Total War: WARHAMMER III

Total War: WARHAMMER III

Red's Estalia Overhaul
1,202 Comments
RedDragon0908  [author] 14 Aug @ 10:09pm 
Wow, didn't thought you would reply...

Maybe let the author if this mod also know that there is some potential compatibility issue.
RedDragon0908  [author] 13 Aug @ 3:23am 
Thank you. Currently im quite occupied with RL stuff but Scarlet Carson is working on models for some special units.
While the roster is aside from rors and flavour units nearly finished, the campaign integration is also quite far.
Only things missing are some generic agents and the skill trees.
Thirox_ITH 13 Aug @ 2:43am 
I hope the development of the Tilea mod is going well. I'm looking forward to uninstall teb and the compatibility patch so I can start a campaign with your Tilea and Estalia mods. I really like the tone of the factions you're creating.
RedDragon0908  [author] 11 Aug @ 8:28am 
It depends on who you asking and what you want.

I suggest yo just try both for yourself and see what fits your expectations.
AlexFire0001 11 Aug @ 8:10am 
Is this a better mod to play Estalia than (Catapths Southern Realms)?
RedDragon0908  [author] 2 Aug @ 9:48pm 
@Knowyourhistories just try for yourself but I would assume not, since TOW is an overhaul mod with new custom factions etc.

@jstt do you have a mod link.
jstt 31 Jul @ 5:08pm 
OK, for some reason it started working when I disabled Fudging Vassals mod. Apparently not compatible
jstt 31 Jul @ 5:03pm 
I can't for some reason get Isabella to spawn. Alejandra is there, the units are there, but Isabella is not, and instead Lupio is my faction leader. Already tried re-subscribing :(
Knowyourhistories 31 Jul @ 10:55am 
Is the mod compatible with the old world map?
RedDragon0908  [author] 20 Jul @ 9:30am 
Glad it works now.
Moto 20 Jul @ 9:06am 
Thank you so much!!
RedDragon0908  [author] 19 Jul @ 4:39am 
Nevermind found the culprit.
Issue was´, that I forgot to replace the vanilla mount limk in the skills - so everytime the required rank was reached the game tried to unlock the vanilla barded warhorse, which was not linked with the new custom agent...

Anyways, issue should be fixed + implemented a small missing feature for the commandante ;)
RedDragon0908  [author] 19 Jul @ 4:02am 
Are other characters affected too? All are setup the same way, so its strange that only one has the issue...
Moto 19 Jul @ 12:09am 
Yes, generic commanders. I've reached the rank, but they're still on foot. I can't assign them mounts in the character screen.
RedDragon0908  [author] 18 Jul @ 10:48pm 
To be sure, you are speaking of the new custom generic comnander, right?
So the required rank is reached and skill unlocked automatically and the mount item was added/ appears to the character planning window, correct?
Moto 18 Jul @ 5:13am 
I don't know if it's just me, but I can't assign the horse to the generic lords despite unlocking it, they always go on foot.
Metta Worldpeace 21 Jun @ 9:29am 
Is there a double unit size for this one?
RedDragon0908  [author] 4 Jun @ 9:34pm 
No. Isabella and Cortez are set.
Espantapájaros 4 Jun @ 2:06pm 
Awesome mod, but I'm not really into starting with Isabella. Are you planning to add more lords to start campaigns with later on?
RedDragon0908  [author] 3 Jun @ 4:05am 
English please.
Espantapájaros 3 Jun @ 3:44am 
Buenísimo este mod pero no me llama empezar con Isabela ¿Tienes pensado añadir más señores en el futuro para iniciar las campañas?
RedDragon0908  [author] 9 May @ 4:32am 
Yes, Francisco Cortez and Pirazzo are both in warhammer lore...atleast as expansion or supplement.
But there is not that much of information.
lwhのsama 9 May @ 3:27am 
great mod:steamthumbsup: , and how about a question -----is Francisco Cortez true in warhammer history? Be so interested in his story .
☢GASSMAN☢ 6 May @ 5:12pm 
Yes please when time the Old World is the ultimate game with over 400 factions truly something never seen in Total War before :VBCOOL:
RedDragon0908  [author] 4 May @ 10:12pm 
It was planned and I already started at some point but due to other projects and real life it is not at the upper part of my priorities.
JC Stenning 4 May @ 1:46pm 
Great mod, love the design! Would you at any stage consider comparability on the Old World map?
RedDragon0908  [author] 2 May @ 9:25pm 
Mod is created for base game.
Alexandros Megas 2 May @ 6:53pm 
Does this mod work with the Old World campaign?
RedDragon0908  [author] 23 Apr @ 5:18am 
The culture is empire, the subculture is southern realms...I'm not sure which one set the confederation stuff.
But there is a chance it might work.
FranzKarlGeorg 23 Apr @ 4:54am 
Hi there!
Since this mod qualifies the new southern realms as Empire, does it mean they are confederable by the Empire (that would be a major plus)?
RedDragon0908  [author] 13 Apr @ 11:47pm 
Did I miss something?
Ignore what?
NothingFancy 13 Apr @ 6:01pm 
Ignore em Red

