tModLoader

tModLoader

Sorcery Overhaul
141 Comments
Nep 10 Oct @ 8:20am 
@Barzen goated ill make sure to give info about any issues i stumble uppon.
Barzen 9 Oct @ 11:27am 
@Nep: it should be compatible with Calamity (didn't get any reports by now). There are some global changes but you can deactivate them in the config ("Server Config").
Please inform me if you encounter any incompatibilities :-)
Nep 9 Oct @ 7:21am 
Is this mod compatible with some of the big mods like calamity? Would be alot of work but if its the case this might be the best mod.
Barzen 7 Sep @ 1:14am 
@Pancakes: glad you like the mod!
I just tested it on 2 computers: the scrolls and the Pocket Fireball are correctly being consumed on use....maybe you're using another mod that makes consumables infinite (I think Quality of Terraria can do that, for instance)?
And for the "and use no mana": that's correct, this one is intended.
But thanks a lot for reporting, it's always good to report what seems odd :-)
Pancakes 6 Sep @ 10:43am 
great mod, seriously enhances prehard mode mage progression. thought i encountered a bug. all the consumable items i.e. the scrolls and pocket fireballs... arent actually consumable, they are infinite use, and use no mana.
Barzen 26 Aug @ 10:12am 
I don't think that's gonna happen anytime soon...Riptide is very occupied with RL and developing his own game.
Riyango 26 Aug @ 9:45am 
Would love overhaul for other classes . Especially summoner .
CharmyTJ 26 Aug @ 7:48am 
summoner overhaul when
Barzen 22 Aug @ 10:02am 
@Mehbah: as you can read in the changelog, I actually still have to revise all the weapons and projectiles 🙈. But, as always, thanks for reporting, I'll leave some TODOs and work them out one by one. Please find and report more issues 😊
Mehbah 22 Aug @ 8:27am 
The reaper, the sorcerer's tome and the wizard's tome also home in on critters. You'll probably want to look over all homing weapons to be sure.
Barzen 20 Aug @ 1:26pm 
@Mehbah: thanks for reporting, I'll work it out 👍
Mehbah 19 Aug @ 10:42am 
The celestial sky and supernova's projectiles will home in on critters, even if you have the guide to critter companionship. The stardust slicer's projeciles don't. This makes the two upgraded versions quite a bit more inconvenient to use in areas with many critters.
Sh1ft3R 18 Aug @ 1:10pm 
@Barzen No worries, I hope everything goes well for all of you :)
Barzen 18 Aug @ 1:00pm 
@Sh1ft3R: no one publicly available, I'm sorry.
@poly2k: please read the update changelog and / or recent comments before asking.

Please be patient and remember that this is a mod made by people during their freetime. I made a stupid last minute mistake during the update and Riptide will upload the fix as soon as he finds time.
poly2k 17 Aug @ 8:16pm 
I see the mod again in the browser and installed it again. But my existing items are still unusable. Is that intended ? (Strange icon, correct description, non-functional)
Sh1ft3R 17 Aug @ 8:03pm 
Is there a github repository or something I can watch? I dont know if other issues like this are gonna happen but itd be easier to pull changes as they happen just in case
Barzen 17 Aug @ 7:07am 
Found the issue with the unfunctional weapons. Waiting for Riptide to upload the update.
Mehbah 17 Aug @ 1:14am 
The amethyst trident, for example, is broken for me as well. The new prefixes were broken by the recent update, too. A flamelash that previously had a divine prefix now says "Prefix from unloaded mod: WizardMod/Divine". I don't know if it changed with the update or if it's the cause of the errors, but as the previous error shows, the mod is now called "WizardMod" in some places. Trying to search magic storage for "sorcery" gives nothing, but "wizard" shows items from Sorcery Overhaul. In other places it's still referred to as Sorcery Overhaul.
Sh1ft3R 16 Aug @ 4:51pm 
@Barzen after switching to this version, all of the scrolls are broken along with the new gem staffs. i progressed further and could test other weapons like the moulderer which do still work, so some weapons are functional. many of the early game tomes are also broken too (like the zap)
Evil Fμcking Wizard 16 Aug @ 2:33pm 
Any update on the state of the mod?
MisterDogesS † 16 Aug @ 1:49pm 
Sorcery Mod not work. none of the weapons at all work
Titan-Nate 16 Aug @ 11:28am 
There seems to be some issues as the items will not load.
DeviousJam 16 Aug @ 9:20am 
The Gemspark and the other gem staff upgrades do nothing on use, if an example is needed for what does not work.
Barzen 16 Aug @ 12:09am 
"none of the weapons at all work"? 😲
Can you please give me an example, so I can check?
Sh1ft3R 15 Aug @ 3:57pm 
No worries about the items, tmod kept the internal names so i could replace most of them.. my bigger issue is none of the weapons at all work
Barzen 15 Aug @ 2:33pm 
@Sh1ft3R: For some days there was a second upload of this mod, because I messed up with the mods internal name. That version was prone for deletion until (as written in it's comments) until this main version, here, got updated. Maybe that explains why you lost all your items, I'm sorry to hear that.
Sh1ft3R 15 Aug @ 2:15pm 
Mod randomly uninstalled itself from my game, reinstalling on steam gave one with a different mod id (breaking all the items) and a bunch of other broken things... what????
Barzen 28 Jul @ 11:10am 
@yazwva: this week finally my wife comes back and I'll have some more freetime again. I lastly cannot guarantee it but I will try to do it in the next 2 weeks.
yazwva 26 Jul @ 8:03pm 
I would like to add this mod to my build for passing, can you tell me when the update with fixes will be released?
Barzen 20 Jul @ 11:54am 
I'll see what I can do to release a "half way through" update.
Andromeda 20 Jul @ 6:45am 
PLEASE let us disable the mana flower change in configs
it feels awful
Angel_Enriq 2 May @ 10:42am 
update please
Minecraft Spleef God 30 Apr @ 5:35am 
Not sure if you are aware, The Wizard's Tome is not creating healing projectiles like the precursor tomes do.

