Total War: WARHAMMER III

Total War: WARHAMMER III

AI Military Construction System
43 Comments
BardInThePurple 27 Aug, 2024 @ 12:49am 
Thanks! Love your mods
Incata  [author] 26 Aug, 2024 @ 11:26pm 
@BardInThePurple
1.) No
2.) No
:lunar2019wavingpig:
BardInThePurple 26 Aug, 2024 @ 10:48pm 
Two questions

1.) Are the priority changes global? For example, a modded faction with new buildings, will their buildings that the mod author classified under “military” or "defense" be prioritized?

2.) Does this cancel CA's priority changes for AI to build more resource buildings?

Thank you!
[iDk] 獳砯 The Rise 慲敭 20 Aug, 2024 @ 11:16am 
@incata Update please , the game crashes at launch due to a new patch... Thanks for you'r mods and work! :)
Incata  [author] 21 May, 2024 @ 4:25am 
@Vollhov Minor settlements will also build defenses because the priority is higher than other buildings although it is a % and not a guideline, you can see it in the photos.

The proportion of buildings has been distributed in:
Military: 66%
Support: 34%
Defensive: 0% (All defensive buildings are now categorized as military)
Vollhov 15 Mar, 2024 @ 5:06pm 
Defensive: 0% (All defensive buildings are now categorized as military)
Because of this, AI in minor settlements does not have protective walls and because of this it is very easy to storm them.
Lycia Pintella 25 Nov, 2023 @ 4:25pm 
Hey guys. =) AI Construction Priorities Reworked should adore having more build slots to work with. I personally use it with The Great Settlement Battle Overhaul (adds a slot to minor settlements and lets them go to T4) and my T4 minor settlements compatibility submod.

The primary feature that Incata let me borrow for Prios Reworked is his modification pulling structures out of the defensive category, and putting them in military, with the associated rebalance of build distribution to 66% military, 34% support. This is to try to get them recruiting better.

About 90% of the rest of Prios Reworked is a massive list of rules for the AI to follow when building their provinces up. It is a mix of "set the priority for X buildings higher to make them more likely," and a list of rules like, "Don't build a barracks in a major settlement, they go in minor settlements," etc.
Incata  [author] 20 Nov, 2023 @ 11:36pm 
@Saikyoku My mod is simpler than Lycia's, with my mod you will not have any problems since only the priority of the garrison buildings is increased, if you also have my AI task mod the AI should also manage its cities better over time. What Lycia does with her mod is tell the AI what it has to build at all times and where it has to do it. That said, I don't know if it could cause any problems, I suppose not, but it's better to ask her that question.
Saikyoku 20 Nov, 2023 @ 7:10pm 
Hello Incata, with this mod do you advise me to use your mod or that of Lycia? If you know which of the two would take into account the fact that there are more building slots

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2870464661
Incata  [author] 24 Apr, 2023 @ 3:44am 
@The Mannis Hi, I'm glad you like them :steamhappy:. I think that they can be used together but some values will be stepped on so it depends on which mod has more priority, one or the other will be applied. You also have my AI Anti-Cheat mod to control this type of thing that is obviously fully compatible with my other mods.
The Mannis 24 Apr, 2023 @ 2:58am 
Hello again @incata, so I am a big fan of your mods, as I use most of your AI stuff. I have only one question, are your mods compatible with Organic AI Overhaul?

I am sorry in advance if other people have asked you this before, but I was trying to compare your mods with that one, in order to see if there are any conflicts...his mod is more about the reduction of anti player bias and strategic threat, as well as other minor tweaks here and there,.but I am really not sure if I should use it with yours. For your information, I use the following mods that belong to you :

