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Rapporter et oversættelsesproblem
Estalias units requires a different approach of battle strategy.
The units might be under powered on their own balance wise, but all of them are tested in countless mp battles against many different factions and units, and different kind of player types (tw veteran, newbie, casual player etc) then overhaul ratio here was 1:1.
I ask you to take your time and read everything for the units in a custom battle.
At beginning it might be very difficult, but the mechanic becomes quiet understandable.
But an Tilea overhaul is in the working and hopefully releasable in the next moths.
But what you might want us not doable within thus mod but potentially requires a submod.
I already planned one but delayed it due to irl.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3563885496
Anything game breaking?
Can not wait to play it again once it was updated!
Cortez' rapier is a model import and might me to heavy file wise to spread it among the units, the other sabers/ swords are created out of vanilla models.
In fact I know one or two things about the time periods aswell, but in the end it's a fantasy game so allow me that kind of authors freedom ;)
Its wonderful, but i just cant unsee something, the Conquistador units, and the melee cavalry are all carrying a European XVIII century long cavalry saber, but if Estalia is really a spiritual succesor to Spain, these units should have rapier swords, specifically the Cup-hilt rapier, the Full-hilt rapier or the Bilbo-Hilt rapier would have been the swords on use during those days, whether it was the Tercio armies in Europe or the Conquistadors in America, those would be the swords in use.
In fact, i did see that you provided the Hero unit of Cortez a Full-hilt rapier with the metal laze and everything, but the other soldiers of Estalia should have some variation of rappiers aswell
Maybe let the author if this mod also know that there is some potential compatibility issue.
While the roster is aside from rors and flavour units nearly finished, the campaign integration is also quite far.
Only things missing are some generic agents and the skill trees.
I suggest yo just try both for yourself and see what fits your expectations.
@jstt do you have a mod link.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2918441414/5946473955240618980/
Issue was´, that I forgot to replace the vanilla mount limk in the skills - so everytime the required rank was reached the game tried to unlock the vanilla barded warhorse, which was not linked with the new custom agent...
Anyways, issue should be fixed + implemented a small missing feature for the commandante ;)
So the required rank is reached and skill unlocked automatically and the mount item was added/ appears to the character planning window, correct?