Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Plasma Weaponry
68 Comments
XDERP7  [author] 26 Sep @ 10:35pm 
nice
RustyDios 26 Sep @ 6:31pm 
Would just like to note the MELTDOWN update of my redux mod is now live on the workshop.
Again I extend my thanks to this original for its inspiration of my take.

I would also like to note that this mod and my mod can now co-exist without crashing too ;)
XDERP7  [author] 20 Sep @ 11:08am 
sorry for the wait, it's fixed
mgunh1 18 Sep @ 1:35am 
I'm getting a start up crash on 30.1b where the game complains about truncation of vector shaders. The problem seems to be the plasma missiles.
XDERP7  [author] 30 Aug @ 1:34am 
i did something for the missiles. works VERY well.
XDERP7  [author] 29 Aug @ 11:22pm 
ok, now it works, at the exception of missiles. i can only create self-extinguishing flames with explosions so far
RustyDios 29 Aug @ 11:04pm 
To be fair, after having done a lot of updates for Meltdown thus far.. this mod could (much like my redux) be left behind and put to rest.

Although the new Meltdown weapons don't do direct fire damage either, its more like they apply heat as a status which in turn becomes fires if not handled. So the direct-to-fire style these weapons have is still pretty unique.

At the very least, I would make it no longer crash (which involves removing all the fire-setting-effects) ... updating it further for Meltdown is going to be an interesting project for sure
XDERP7  [author] 29 Aug @ 9:38pm 
i'll try to fix it, but honestly, i've been thinking of maybe letting this mod die now that the meltdown update revamp fire and added incendiary weapons
uncommoncut2 29 Aug @ 2:40pm 
Is anyone else still having a problem using this mode after the major update? I still crash.
XDERP7  [author] 20 Jul @ 10:15am 
thanks rusty for helping this guy out XD
RustyDios 20 Jul @ 7:14am 
You can't run both mods (this and the redux) at the same time
󠁳 20 Jul @ 6:59am 
if you change the type of rocket to plasma: error: System.ArgumentException: An item with the same key has already been added. Key: Consumer
RustyDios 18 Apr @ 10:42pm 
Hi!! I don't know if you are still working on this mod or not?

I've made a complete sprite overhaul and 'balance' pass of the mod.

