Total War: WARHAMMER III

Total War: WARHAMMER III

Campaign Colours Correction (BETA)
121 件のコメント
hemajoshi🩸 5月25日 12時47分 
i see the vision but i dont think this works particularly well with the art style of the third game
[Project KT-Mod] Grimgor Thraka 3月25日 16時06分 
Thank you for this great mod that makes the campaign map so much easier and pleasing to look at. Great job. :47_thumb_up:
SHADOW2KK 2月2日 21時29分 
Compatible with Campaign and Battle Weather Overhaul mods?
FancyBat 2024年10月6日 3時53分 
Hey the mod is great but in some regions especially lustria the blue tint is still pretty bad. Are you planning on tweaking those regions any time soon?
Traubensaft [PTS] 2024年8月7日 6時58分 
Love your Work have this mod probably since it came out
Ozymandias 2024年6月30日 11時58分 
How does this interact with the campaign weathers mod?
wesker 2024年6月14日 2時00分 
old world beta testing
Ourg 2024年5月3日 8時18分 
@Mazisky

If still compatible you should at least press the blue folder button, you will avoid 95% of questions "when update"
NorscanWarlord 2024年5月1日 17時13分 
Mazisky, love all your mods, thanks for the work you do for the community, i hope one day we'll get the night and day cycle mod back, i know you mentioned they changed something
Mazisky  [作成者] 2024年5月1日 14時45分 
@Spitch

I just cut out the side stuff so I can focus on main mods.

This one works fine until they will add new regions, in which case I will update so don't worry bud!
Spitch 2024年5月1日 14時11分 
I noticed many mods of yours have been abandoned. I just wanted to ask if you intend to continue support for this mod? Obviously the campaign-map has not had any additions in quite a while, so it still runs perfectly fine on my side, but I just wanted to check since it has not been updated in quite a while.

Thanks for all the awesome mods!
Mazisky  [作成者] 2024年2月28日 2時57分 
@Rav

Honestly I don't remember i even touched Y values, I think it may just make the "cylinder" disappear over a certain height which can be useful for a clean zoomed out image.

Not 100% sure tho

And yes trial and error is 99% of every mod I made ahah
|rav| 2024年2月28日 2時44分 
Hi @mazisky sorry to bother you with a lame question but I saw you had some interesting y (height) values in the environment cylinder file and I was curious what's behind that. Is there a specific way to determine such values or is it trial and error (and isn't just a value of 0 enough). Thanks
Dragon32 2024年2月5日 11時02分 
@NorscanWarlord
I think it's compatible in that they won't crash if run together but this mod makes no changes to the IEE map.
NorscanWarlord 2024年2月5日 10時47分 
Anyone knows if this is compatible with IEE?
Harles 2023年11月29日 19時59分 
read ur comment saying u plan to do a old world version, that would be amazing cant wait.
TheGrandSirPiggy 2023年11月27日 10時57分 
Brining this to Old World would be sweet, but will you bring this awesome mod to Immortal Empires Expanded as well?! :steamhappy:
Leaf 2023年11月26日 22時07分 
nvm you stated that its not. my bad
Mazisky  [作成者] 2023年11月15日 6時01分 
@ourg

No it is not but I plan to do a old world version
Ourg 2023年11月15日 4時50分 
is the mod compatible with old worl mod ? guess not
AwwHEEEALNaw 2023年11月12日 2時26分 
awesome! and thanks for making the mod, its seriously good
Mazisky  [作成者] 2023年11月12日 2時10分 
@thegreatwhiteKenyan

it is fine to do that way but remember that when i update this mod it will overwrite yours, so make a backup.
AwwHEEEALNaw 2023年11月12日 1時55分 
hey fantastic work as always! However while I love most of the changes I really dont like how washed cathay & bretonnia are (and how thick the fog is in sylvannia), so I opened rpfm and deleted the environmental lighting changes you made to these areas. This seems to have reverted them to vanilla while keeping your other changes which is perfect for me, but is there anything I could be badly breaking by doing this?
TheGrandSirPiggy 2023年11月10日 10時01分 
this and Campaign Weather Overhaul do the same thing, they are not compatible. Though, since this mod dosen't modify the IEE map and Campaign Weather Overhaul dose, you can use this on the normal IE map and Campaign Weather Overhaul on IEE
lwhのsama 2023年11月10日 7時53分 
great mod:steamthumbsup:and is it compatible with “Campaign Weather Overhaul”?
Mumm-Ra 2023年11月1日 20時55分 
ya everyones using the new IEE campaign map
TheGrandSirPiggy 2023年11月1日 10時49分 
Glad to hear, this mod is makes the already beautiful world map even more pleasant to look at! I tried the Dynamic Weather mod that dose something similar, but that one, in the search for "realism" and lore-friendliness, sacrifices too much visibility and beauty, since most places on the world map are covered with tick fog.