AI Recruitment Unleashed
AI Army Tasks and Strategy
AI Military Construction System
AI Occupation Decision
AI Economy
Incata  [author] 6 Apr, 2023 @ 2:18pm 
@tyberious I couldn't have explained it better. My intention with the game was always this, to respect the original by improving it, my mods use the content of the game to improve it, they will not find external or invented elements in them.
tyberious 6 Apr, 2023 @ 10:13am 
update... played another campagin using most of this guys mods in the ai mod folder he has...its a huge good change of pace from vanilla play. but its not too drastic of a change its pretty well done. It they do build better army comps it was really rare or havent seen any spearmen spam. The ai actually expanded and by turn 100 there was def like 30 big players on the map with a lot of armies meaning going to war with them would be a long campagin or an mission forsure. Would strongly recommend his mods in ai folder of this moder. if your looking to shake up your campagin experience but not looking to drasically overhaul the campaign. keep up the great work!
Incata  [author] 22 Mar, 2023 @ 2:27pm 
@tyberious Thanks for sharing your experiences and impressions :lunar2019wavingpig:.
tyberious 22 Mar, 2023 @ 2:16pm 
oh ill point out usually in my experience looking back at my campaign usually one settlement in a provenience usually has a garrison building... for those interested how much more settlement battles youll deal with.
tyberious 22 Mar, 2023 @ 2:11pm 
after playing two campaigns to turn 100. I noticed this mod hit the sweet spot for settlement to land battle ratio. a lot more land than settlement battles but settlement battles did happen unlike in vanilla. I had the opportunity to fight 12 settlement battles (in 100 turns) but i auto resovled most. if your looking to have a settlement battle once in a while i can recommend this mod.
Incata  [author] 7 Mar, 2023 @ 12:10am 
@Bo55_Ku it's possible
Bo55_Ku 6 Mar, 2023 @ 5:23pm 
I don't have enable AI economy mod, probaly is the overhaul mod
Incata  [author] 6 Mar, 2023 @ 3:05am 
@Bo55_Ku This should be done by AI Economy, not this mod
Bo55_Ku 6 Mar, 2023 @ 1:00am 
This mod somehow make ai build fast till teir 5
Incata  [author] 5 Mar, 2023 @ 7:55am 
@Konstantin_Shio Yes, it was a bit confusing, I would erase these comments later so as not to error, thanks to you
Incata  [author] 5 Mar, 2023 @ 6:45am 
@Konstantin_Shio Yes, I have modified and updated the mod AI Economy and the vassal began to recruit, I have even told you in the patch notes.
Incata  [author] 5 Mar, 2023 @ 5:13am 
@Konstantin_Shio Well, you were right, although in part, the problem was not in the tasks and the AI Army Tasks and Strategy, it was in the AI Economy, it seems that establishing unlimited funds for recruitment was what caused the error, I have established this to A very high value and recruit normally, thanks to your comments, I have been able to fix it. :steamhappy::steamthumbsup:
Konstantin_Shio 5 Mar, 2023 @ 3:02am 
I disabled your mod and the problem went away. Previously, there was the situation you described, but the developers canceled the revival of the Norsk factions if they had a confederation earlier. In addition, there was a faction of Chaos Demons in the situation I described.
Incata  [author] 23 Feb, 2023 @ 12:41am 
@Griffox :steamhappy:
Griffox 22 Feb, 2023 @ 5:52pm 
Thank you very much for the update, it's working perfectly in multiplayer
Incata  [author] 22 Feb, 2023 @ 4:22pm 
@Griffox I hope you don't have problems now :lunar2019wavingpig:
Griffox 22 Feb, 2023 @ 3:01am 
Without the mod updated in the multiplayer the game is closing, when not giving version problem.
Incata  [author] 5 Feb, 2023 @ 11:37am 
@Bo55_Ku :steamhappy: @FullAutoAttack I'm glad to have you here again, anything you tell me
Bo55_Ku 5 Feb, 2023 @ 12:50am 
Alright thank you bros, all go check the mod manager
FullAutoAttack 4 Feb, 2023 @ 2:30pm 
Yeah, I used some of your tww2 mods too.
Incata  [author] 4 Feb, 2023 @ 1:25pm 
@FullAutoAttack Thank you for your comment, it's very nice to see you helping your, your name sounds familiar to me from TWW2, is it possible?
Incata  [author] 4 Feb, 2023 @ 11:01am 
@Bo55_Ku If you use mod manager my mod would have to be above in the list, if you use the one that comes with the game by default it has to be below if I remember correctly
Bo55_Ku 4 Feb, 2023 @ 9:45am 
Load mod with higher priority? How to do that
Incata  [author] 4 Feb, 2023 @ 4:23am 
@FullAutoAttack yes, the loading order does not matter in this case
FullAutoAttack 4 Feb, 2023 @ 3:41am 
And for SFO...?
Incata  [author] 3 Feb, 2023 @ 5:54pm 
@Bo55_Ku Surprisingly yes, but you have to load my mod with higher priority if you want more settlements with defenses :steamthumbsup:
Bo55_Ku 3 Feb, 2023 @ 5:30pm 
Does this support radious overhaul?
Incata  [author] 3 Feb, 2023 @ 10:51am 
@Vollhov I would rather say that these mods are very similar to mine and mine are very similar to the ones Minos created for Total War Warhamer 1 and 2. I am porting my mods from TWW2 to TWW3 and modifying what I think improves the game. You should ask him why he created a series similar to mine, not ask me. They will have their differences (I hope) I have not reviewed their mods to verify it, at first glance by the descriptions in this case for example it does not modify the priority of defensive buildings but I could not be sure, Here I leave all the mods that I have created for total war warhamer 2 and 3 https://gtm.steamproxy.vip/id/incata630/myworkshopfiles/?p=1
Incata  [author] 3 Feb, 2023 @ 10:16am 
@Vollhov It does not affect Landmarks, these are in a different category (basic if I remember correctly), on the other hand I have not given a maximum priority to defensive buildings the AI follows with more priority in many of its buildings than in defensive buildings (for that will not build "defenses" everywhere) finally the AI has a priority of 400 2500 in its most essential buildings, and I have only raised defenses from 50-250 to 300-300. I didn't find any problems in either TWW2 or TWW3, anyway, if it finds a building that the AI doesn't build, I can always give it more priority to do it, I already did it in 2 but in 3 it seems that ca has already raised the priorities so don't touch that part. The TWW2 version has almost 1000 downloads and no one commented on a problem with this mod of this type.
Incata  [author] 3 Feb, 2023 @ 8:15am 
@Ziyi "All the defensive buildings have become military buildings which allows me to better reorganize the layout" Military: 66%
Ziyi 3 Feb, 2023 @ 6:32am 
I did not understand your description :

"This mod modifies the AI construction system to build more defensive buildings
The proportion of buildings has been distributed in:
Defensive: 0%"