tModLoader

tModLoader

Sorcery Overhaul
Showing 1-9 of 9 entries
Update: 17 Aug @ 3:38pm

1.0.39 - halfway through update!
--> revised and fixed every piece of code, except most weapons and their projectiles! Still needs quite some testing.
- created some configuration, so parts of the mod can be adjusted
- quite some items will break during the update, due to internal renaming

- corrected some sounds (Scrolls, Enchanted Dagger), the new sounds fit better
Spells:
- renamed all "spells" to "spell jars" and renamed their tiers in analogy to vanilla potion tiers (f.ex. Lesser Healing Spell Jar, Healing Spell Jar, Greater Healing Spell Jar)
- created two global cooldowns, one for all healing spell jars and one for all mana spell jars: if the "SpellDebuff" time passes without throwing a new healing / mana jar, the respective counter resets (old mechanic was: "every third thrown jar, the SpellDebuff triggers, period!" So one could wait hours without throwing and the Debuff still triggered on the third spell jar)
- added new recipes to the health / mana spell jars, to be able to upgrade lower tiers to higher ones
- fixed spell jars to actually last as long as their tooltip states
- spell jar heal / mana restore effects no longer stack with each other. The highest tier gets applied (f.ex. a Lesser Healing Spell Jar cloud and a Greater Healing Spell Jar cloud are at the same spot -> only the healing effect of the Greater Healing Spell Jar gets applied)
- changed the shape of the visible cloud into an ellipse and removed the swirl effect (i.e. "the cloud shifting in circles"). The total covered area is still more or less the same.

- worked on all accessories and fixed their mechanics (highlight: the mana flower is no longer broken)
- worked on AetherAmulet, ArcaneShield, CelestialHoop:
-> AetherAmulet invincibility now doesn't stack anymore with the CrossNecklace effect and adds 0.5s to total invice time
-> the 3 scythes of ArcaneShield now fly outfollowing circular sections: 0°..120°, 120°..240° and 240°..360°
-> the ArcaneShield projectiles now orbit around the center of the player

- added bestiary entries to all NPCs
- fixed the Zombie Sorcerer not moving and having no casting animation (now behaves like a goblin sorcerer)
- fleshed out the projectile shooting of the Spell Slime (now has random magic outbursts and shoots at the nearest player at a random moment)

- fixed the Living Wood Orb (Living Wood armor set bonus) shooting too fast, made it ignore Target Dummies and made the orb itself not deal contact damage

- made the Wizard's Crystal work as intended
- made items that have an animation in the inventory, also have that animation when laying in the world

- made the Death Eater's Wand FX be centered on the player, not hovering around when changing the moving direction

Update: 14 Aug @ 4:15pm

1.0.39 - halfway through update!
--> revised and fixed every piece of code, except most weapons and their projectiles! Still needs quite some testing.
- created some configuration, so parts of the mod can be adjusted
- quite some items will break during the update, due to internal renaming

- corrected some sounds (Scrolls, Enchanted Dagger), the new sounds fit better
Spells:
- renamed all "spells" to "spell jars" and renamed their tiers in analogy to vanilla potion tiers (f.ex. Lesser Healing Spell Jar, Healing Spell Jar, Greater Healing Spell Jar)
- created two global cooldowns, one for all healing spell jars and one for all mana spell jars: if the "SpellDebuff" time passes without throwing a new healing / mana jar, the respective counter resets (old mechanic was: "every third thrown jar, the SpellDebuff triggers, period!" So one could wait hours without throwing and the Debuff still triggered on the third spell jar)
- added new recipes to the health / mana spell jars, to be able to upgrade lower tiers to higher ones
- fixed spell jars to actually last as long as their tooltip states
- spell jar heal / mana restore effects no longer stack with each other. The highest tier gets applied (f.ex. a Lesser Healing Spell Jar cloud and a Greater Healing Spell Jar cloud are at the same spot -> only the healing effect of the Greater Healing Spell Jar gets applied)
- changed the shape of the visible cloud into an ellipse and removed the swirl effect (i.e. "the cloud shifting in circles"). The total covered area is still more or less the same.

- worked on all accessories and fixed their mechanics (highlight: the mana flower is no longer broken)
- worked on AetherAmulet, ArcaneShield, CelestialHoop:
-> AetherAmulet invincibility now doesn't stack anymore with the CrossNecklace effect and adds 0.5s to total invice time
-> the 3 scythes of ArcaneShield now fly outfollowing circular sections: 0°..120°, 120°..240° and 240°..360°
-> the ArcaneShield projectiles now orbit around the center of the player

- added bestiary entries to all NPCs
- fixed the Zombie Sorcerer not moving and having no casting animation (now behaves like a goblin sorcerer)
- fleshed out the projectile shooting of the Spell Slime (now has random magic outbursts and shoots at the nearest player at a random moment)

- fixed the Living Wood Orb (Living Wood armor set bonus) shooting too fast, made it ignore Target Dummies and made the orb itself not deal contact damage

- made the Wizard's Crystal work as intended
- made items that have an animation in the inventory, also have that animation when laying in the world

- made the Death Eater's Wand FX be centered on the player, not hovering around when changing the moving direction

Update: 22 Feb @ 12:40am

Version 1.0.38 has been published to Stable tModLoader v2024.12, learn more at the homepage[discord.gg]

Update: 19 Feb @ 6:55pm

Version 1.0.37 has been published to Stable tModLoader v2024.12, learn more at the homepage[discord.gg]

Update: 14 Feb @ 8:00pm

Version 1.0.36 has been published to Stable tModLoader v2024.12, learn more at the homepage[discord.gg]

Update: 29 Jan, 2023 @ 6:01pm

Version 1.0.35 has been published to Stable learn more @ https://discord.gg/XbzKuFg

Update: 28 Jan, 2023 @ 11:42pm

Version 1.0.34 has been published to Stable learn more @ https://discord.gg/XbzKuFg

Update: 28 Jan, 2023 @ 11:38pm

Version 1.0.33 has been published to Stable learn more @ https://discord.gg/XbzKuFg

Update: 28 Jan, 2023 @ 11:36pm

Version 1.0.32 has been published to Stable learn more @ https://discord.gg/XbzKuFg