Also, I love the support aspect of the mod but it can be tricky to find times to heal teammates since the healing spells have to collide with something, I hope you will expand the healing stuff!
Angel_Enriq 17 Apr @ 6:33pm 
el mod tiene algunos pequeños bugs, como que la habilidad de accesorios de "tomar pociones de mana cuando falte mana"
Barzen 2 Apr @ 10:01am 
I'm sorry to have to say "yes" :-(
I'm working on an update.
GentilDonna 2 Apr @ 8:22am 
Is the Mana flower still brokend same with the cloak? for the auto mana potion
Barzen 30 Mar @ 11:44am 
Weeeeell, to be honest, that thanks goes directly to the tModLoader dev team (in tModLoader 1.4.4 every research count gets set to 1 by default, even if nothing gets stated in the items code). Giving the items vanilla like research counts is on the ToDo list 😅
Andromeda 29 Mar @ 3:53pm 
Can research items now, thank you :D
Barzen 23 Mar @ 1:46pm 
Hmmm, ok. Y me puedes porfis decir exactamente como se llama el arma en el juego? Es el item de lo cual puse el link en el último commentario?
Angel_Enriq 20 Mar @ 12:08pm 
pues cuando desactive el mod, dejo de ocurrir el error, me refería a que, por ejemplo, disparo la bola de fuego, pero luego dispara otra, y otra, y así, y cuando quiero que la bola de fuego pase, por ejemplo, atrás de una pared, se dispara sola, y solo ocurre cuando tengo el mod activado, por algun motivo, aunque ayude mucho en batallas contra jefes, es muy perjudicial en exploración el bug
Barzen 17 Mar @ 11:37am 
@Angel_Enriq: Estoy un poco confundido.... hablas de este item? https://terraria.wiki.gg/wiki/Flower_of_Fire
Es que no entiendo porque dices "sigue cargando el arma".. el FlowerOfFire del juego original no se carga, sencillamente lanza una bolita de fuego y nada más.
Además el mod no toca el FlowerOfFire del juego original.... porfis revisa bién, como se llama el item y si el problema persiste cuando este mod está desactivado.
Angel_Enriq 16 Mar @ 8:12pm 
hay un problema, he estado jugando con este mod, y cuando uso la flor de fuego, el auto clic sigue y sigue, sigue cargando el arma, pero cuando quiero que valla el proyectil detrás de una pared, se dispara solo y no deja de disparar en auto, es un bug o es parte del mod?
Barzen 8 Mar @ 12:04pm 
@cold: thanks for reporting, I'll leave a mark and work it out 👍
cold 8 Mar @ 11:56am 
Staff of Sparking is a little broken, one projectile will only fire to the right.
Mojave Myth 24 Feb @ 5:36pm 
@Barzen Thank you, I've been wanting to use this mod for a while but the inability to auto use mana potions greatly hindered my modded mage play through.
Barzen 24 Feb @ 3:46pm 
@Mojave Myth: I assume Callen wanted to build a new game mechanic but got stuck in the process and now disabling the Mana Flower's ability is unintentional. I'll see what I can do.
PoprostuMAX 23 Feb @ 2:26pm 
Is this compatible with mod of redemption damage types?
Mojave Myth 20 Feb @ 8:01am 
So is the Mana Cloak and the Mana Flower's ability to auto use mana potions intentionally disabled or is that a bug?
Riptide  [author] 19 Feb @ 6:56pm 
@Sumenora I am playing through the game w/ a character and I am fixing every bug I find. I just updated with a lot of fixes!
Sumenora 16 Feb @ 2:58pm 
i noticed the apprentice is not spawning in the world...do anyone know what the condition for having them move in?