Total War: WARHAMMER III

Total War: WARHAMMER III

129 ratings
AI Recruitment Revolution
3
2
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
1.204 MB
1 Jan @ 7:25am
21 Jun @ 10:15am
5 Change Notes ( view )

Subscribe to download
AI Recruitment Revolution

In 3 collections by Incata
AI Mods
13 items
Total War Warhamer 3: Gameplay Mods
77 items
Multiplayer
80 items
Description
This mod improves AI recruitment so that their compositions consist of higher-value and more powerful units.

This mod is a revision of my TWW2 mod AI Recruitment Unleashed.

This mod allows the recruitment of units from other modifications because it retains the original system. It should work better than the previous version since the game's basic values have not been modified.

It is not compatible with any mod that alters the basic recruitment system. The easier it is for the AI to recruit units, the better their compositions will be.


Some features:
-The AI is no longer forced to recruit low-value units during the late stages of the game.
-The AI is no longer strictly limited to a specific number of units of each type.
-The overall number of ranged units has been reduced, except for factions with strong units in this category.
-All armies can now include heroes in their compositions.
-Some units that the AI never or rarely recruited due to errors or exclusion from tables have been added.
-Compositions have been adjusted by adding missing groups or modifying the percentages of certain unit types.
-More composition variants have been added for Vampire Coast, as they had fewer than other factions.
-The weight of the value of the 27 tiers of unit groups has been adjusted, creating greater differentiation between levels.
-The cost of units has been made more important when recruiting.
-Sevagame compatible.
-compatible with mods that add new units.

You can access a previous version that only alters compositions in terms of unit types AI Recruitment Unleashed.

A mod like Settlement Recruitment 2 will allow the AI to recruit even better.

Specialized recruitment for legendary lords was not added because this would involve modifying the vanilla recruitment system, which would prevent these factions from recruiting units from other mods. I will likely create another mod for this purpose.

If you want the AI to recruit very few ranged units, check out this mod AI Recruits Fewer Ranged Units



Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]


Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
73 Comments
sarumanthecursed 15 Aug @ 6:27pm 
Dwarves, specifically Clan Angrund tends to build armies with an excessive amount of Quarrelers with Greath Weapons, they don't over do it on the regular variant it seems
snek 14 Aug @ 1:25pm 
Currently i have Recruitment Revolution and Army Tasks and Strategy on with 5x growth and -%30 upkeep for AI. Is there an overhaul for all the mods in "AI Mods" or would you recommend i add all 13 of them?
Priest 21 Jul @ 7:41am 
Thx for the fast reply!
Incata  [author] 21 Jul @ 4:42am 
@Priest It works on started games, although it will not delete the ones already created.
Priest 21 Jul @ 12:34am 
Hello Sir! Is your mod savegame compatible? Ive just found your mod but Im currently in a beastmen campaign. Should I start new campaign? or will your mod work even if I just started a campaign and just enabled it
sarumanthecursed 2 Jul @ 4:05pm 
I wish i could show a screenshot, this mod really makes ai armies, strategically balance, and well thought out as if a player did it I’m very impressed,

WE army had 4 spears, 4 dryads, 1 blade singer for heavy anti infantry, 1 wildwood ranger for anti large specialist, 4 archers, a dragon and hawk riders.

Hell it’s an army i would make!

Well done sir, CA should hire you!
Incata  [author] 2 Jul @ 3:39pm 
@sarumanthecursed Yes
sarumanthecursed 2 Jul @ 1:42pm 
Is this compatible with mods which add tomb king style unit caps?
叁柏 22 Jun @ 4:24am 
thanks!!!!!!!!!
Incata  [author] 22 Jun @ 4:11am 
Mods that tell the AI where to recruit, mods that make recruiting good units easier, and mods that remove recruitment restrictions. Some examples https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3042757684 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2935815665 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2920084128