If you're interested in a collaboration, please let me know. I'm on the cosmoteer discord - possibly the easiest method of contact.
XDERP7  [author] 30 Jan @ 9:17am 
Baka yellow is right.
Sending the update.
Pirate of AE 30 Jan @ 4:24am 
Atempting to play without the mod enabled on my save, results in a crash. hoping for a quick update
Pirate of AE 30 Jan @ 4:15am 
I will add my mod list as crashing with your mod enabled.
XDERP7  [author] 29 Jan @ 9:33am 
i see. thx for the info
Baka yellow 28 Jan @ 6:08pm 
Latest update crashes the mod. Need to change CommonReloadTimerMed to CommonReloadTimerEMP i think. Should fix it.
Lemniscate 19 Jul, 2024 @ 1:00pm 
Thank you for your amazing work, may our mod programming saints be praised
XDERP7  [author] 19 Jul, 2024 @ 11:02am 
fixed. sorry for being late on a simple fix.
Lemniscate 18 Jul, 2024 @ 11:34am 
Good day, thank you for your mod. Id like to inform That I too have trouble with it. Thank you for your greatwork :D
XDERP7  [author] 12 Jul, 2024 @ 11:17pm 
thanks for telling me, i'll look into it.
uncommoncut2 12 Jul, 2024 @ 7:11pm 
Since the last update in June I have not been able to use the plasma weapons mod. Is a update in the works?
cllmsteele 23 May, 2024 @ 2:25pm 
hello just wondering if it would be possible to see some kind of static artillery weapon with about 30' angle of movement to make it feel similar to a starwars scene where they saw the cannons behind the forcefield and could move about 25' to target a ship, it kind of inspired me however im not a spriter so i came here to ask if its possible to be completed if not thats fine, (would also be intresting to learn how to make my own modded weapons as i do not know how to let alone find any videos on how to do it) also other weapon mods that ive seen that have whati want seem to have the weapons like way too big for what i intend to make
XDERP7  [author] 3 Apr, 2024 @ 7:43am 
it is fixed. though it makes it uncompatible with previous game versions.
XDERP7  [author] 3 Apr, 2024 @ 7:34am 
you are correct, the dev reordered the gui so the option was on the wrong gui, so unusable. fixing it right now.
LuMoon 3 Apr, 2024 @ 3:56am 
plasma missile does not show up as ammo for the missile launcher.
XDERP7  [author] 23 Mar, 2024 @ 2:14am 
the vanilla missile launcher
dx155 23 Mar, 2024 @ 1:23am 
the missiels are then fired from where
XDERP7  [author] 22 Mar, 2024 @ 1:58pm 
the turrets uses energy, the missile has it's own missile ressource (recolored emp)
dx155 22 Mar, 2024 @ 8:43am 
Do they need ammunition now or not, or where are the missels fired
XDERP7  [author] 18 Jan, 2024 @ 10:35pm 
don't know, i hardly play nowadays.
so if it's broken, please tell me, i'll try to fix it as quick as possible.
FiauraTheTankGirl 18 Jan, 2024 @ 9:48pm 
This one working?
XDERP7  [author] 25 Aug, 2023 @ 6:09am 
done
XDERP7  [author] 25 Aug, 2023 @ 5:47am 
i'll try to fix it
XDERP7  [author] 25 Aug, 2023 @ 5:47am 
and it's irritating that they don't move when i tried to link them to the gun :/
XDERP7  [author] 25 Aug, 2023 @ 5:43am 
about the batteries, well fuck, and yeah, the icons are lazy.
i'm not great at graphical stuff.
Enderluck 24 Aug, 2023 @ 8:36am 
Hi, I just realized that the battery sprites don't move with the Heavy Plasma Cannon when the cannon itself rotates. Also, the blueprint and the icon are different from the actual weapon.
XDERP7  [author] 7 Jul, 2023 @ 7:28am 
no more crashes
XDERP7  [author] 6 Jul, 2023 @ 5:55pm 
yeah, but i don't know what it changed modding wise. but crash logs will tell me what to do
Baka yellow 6 Jul, 2023 @ 5:44pm 
@XDERP7 you do know what the new update did right? It's most likely related to that.
XDERP7  [author] 6 Jul, 2023 @ 2:02pm 
i'll make my game crash tomorrow to see what are the exact issues, it is late right now
XDERP7  [author] 6 Jul, 2023 @ 1:45pm 
oh... hum... ok, looks like i need to look into that then
shephjr15 6 Jul, 2023 @ 8:04am 
Not entirely sure if you're aware, but currently, trying to build any of the plasma weapons causes a crash when using crew construction.
being that you updated today, I had hoped the mod would be compatible with crew construction, but this doesn't seem to be the case.

during the last update, several assets in the base game were renamed, and thus fail to call in the current version.
XDERP7  [author] 6 Jul, 2023 @ 5:01am 
Hopefully, this update fixes it.
XDERP7  [author] 6 Jul, 2023 @ 4:40am 
correction, it is mode=4 on my side XD. regardless, it may break some ships. oh well
XDERP7  [author] 6 Jul, 2023 @ 4:23am 
ok, so basically, intead of the mode=5, i switch it to 69, correct ?
Fariel 5 Jul, 2023 @ 3:32pm 
This message broken in to several due to steam comment character limits.
(2/2)
And where you toggle your plasma missile components, use that mode value instead of the index of the choice. e.g.
PlasmaToggle
{
Type = ModeToggle
Mode = MissileType
OnMode = 69
}
and
BlueprintsPlasma
{
Type = BlueprintSprite
File = "blueprints_emp.png"
Size = [2, 5]
Offset = [0, -.5]

ShowOnlyInToggleMode
{
ToggleID = missile_type
Mode = 69
}
}

Sorry for any formatting issues that steam has with code in comments, but that should be all you need to do to fix things!
Fariel 5 Jul, 2023 @ 3:32pm 
This message broken in to several due to steam comment character limits.
(1/2)
Hi. Dev of Sunflower Corporation here. There is an incompatibility between our mods since they both modify the missile launcher. I've located a fix and applied it on my end, but you'll need to make a change to get plasma missiles working in concert with my mod and for future compatibility with other mods. The fix is simple. Where you define the missile choice, add a Mode, e.g.
// Plasma.
{
ChoiceID = "missile_type_plasma"
ButtonToolTipKey = "PartToggles/MissileType_Plasma"
Mode = 69
ButtonSprite
{
Texture
{
File = "missile_type_plasma.png"
MipLevels = 2
SampleMode = Linear
}
}
}
XDERP7  [author] 28 May, 2023 @ 9:36am 
as for removing it from you save, that's a problematic issue that i don't know to fix