Barotrauma

Barotrauma

EC Negative Infinity Mk2
35 Comments
чикатило 25 Aug @ 7:14am 
чо за мега гений строил эту махину?
Kasgigz 29 Jan @ 9:11am 
Just a side note, i've also noticed that the game is now running very smoothly with this sub. I have I5-11600k, RTX3080 and 32GB of 3200MHz ram and I have a very strong 60 fps even with 30 bots (so well over the crew limit of 16). Combat is smooth as well.
Kasgigz 29 Jan @ 9:07am 
@James648 thank you so much for the quick update. I did modify the sub myself in the editor by making all turrets automatic, didn't have any issue with the railguns though but this might need more testing. I also replaced the shuttle with the Pelican MK2 mod one because, well, it fits Halo x).

Bots are performing surprisingly well on this sub so it became my favourite. Some more suggestions :

- Raising the engine force output. The maximum speed you can reach with all upgrades is something like 13,5km/h and it takes a long time to reach it even.
- Add an ice breaker feature to the front of the sub. I believe it's a vanilla feature even though i've only seen it on the Spirit Of Fire mk1 mod, but such a massive sub should be able to blast through ice spires.
- I think there was an update on lighting and some of it seems to be off. There are places in the sub (mainly the top floor of the main staircase) that are in the dark. This might also be caused by another mod, not sure.
valveworshipper 29 Jan @ 1:39am 
now add a map
valveworshipper 29 Jan @ 1:39am 
holy shit
James648  [author] 28 Jan @ 11:53pm 
Added the EC Negative infinity Mk2-AG to the mod package. It features Autonomous Chaingun turrets. Was going to do all turrets as autonomous but realized railguns would probably cause issues by blasting holes in the hull.
James648  [author] 28 Jan @ 10:54pm 
@Kasgigz, I'll see what I can do. Auto turrets weren't a thing when I originally made it otherwise I would have probably made 2 versions anyway.
Kasgigz 27 Jan @ 7:40pm 
Would it be possible to make a version with automatic turrets please ? I only play with AI and I feel like I don't get the full potential of the sub because I can only man 5 turrets
valveworshipper 15 Nov, 2023 @ 12:32pm 
THIS THING DWARFS A FUCKING ENDWORM
Kasgigz 7 Oct, 2023 @ 9:53am 
Just look at this bad boy
ŁYNX 15 Sep, 2023 @ 9:33am 
You're fantastic, thank you! ^-^
James648  [author] 11 Aug, 2023 @ 10:15pm 
I figured out what I did should work in a bit. Specifics will be in the Change Notes.
James648  [author] 11 Aug, 2023 @ 9:54pm 
I'll look into it. It should undock via shuttles controls but if an update borked some wiring I'll see if I can fix it.
ŁYNX 2 Aug, 2023 @ 4:20pm 
Hiya, saw a previous report regarding the shuttle not having an undock button, and I'm finding the same issue here despite having the most up-to-date version. I've seen multiple older subs gaining random wiring issues due to one of the newest updates, so maybe that's happened here as well. Thanks!
James648  [author] 12 Feb, 2023 @ 10:57am 
I could probably place a few more decorations so long as they don't have lights. I'm basically at the hard limit for lights.
𝓦𝓲𝔃𝔃 12 Feb, 2023 @ 5:59am 
Do you think placing some more decorations would hit performance heavily?
James648  [author] 12 Feb, 2023 @ 1:36am 
Added AI manning guns explanation to description. Thanks for pointing that issue out.

