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Heh, that's entirely fair - It was just perplexing me that there were a few seemingly-arbitrary outliers like the "Snake Ambush" gene and its variants from the Lamias and Snakepeople Xenotypes that aren't present in Genes and More itself, despite the snake tail and Marilith body genes themselves being present.
Almost all genes are in this one.
The most notable exception is stuff like the B&S Slime abilities because I think "Slime Genes" is too specific to be of general use.
Similarly the xenotype-dependent genes like the dracul's bite that adds Dracul-vampirism is not here, because it depends on the Dracul Xenotype.
The only exception is Big & Small Yokai where I've mostly just forgotten to migrate them over.
> up til now [...]
It was actually the other way around. It used to be 30% or so of the genes weren't in here.
I'm not objectionable to adding the specific xenotype mods, but I'm more than a little baffled by the inconsistency - up til now I thought that all of Red's own xenotype mods that depended on B&S Genes & More were essentially just adding items, xenotypes, and factions, with ALL genes being packed into this mod.
Check the mod called "Too Many Mods - Compats and Rebalances". It merges/remove redundancy/qualize a lot of mods together including Alpha Genes and Big and Small.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3250762483
No, I don't want to use cherry picker to remove all the other stuff just to have these alone.
Yes, all the other stuff here is neat and cool, but I already have enough to keep me occupied and the frames are sitting at a consistent 30fps lol
(Hoping to build a dedicated size-themed social mod)
I can't seem to spawn them, even with the dev console.
The research for "Mad Scientist Field Testing" is still there...
Maybe I'm looking in the wrong places. But I'm only seeing the animal serums.
They are enabled if you have B&S Genes. There is a mod option to disable them (generated defs)
@bluescreen1988
It doesn't scale, rather you get different bonuses based on which level you have at certain thresholds.
@Tathar
They should always get a pilot. Try verifying files otherwise.
If other mods add the gene after the fact (generic drift or something?) I don't think I can do much about that.
@Trashman
I'll have a look. The Dub's Hygiene compat used to work, but might have ran into issues in 1.6
If it's too big an ask, I can continue relying on workarounds and dev mode.
VPE - Biotech Integration for Alpha Animals and More!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3136993011
Vanilla Psycast Expanded - Biotech Integration
https://gtm.steamproxy.vip/workshop/filedetails/?id=3110971925
I think they’d pair really well with your Big and Small Races mods
They are disabled by default if you don't have any of the content mods (e.g. Big & Small Races). You can use the "Optional Content" mod to get all the optional features, including stuff like the giant meals.
I removed it from the because people kept complaining about adding weapons to a "gene mod".
@awmrko
Technically RNG iirc. But it will usually take a few days to a few weeks. Absolute minimum 2/3 of a day.
@kadzooks20
Yes, Big & Small Races requires this mod, and so do most of my other faction/race mods (excepting Simply Robots .
I checked, the last updates break the weapons Skrýmir's Mallet, Sword of Surtr.
I downloaded an older version and replaced the current one, and they're back ( Older version [github.com])
I hope this helps.
I tried that but with my modlist, Insector and insectoids 2, it deletes the geneline evolution. Of course it could just be my modlist that is fucked. Im trying to make an Insector that steals genes with Incorporate and with the Endogene Implanter stinger ability. One good endogene at a time and chestburst a new improved insector family.
I don't think anything related to those have changed.
If it was a custom xenotype exported via the Xenotype Exporter Mod (which is the only way my mod can "see" them and generate genes) then you might have accidentally deleted the exported xenotype you made?
@Steiner
You could combine it with the gene that lets you integrate genes. :)
Now I'm curious whether other genes can cause problems too.
If the character is a HAR race it might be some tag on that race blocking the gene.