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回報翻譯問題
Again I extend my thanks to this original for its inspiration of my take.
I would also like to note that this mod and my mod can now co-exist without crashing too ;)
Although the new Meltdown weapons don't do direct fire damage either, its more like they apply heat as a status which in turn becomes fires if not handled. So the direct-to-fire style these weapons have is still pretty unique.
At the very least, I would make it no longer crash (which involves removing all the fire-setting-effects) ... updating it further for Meltdown is going to be an interesting project for sure
I've made a complete sprite overhaul and 'balance' pass of the mod.
If you're interested in a collaboration, please let me know. I'm on the cosmoteer discord - possibly the easiest method of contact.
Sending the update.
so if it's broken, please tell me, i'll try to fix it as quick as possible.
i'm not great at graphical stuff.
being that you updated today, I had hoped the mod would be compatible with crew construction, but this doesn't seem to be the case.
during the last update, several assets in the base game were renamed, and thus fail to call in the current version.
(2/2)
And where you toggle your plasma missile components, use that mode value instead of the index of the choice. e.g.
PlasmaToggle
{
Type = ModeToggle
Mode = MissileType
OnMode = 69
}
and
BlueprintsPlasma
{
Type = BlueprintSprite
File = "blueprints_emp.png"
Size = [2, 5]
Offset = [0, -.5]
ShowOnlyInToggleMode
{
ToggleID = missile_type
Mode = 69
}
}
Sorry for any formatting issues that steam has with code in comments, but that should be all you need to do to fix things!
(1/2)
Hi. Dev of Sunflower Corporation here. There is an incompatibility between our mods since they both modify the missile launcher. I've located a fix and applied it on my end, but you'll need to make a change to get plasma missiles working in concert with my mod and for future compatibility with other mods. The fix is simple. Where you define the missile choice, add a Mode, e.g.
// Plasma.
{
ChoiceID = "missile_type_plasma"
ButtonToolTipKey = "PartToggles/MissileType_Plasma"
Mode = 69
ButtonSprite
{
Texture
{
File = "missile_type_plasma.png"
MipLevels = 2
SampleMode = Linear
}
}
}