TY and TY mostly for all the Elf stuff over the years!
RedDragon0908  [author] 12 Apr @ 11:51pm 
Update is now live.
See the changelog for more infos.
RedDragon0908  [author] 8 Apr @ 9:13am 
"You could make an effort and translate on Google or something else."
See, you want something from me, not the other way around. Also If everything is written in English in the description and comments, its just polite to do the same.
Since you'd be rude with your comment, Im being rude in my answer too: do it for yourself
RedDragon0908  [author] 8 Apr @ 8:59am 
English please.
RedDragon0908  [author] 8 Apr @ 2:11am 
Nest small update is ready. Probably releasing it at Saturday 12th of April.

general
- removed the master engineer from the recruitment panel
- added the Doble Paga ror to the Tercio effects/formation
- some skill and tech recalculations for buffing the Tercio more
- updated some unit cards
- added "Pirazzo's Lost Legion" for ror recruitment (both factions)

fixes
- fixed arquebusiers not beeing recruitable at t5 building
- added imposter models for high distances - should boost performance in battle a bit
RedDragon0908  [author] 6 Apr @ 10:35pm 
You are welcome to share your ideas at the suggestion discussion but be aware that new units have to fit into the formation system somehow.
camilo_septimo♡ 6 Apr @ 6:17pm 
Hey there amazing mod! any chance there's going to be more units added? i don't want this to seem like i'm disliking the mod as its amazing and i really have a lot fun! literally only nitpick is that the roster is small and at least for me theres not a lot of army variety!

but again its a great mod and I'm having a lot of fun thanks for it!
RedDragon0908  [author] 1 Apr @ 10:52pm 
What other mods are involved? What factions are you playing?
I know for sure that mp works well.
QuantumRaged 1 Apr @ 9:18pm 
Hi, me and my brother are trying to play with this mod, it works in single player as it starts off with the mods army, but in multiplayer its just a normal empire army
RedDragon0908  [author] 31 Mar @ 9:26am 
Cheers!
RedDragon0908  [author] 31 Mar @ 9:26am 
Its a hard mod conflict between Cataph's TEB and my Estalia.
bigbramantyo 31 Mar @ 9:24am 
Wow thanks for the fast response, yeah fair enough it’s your mod anyway I’ll just have to find if there is a mod conflict for the CTD or wait for an update, keep on creating awesome mods like this mate cheers! 🍻
RedDragon0908  [author] 31 Mar @ 8:49am 
Hahhh...please stop blaming or asking me about the comp patch (not you, but in general) as this mod is NOT designed to be used with TEB.
I have my past with Cataph and he wasn't interested in a collaboration...
This mod and all its content is meant belong together. I will not redo some aspects of it as standalone with the only purpose to make it easier for the comunity to play it with TEB mod.
Please accept this.
bigbramantyo 31 Mar @ 8:17am 
hi this mod is awesome but unfortunately the compatibility with cataph's mod is not working and probably dead, I tried using only your mod but keep getting CTD, is there any chance on releasing the bull knights as a standalone mod? :steamhappy:
RedDragon0908  [author] 27 Mar @ 1:31am 
Due to CA's latest patch there seems to be an issue with files written in caps.
This can vary from mod crashes to single models/textures not loading...
Since I have a handful of mods, I can't go through them and check/ fix this.
So I ask you for patience, CA is aware of the problem and is working on a hotfix.
RedDragon0908  [author] 19 Mar @ 8:08am 
Sounds like a bug on your end. Body parts should only vanish at higher distances.
Maybe tinkering with your graphic settings help.
Axwell 19 Mar @ 7:45am 
why do some units lose their bodies when I hover the mouse over them?