thing, they are not compatible. Though, since this mod dosen't modify the IEE map and Campaign Weather Overhaul dose, you can use this on the normal IE map and Campaign Weather Overhaul on IEE
lwhのsama 10. nov. 2023 kl. 7.53 
great mod:steamthumbsup:and is it compatible with “Campaign Weather Overhaul”?
Mumm-Ra 1. nov. 2023 kl. 20.55 
ya everyones using the new IEE campaign map
TheGrandSirPiggy 1. nov. 2023 kl. 10.49 
Glad to hear, this mod is makes the already beautiful world map even more pleasant to look at! I tried the Dynamic Weather mod that dose something similar, but that one, in the search for "realism" and lore-friendliness, sacrifices too much visibility and beauty, since most places on the world map are covered with tick fog.

Your mod strikes the perfect balance. Not too bright and tiresome, like the vanilla world map lighting, but not too broody and foggy, like Dynamic Weather
Mazisky  [skaper] 18. okt. 2023 kl. 13.08 
@Piggy

Sorry I am dumb and confused the mod with "dynamic world".

The mod your refer to is that who add new regions, my bad.

I think I could update to work properly with it and include new regions too, probably I'll do that alonside next major patch.
TheGrandSirPiggy 18. okt. 2023 kl. 13.03 
It dose "work" as in dosen't break anything, but the lighting changes don't show up on the IEE map. Hopping to see them on there soon!
Mazisky  [skaper] 16. okt. 2023 kl. 12.58 
@Piggy

it should definitely work!
Thoryon 16. okt. 2023 kl. 12.56 
This is not a mod. This is a fix for everyone with migraines or photosentivity.
I can finally look at the map for a longer time without squinting or needing to zoom in extremely close.
Thank you lots!
In combination with the mod "[HN] Clear Skies" it feels like I can finally see again :D
Great modded fix! Thank you!
TheGrandSirPiggy 25. sep. 2023 kl. 8.45 
Works with Immortal empires Expanded, Mazisky? :steamhappy:
Mazisky  [skaper] 22. sep. 2023 kl. 23.16 
@sgssk

YES
sgssk 22. sep. 2023 kl. 22.56 
Is it compatible with your "ultimate lighting" mod?
MR.F 11. sep. 2023 kl. 15.30 
@wagabunga93bartez can't you see that it is updated?
Gleen Cross 10. juli 2023 kl. 19.43 
A shame this mod does not work with the recent weather mod, even if I load it first. The empire region in the weather mod, damn... it reminded me that joke in the Deadpool movie, when Deadpool talks about DC heroes, "it's too dark!"
SHADOW2KK 8. juli 2023 kl. 12.43 
Ok thought so, thanks for clarifying mate
Mazisky  [skaper] 8. juli 2023 kl. 11.26 
@Shadow2kk

They are not compatible, one must be used as an alternative of the other.
SHADOW2KK 8. juli 2023 kl. 10.44 
Love this mod, is it compatible with Campaign Weather Overhaul however? as the author credited you with assistance.
thanatoast 19. juni 2023 kl. 10.18 
does this mod currently work? if not, does anyone know when it might be back?
|rav| 9. juni 2023 kl. 11.21 
Hi. So I saw that the darklands [chaos dwarfs area] still suffered from the glass issue when zooming out. I think I found a temp. fix. Basically you duplicate and rename the cilinders and tie them to a new darklands2 weather input. And in the original entries in env. sheet you just put the inner and outer radius to 0 and edit the new weather parameters as you please . Removing the entry entirely for some reason seems to break the game in terms of the sky (it just goes to black) - no idea why. It's just a temp. fix of course and I have no idea if it ties into battle weather since I haven't tried editing those files. Thought I might share this in case you'll update the mod in the future.

PS: the mip entry for darklands is 0.4 in the original files as opposed to 4 which was the usual. So they changed something about this particular file.
Mazisky  [skaper] 3. juni 2023 kl. 3.18 
@|Rav|

I am trying to recall, but i think it was a combination of

- height fog > reduced
- skybox mip > increased

You can find those values into each environment.group file
|rav| 3. juni 2023 kl. 3.07 
To further elaborate in my testing I discovered the skybox was the culprit namely skydome_texture_file='skyboxes/tex/campaign_sky_clear_04_base_colour.dds'

Replace that with another skybox and the glass tint is gone. But from what I can see you didn't change that but rather changed something else and got rid of the tint and I am intrigued. What am I missing. Thanks.
|rav| 3. juni 2023 kl. 2.07 
If you would be so kind could you tell me what you changed to get rid of that glass effect on the fog?
Dumvlag 31. mai 2023 kl. 11.24 
My man it would be great to have Before/After screenshots on this mod page since it's pretty hard sometimes to tell the difference in game, it's crazy how many visual mods fail to highlight this in their mod page, that said great work :steamthumbsup:.
Echo 26. mai 2023 kl. 3.46 
I'd also like to see a before/after. It's really hard to judge lighting changes otherwise.
|rav| 24. mai 2023 kl. 3.06 
Hey. Tested this mod along with your awesome forestry mod . And then in a separate test I added the fog out of here mod just to remove more fog [that one was higher - closer to rank 1 - in the load order so it overwrites]. It looks better because the changes it makes don't fully overwrite your mod but it seems just the fog aspect. Give it a try and if you like the way it looks it see if it might not be a good idea to incorporate it.

Otherwise as usual - great job man.
Mustard Jelly 27. apr. 2023 kl. 3.50 
@Mazisky

sorry for making false call, then. I was trying an old save and thought it was the case.
Mazisky  [skaper] 26. apr. 2023 kl. 23.00 
@Mustard Jelly

I tried launching a ROC campaign and it works fine.

Have you tried with this mod only?