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@Qbase101 I think it doesn’t really matter, but adjust it to your preferences in case there’s something this mod doesn’t cover.
@Nikovelli Thanks, I think it's not compatible due to some previous comments but you can try it.
Easy test is to play any faction in immortal campaing except Gor-roc and turn off the fog of war and watch Gor-roc's behaviour with and without the mod active.
Without the mod he will attack the nurgle army nearby then take the undefended town to the west. With the mod he will attack the army then retreat to his city and not leave. I tried turning other mods off and changing the difficulties/minor potential threat options and it seems like this is the one that causes it.
There's some other factions that seem to do a similar thing as well but that was the most easy one to see since its in the first turn. I only tested a handful of times but it seemed consistent.
@NEST-7
Happens to my last 2 campaign, the last one made me confirm that, using Malekith i declared war with Mung, at first Mung has main army at minor settlement, when i approached it with my main army, they retreated to their Major last settlement (Mung has only 2 settlements), his main Army is pretty comparable to mine since it's early game ( Turn 6 )
Okay that's good plan, Mung tried to defend at last Capital settlement
But nope, when my main army finally arrived near their Capital last settlement, instead going last stand their last city, i already expect to get heavy casulties
They just ran......
Tried attacking Hal Kadra, i just capture their last settlements at ease, and game become whack a mole game chasing Mung last army
But the good thing about this AI mods, it fixed bugged AI AFK army when they have many Armies
With DeepWar AI or Vanilla AI the bug still there
Sorry to say but I was very excited reading decription of this mod but it failed me in the first turns.
I installed it and it instantly did the job, thank you once again sir!
Cheers
Thank you for all your efforts!
I am already using tons of mods that give buffs to the AI, including minor factions specifically. I guess I vaguely notice a difference with the new settings enabled, but not necessarily for the better.
there is a way to make vassals and military alliance armies help reinforce when I siege a settlement ? because they always just sit outside the attack range and raid all day
@ICB789 That shouldn't happen, you could have some other mod that generates that behavior
I noticed sometimes AI makes completely dumb decision to declare war against player/another AI which is too far away from it. For example, I noticed it by playing High elves and Empire where I was attacked by factions that can't even see my land borders and know about my existence only because of diplomacy with factions between us while their natural enemies, their own neighbors that should be at war with, live peacefully until strategic penalty forces them to declare war.
Thank you.
And sometimes the AIs don't occupy the occupied area and just wait indefinitely in a looting state.