I won't have individual scopes for each gun of the 19 guns because that'd take up way too much space and be a lot of running back and forth to switch from one gun to another depending on enemy position. It'd also look kinda ugly to have a room with back to back to back periscopes.
James648  [author] 12 Feb, 2023 @ 12:50am 
With AI manning the guns issue, you need to have the gun selected at the gunner station before you order them to man it. Press the corresponding button for the gun then give them the order to man that specific gun. Also the double guns are a bit odd in that you need to order them to man the correct one otherwise they'll go to the wrong scope. So order them to man one, if the AI goes to the wrong scope, cancel the order and then order them to the other one in the pair.
James648  [author] 12 Feb, 2023 @ 12:45am 
Also added chairs like you suggested. The last time I tried to have chairs for nav console was ages ago on a version where your character wouldn't be able to interact with it. Didn't bother testing if that was changed otherwise I'd have added them before now.
𝓦𝓲𝔃𝔃 11 Feb, 2023 @ 7:52am 
Alright so my main issue now is, bots are not able to use the guns and they don't know where to go to mann them (maybe making individual periscopes will fix this, there's plenty of room in the gunnery but i know this would mean a lot of work probably). And the second is more of a suggestion, add an chair to the command console so i don't get yeeted everytime sometime hits the sub.
lelkr 2 Feb, 2023 @ 5:29pm 
the beast
𝓦𝓲𝔃𝔃 1 Feb, 2023 @ 3:14pm 
This sub looks amazing! Gonna wait a few more updates so i can do all my moving of stuff (Which usually takes like 3 hours of moveing stuff around and porting all my bots crew to another save)
James648  [author] 29 Jan, 2023 @ 7:13pm 
Cutting out the argument. Since none of it was relevant to the original criticism and response. Just actually try a sub and don't base everything on the picture. Especially when you're making a claim on fact base stuff like how many guns it has.
James648  [author] 29 Jan, 2023 @ 2:37pm 
Not to be rude but did you use it? I feel like you looked at the picture and didn't actually use it. Only 5 people can use turrets at a time and they cycle via a button system at their stations for space and balancing reasons. Also there are 19 turrets and 8 spot lights with cameras. You definitely just looked at the picture didn't you? Also I've tried elevators and they are difficult to implement and half the time don't work the way you think they do, so I gave up on that. It's also difficult to fill space with something useful when it has everything useful already. So the stairs are partially to burn space. It being massive was partially to challenge myself and partially to test Baro's limits. Minimal crew to run it is probably more like 10. 4-5 people to maintain the sub and 2-3 to run the weapons, 1 to pilot, 2 to control the drones. The vanilla 16 max should be able to manage just fine.
Celestite 29 Jan, 2023 @ 9:43am 
Well you asked my input on your latest sub so here is my 2 sub desginer grains of salt:
First off this submarine is HUGE, and it suffers from a lot of drawbacks that come from big submarines, at a certain point you run out of things to put in your sub and you are stuck putting more of the same crap over and over and over.
Second no elevators, this sub could really use a elevator which would cut a lot of this staircase space into something more useful
Third i can count TWENTY THREE FUCKEN TURRETS holy shit, im not sayin its BAAAD but im saying that you would need at least 40 people to make this sub minimally working
James648  [author] 28 Jan, 2023 @ 11:38pm 
Really gotta thank you Crime pickle. After fixing the wiring I decided to a pass over the sub and found a couple obvious issue that should be fixed now.
James648  [author] 28 Jan, 2023 @ 6:08pm 
If you're running a version where the shuttle nav terminal doesn't have an undock button. You can manually wire one up in-game with a screw driver and wire. Just connect the shuttle's docking hatch toggle_state slot to the shuttle's nav terminal toggle_docking slot.
James648  [author] 28 Jan, 2023 @ 6:02pm 
Yep unwired it when I redid the shuttles wiring. Fixing it now.
James648  [author] 28 Jan, 2023 @ 6:01pm 
Checking if I unwired it at some point but it should just be a big red undock button in the nav terminal.
Crime Pickle 28 Jan, 2023 @ 12:47pm 
How do you undock the shuttle?
James648  [author] 28 Jan, 2023 @ 4:01am 
I'm glad they did those optimization updates a while back. Otherwise this sub probably wouldn't be possible.
V.Nikers71 28 Jan, 2023 @ 3:54am 
oh boy time to lag :crtgoofy:
James648  [author] 27 Jan, 2023 @ 5:14am 
It is Tier 3, updated description
RpgBlaster 27 Jan, 2023 @ 5:08am 
Is this a Tier 3 ?
Fish from Fish Fortress 2 23 Jan, 2023 @ 9:35am 
I love halo so this ship looks amazing can't wait to try it out!