Total War: WARHAMMER III

Total War: WARHAMMER III

76 ratings
AI Diplomacy
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
1.780 MB
7 Jan @ 6:21am
3 Sep @ 11:03am
4 Change Notes ( view )

Subscribe to download
AI Diplomacy

In 3 collections by Incata
AI Mods
13 items
Total War Warhamer 3: Gameplay Mods
75 items
Multiplayer
77 items
Description
This mod focuses on improving diplomacy, but especially on enhancing the diplomatic relationships of the AI, both AI-Player and AI-AI.


Thousands of new entries have been modified and, most importantly, added to enable the AI to engage in fully developed diplomacy. Many of the tables were severely truncated and had missing or nonexistent entries for many factions. Additionally, the AI's priorities and diplomatic handling have been fine-tuned.


I will try to explain the most relevant changes, but due to the size of the mod, not everything will be detailed. This is a mod I have worked on for a long time, and I will provide three versions: this one as the main version oriented towards the vanilla game, and two more that I will leave in the comments below.


-The responses to diplomatic events have been readjusted and expanded to be more coherent and to redefine penalties. In general, minor actions no longer have such a significant impact on reliability duration.

-Money has a reduced impact on diplomacy. Diplomatic decisions can only be influenced by money up to a maximum factor of -10 (approximate value), but it will also require less money. Similarly, favorable deals will grant less money.

-Trade agreements have reduced penalties, and more treaties are allowed before penalties are incurred.

-The duration of penalties for treaties and treaty breaches has been reduced, as well as the duration and penalties for confederations (among other changes)

-The number of treaties the AI can handle has been increased, the priority for treaties based on the AI's proximity has been raised, and confederations are now easier to achieve.

-Actions that please factions have neither penalties nor bonuses, while those that displease them generate double the penalty.



AI Diplomatic Priorities

I’ll start by saying two things: first, this was quite poorly implemented in the base game and many things were missing; and second, it’s going to be difficult to explain.

These tables are increased between 5 and 7 times, this implies that all features must be prioritized and evaluated to be able to carry out transactions that cannot be carried out beforehand.

There are two main components to this: the generation of priorities and their evaluation. Therefore, I will explain it by outlining the order of priorities and the level of difficulty:


-FORM CONFEDERATION P:10 E:Dificult
-DECLARE WAR ON NEARBY FACTIONS P:9,5 E:Easy
-DECLARE WAR ON FACTIONS I DISLIKE P:9,5 E:Easy (The priority decreases with distance)
-DEFENSIVE ALLIANCE P:9 E:Very Dificult (The priority decreases with distance)
-MILITARY ALLIANCE P:8,5 E:Very Dificult (The priority decreases with distance)
-MILITARY ACCESS P:8 E:Medium (The priority decreases with distance)
-TRADE AGREEMENT P:8 E:Medium
-UPGRADE TREATIES P:8 E:Medium
-OFFER VASSALAGE OR CLIENT STATE TO ENEMIES P:8 E:Very Dificult
-BREAK TREATIES WITH DISLIKED FACTIONS P:8 E:Easy (The priority increases with distance)
-REQUEST BREAK ALLIANCE WITH DISLIKED FACTIONS P:7,5 E:Easy (The priority increases with distance)
-PEACE P:7 E:Very Dificult
-NON AGGRESSION PACT P:7 E:Easy
-DEMAND VASSALAGE OR CLIENT STATE FROM ENEMIES P:6,5 E:Very Dificult
-REQUEST BREAK TREATY WITH DISLIKED FACTIONS P:6,5 E:Very Easy (The priority increases with distance)
-TREATIES WITH ALLIES OF ALLIES P:6,5 E:Medium
-TREATIES WITH NEIGHBOURS P:6,5 E:Medium
-REQUEST ALLY TO JOIN WAR P:6 E:Dificult
-Minor factions cannot confederate with other factions and cannot have vassals.


Keep in mind that the values for "P" (priority) and "E" (estimation) are indicative and not the actual values used in the mod. The estimation reflects how well you get along with that faction and the usual factors that affect treaties. Consequently, the AI will:

-Declare war on neighboring factions it has poor relations with.
-Form alliances with friendly factions.
-Rarely ask you to join a war or attempt to make peace (peace in Total War: Warhammer? Don’t make me laugh).

However, you will especially notice that it interacts much more with other AIs, potentially gaining more allies or enemies than you.

Lastly, I am providing two versions of this mod, which include everything from this one but are designed to create faction wars or super-faction wars, just use this one or one of these.
Diplomacy Mega Factions Wars
Diplomcy Factions Wars


I recommend that you use my mod Diplomacy For All In order to unlock all diplomatic options for all factions.

Can use Unbreakable Alliances if they don't want to deal with alliance breakups due to factional conflicts.

Can use Confederation for Warriors of Chaos and Tomb Kin If you want these factions to be able to confederate.




Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]


Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
35 Comments
Incata  [author] 10 Sep @ 12:23am 
@nerfmyexistence I'm not sure this mod will solve that, to be honest, you'll have to try it. I usually play with another of my versions that have more forced diplomacy, I can't be more precise.
nerfmyexistence 9 Sep @ 9:17pm 
@incata i read your summary for the mod but i was unsure if it does what im looking for. Im looking for a mod that prevents AI military/defensive allies from suddenly declaring war on you even though you may have 300 plus positive relations with them. Ive had multiple experiences in twh3 with military allies past turn 100 suddenly for no reason gaining negative -300 to -400 relations and breaking alliances and declaring all out war for whatever reason thats beyond my understanding. It ruins my long campaigns destroying my income and often resulting in bordering allies setting me back dozens of turns
nobubblegums 29 Aug @ 7:19pm 
Thanks! I've also noticed that my defensive allies often don't join when I'm attacked (the alliance doesn't get broken though), but I can't say if this is from the mod or from the base game.
Other than that, it all plays well, I'll check the other mod too.
Incata  [author] 29 Aug @ 6:37pm 
@nobubblegums I'll try to review this and other things when I can. I'm always busy with other things and don't have much time, but since I see that the complaints are focused on 3 or 4 specific points, I'll review them. The biggest problem is that I don't play with this version, but with Diplomacy Factions Wars, and I don't see those errors in my games, but I promise that at some point I will review this.
nobubblegums 29 Aug @ 6:08pm 
@Incata
Works well, you may want to increase it for greedy ogre faction (default 30) to more than others keep the loreish bit. I find restricting payment value to 5 too low, but that's subjective.
Also, AI seems to happy to give away money, the most powerful faction (some dwarf) just offered me (malakai, in top 5) 10k for non-aggression pact, and I've been getting thousands from others too. I see there's a max payment thing set to 1000 in one of the diplomacy tables, doesn't seem to work.
sarumanthecursed 31 Jul @ 7:04am 
Does this halp stop you being able to cheese vassal a stronger ai by giving it a major settlement?
大天使 13 Jul @ 12:39am 
Hi, the problems i have with the mod are: its very easy to steal AI cities in diplomacy for very low price and second its very easy to tell AIs to break their alliances/treaties with others either at 0 or very low cost
Incata  [author] 22 Jun @ 3:56am 
@Shadowslasher Tested it in 2 games. I couldn't tell you.
Shadowslasher 22 Jun @ 3:43am 
Incata  [author] 17 Jun @ 12:13am 
@Incata I'll check this out sometime, maybe it can be tweaked more without breaking other things.