Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Plasma Weaponry
   
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Tags: Mods
File Size
Posted
Updated
8.485 MB
28 Jan, 2023 @ 4:58am
20 Sep @ 11:07am
17 Change Notes ( view )

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Plasma Weaponry

Description
Plasma weaponry are incendiary energy weapons that get unlocked after the disruptor in the tech tree.

This mod adds plasma weaponry, those includes:

"Plasma Blaster", which is a small plasma weapon with decent penetration.
"Heavy Plasma Blaster", which is a bigger plasma weapon that can penetrate a small shield.
"Plasma Missiles", which is a missiles that deals moderate damage and light a large area on fire.

This mod doesn't add any ships.
If possible i would like some Cabal and Imperium ships using those weapons.

Any help from a spriter is welcomed.

On that note, check out RustyDios' version with proper sprites and a different balance https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3466493472
68 Comments
XDERP7  [author] 26 Sep @ 10:35pm 
nice
RustyDios 26 Sep @ 6:31pm 
Would just like to note the MELTDOWN update of my redux mod is now live on the workshop.
Again I extend my thanks to this original for its inspiration of my take.

I would also like to note that this mod and my mod can now co-exist without crashing too ;)
XDERP7  [author] 20 Sep @ 11:08am 
sorry for the wait, it's fixed
mgunh1 18 Sep @ 1:35am 
I'm getting a start up crash on 30.1b where the game complains about truncation of vector shaders. The problem seems to be the plasma missiles.
XDERP7  [author] 30 Aug @ 1:34am 
i did something for the missiles. works VERY well.
XDERP7  [author] 29 Aug @ 11:22pm 
ok, now it works, at the exception of missiles. i can only create self-extinguishing flames with explosions so far
RustyDios 29 Aug @ 11:04pm 
To be fair, after having done a lot of updates for Meltdown thus far.. this mod could (much like my redux) be left behind and put to rest.

Although the new Meltdown weapons don't do direct fire damage either, its more like they apply heat as a status which in turn becomes fires if not handled. So the direct-to-fire style these weapons have is still pretty unique.

At the very least, I would make it no longer crash (which involves removing all the fire-setting-effects) ... updating it further for Meltdown is going to be an interesting project for sure
XDERP7  [author] 29 Aug @ 9:38pm 
i'll try to fix it, but honestly, i've been thinking of maybe letting this mod die now that the meltdown update revamp fire and added incendiary weapons
uncommoncut2 29 Aug @ 2:40pm 
Is anyone else still having a problem using this mode after the major update? I still crash.
XDERP7  [author] 20 Jul @ 10:15am 
thanks rusty for helping this guy out XD