Your mod strikes the perfect balance. Not too bright and tiresome, like the vanilla world map lighting, but not too broody and foggy, like Dynamic Weather
Mazisky  [作成者] 2023年10月18日 13時08分 
@Piggy

Sorry I am dumb and confused the mod with "dynamic world".

The mod your refer to is that who add new regions, my bad.

I think I could update to work properly with it and include new regions too, probably I'll do that alonside next major patch.
TheGrandSirPiggy 2023年10月18日 13時03分 
It dose "work" as in dosen't break anything, but the lighting changes don't show up on the IEE map. Hopping to see them on there soon!
Mazisky  [作成者] 2023年10月16日 12時58分 
@Piggy

it should definitely work!
Thoryon 2023年10月16日 12時56分 
This is not a mod. This is a fix for everyone with migraines or photosentivity.
I can finally look at the map for a longer time without squinting or needing to zoom in extremely close.
Thank you lots!
In combination with the mod "[HN] Clear Skies" it feels like I can finally see again :D
Great modded fix! Thank you!
TheGrandSirPiggy 2023年9月25日 8時45分 
Works with Immortal empires Expanded, Mazisky? :steamhappy:
Mazisky  [作成者] 2023年9月22日 23時16分 
@sgssk

YES
sgssk 2023年9月22日 22時56分 
Is it compatible with your "ultimate lighting" mod?
MR.F 2023年9月11日 15時30分 
@wagabunga93bartez can't you see that it is updated?
Gleen Cross 2023年7月10日 19時43分 
A shame this mod does not work with the recent weather mod, even if I load it first. The empire region in the weather mod, damn... it reminded me that joke in the Deadpool movie, when Deadpool talks about DC heroes, "it's too dark!"
SHADOW2KK 2023年7月8日 12時43分 
Ok thought so, thanks for clarifying mate
Mazisky  [作成者] 2023年7月8日 11時26分 
@Shadow2kk

They are not compatible, one must be used as an alternative of the other.
SHADOW2KK 2023年7月8日 10時44分 
Love this mod, is it compatible with Campaign Weather Overhaul however? as the author credited you with assistance.
thanatoast 2023年6月19日 10時18分 
does this mod currently work? if not, does anyone know when it might be back?
|rav| 2023年6月9日 11時21分 
Hi. So I saw that the darklands [chaos dwarfs area] still suffered from the glass issue when zooming out. I think I found a temp. fix. Basically you duplicate and rename the cilinders and tie them to a new darklands2 weather input. And in the original entries in env. sheet you just put the inner and outer radius to 0 and edit the new weather parameters as you please . Removing the entry entirely for some reason seems to break the game in terms of the sky (it just goes to black) - no idea why. It's just a temp. fix of course and I have no idea if it ties into battle weather since I haven't tried editing those files. Thought I might share this in case you'll update the mod in the future.

PS: the mip entry for darklands is 0.4 in the original files as opposed to 4 which was the usual. So they changed something about this particular file.
Mazisky  [作成者] 2023年6月3日 3時18分 
@|Rav|

I am trying to recall, but i think it was a combination of

- height fog > reduced
- skybox mip > increased

You can find those values into each environment.group file
|rav| 2023年6月3日 3時07分 
To further elaborate in my testing I discovered the skybox was the culprit namely skydome_texture_file='skyboxes/tex/campaign_sky_clear_04_base_colour.dds'

Replace that with another skybox and the glass tint is gone. But from what I can see you didn't change that but rather changed something else and got rid of the tint and I am intrigued. What am I missing. Thanks.
|rav| 2023年6月3日 2時07分 
If you would be so kind could you tell me what you changed to get rid of that glass effect on the fog?
Dumvlag 2023年5月31日 11時24分 
My man it would be great to have Before/After screenshots on this mod page since it's pretty hard sometimes to tell the difference in game, it's crazy how many visual mods fail to highlight this in their mod page, that said great work :steamthumbsup:.
Echo 2023年5月26日 3時46分 
I'd also like to see a before/after. It's really hard to judge lighting changes otherwise.
|rav| 2023年5月24日 3時06分 
Hey. Tested this mod along with your awesome forestry mod . And then in a separate test I added the fog out of here mod just to remove more fog [that one was higher - closer to rank 1 - in the load order so it overwrites]. It looks better because the changes it makes don't fully overwrite your mod but it seems just the fog aspect. Give it a try and if you like the way it looks it see if it might not be a good idea to incorporate it.

Otherwise as usual - great job man.
Mustard Jelly 2023年4月27日 3時50分 
@Mazisky

sorry for making false call, then. I was trying an old save and thought it was the case.
Mazisky  [作成者] 2023年4月26日 23時00分 
@Mustard Jelly

I tried launching a ROC campaign and it works fine.

Have you tried with this mod only?