Total War: WARHAMMER III

Total War: WARHAMMER III

Red's Estalia Overhaul
1 230 kommentarer
RedDragon0908  [skapare] 6 timmar sedan 
Balance wise a hellblaster styled artillery wouldn't fit.
Doppelzoldner 7 timmar sedan 
Hello, I have a question: at the screenshots Estalia has 3 options of artillery, but in game, with actual versions of mod i see only 2 of them, culevrins are on T5 and no hellblasters added. Why?
RedDragon0908  [skapare] 4 okt @ 4:38 
english please
Guardian 4 okt @ 4:34 
Amigo, este mod es espectacular, no lo abandones, sólo queda actualizarlo al juego que se ha quedado con la exclamación de que no lo está, es un mod de los gloriosos Tercios y el Imperio Español, es publicidad y además habilidad tuya excelente, no lo dejes.
RedDragon0908  [skapare] 1 okt @ 5:27 
Im not into audio modding.
Doppelzoldner 1 okt @ 4:52 
We started mp company yesterday, it's awesome! Do you have ideas to make Estalian voice-over?
RedDragon0908  [skapare] 30 sep @ 21:01 
Also make sure that no mods are involved that boost or change the stats of the vanilla units. Obviously such mods will hsve no effect to additional activated mods.
RedDragon0908  [skapare] 30 sep @ 20:59 
20k health for an t1 unit? I didn't played for a while but I highly doubt that. Maybe single entities or elite units but those are t3-t5.

Estalias units requires a different approach of battle strategy.
The units might be under powered on their own balance wise, but all of them are tested in countless mp battles against many different factions and units, and different kind of player types (tw veteran, newbie, casual player etc) then overhaul ratio here was 1:1.

I ask you to take your time and read everything for the units in a custom battle.
At beginning it might be very difficult, but the mechanic becomes quiet understandable.
Bex 30 sep @ 12:10 
units are way to weak, estalia early unit health range between 5-7k whilst enemy early t1-3 unit health is somewhat between 20k-30k . u loose every battle
RedDragon0908  [skapare] 30 sep @ 3:14 
Thanks for reading.
Doppelzoldner 30 sep @ 0:46 
is this version is actual atm?
Mazort 23 sep @ 16:07 
<3
RedDragon0908  [skapare] 22 sep @ 22:45 
No, Eatalia overhaul only deals with Estalia.
But an Tilea overhaul is in the working and hopefully releasable in the next moths.
Mazort 22 sep @ 10:55 
Is this mod adding more units also for Tilea?
RedDragon0908  [skapare] 10 sep @ 22:05 
I'm not responsible for the patch and don't encourage to use it but it seems to be no longer supported.
Василь Дудка 10 sep @ 14:44 
I know that this is not the proper place to ask, but does TEB compatibility patch work as for today? Tried to put both of mods together with patch, seems the patch crashes the game
Inerael 9 sep @ 13:07 
Would be great, and no problem take you time thx for all ! :)
RedDragon0908  [skapare] 9 sep @ 12:56 
Both mods are compatible as both will run without breaking the game.
But what you might want us not doable within thus mod but potentially requires a submod.
I already planned one but delayed it due to irl.
Inerael 9 sep @ 12:15 
amazing mod ! Pls add a compatibility with old world mod <3
RedDragon0908  [skapare] 6 sep @ 13:36 
Ok, so the usual just ignore and play procedure xD
Dr.Kaiser 6 sep @ 11:01 
Did not come across anything yet just says its outdated in the launcher.
RedDragon0908  [skapare] 6 sep @ 8:06 
Does it need an update?
Anything game breaking?
Dr.Kaiser 6 sep @ 6:36 
This is also my most favo mod for Warhammer, I love the pike and shot style of the faction.
Can not wait to play it again once it was updated!
Yamil 3 sep @ 16:01 
Your mod has given life to the Spanish Empire inside of warhammer fantasy, something not even the developers thought about, i can only say thankyou for the love youve poured in this project.
RedDragon0908  [skapare] 3 sep @ 8:37 
I really appreciate and thank you for the feedback!
Cortez' rapier is a model import and might me to heavy file wise to spread it among the units, the other sabers/ swords are created out of vanilla models.
In fact I know one or two things about the time periods aswell, but in the end it's a fantasy game so allow me that kind of authors freedom ;)
Yamil 3 sep @ 6:47 
if you need any assistance with the models of those swords i can send you some very good depictions, although i dont know how to create them for a mod on a game, but nevertheless this mod is a beautiful creation of yours, a work of art, beyond anything i expected from Warhammer
Yamil 3 sep @ 6:46 
Hey, thank you for making this mod. Its precisely what i needed, the Empire reminds me of the Golden Century of Spain but not quite, so your Estalia mod comes in to fill that sweet void.

Its wonderful, but i just cant unsee something, the Conquistador units, and the melee cavalry are all carrying a European XVIII century long cavalry saber, but if Estalia is really a spiritual succesor to Spain, these units should have rapier swords, specifically the Cup-hilt rapier, the Full-hilt rapier or the Bilbo-Hilt rapier would have been the swords on use during those days, whether it was the Tercio armies in Europe or the Conquistadors in America, those would be the swords in use.

In fact, i did see that you provided the Hero unit of Cortez a Full-hilt rapier with the metal laze and everything, but the other soldiers of Estalia should have some variation of rappiers aswell
RedDragon0908  [skapare] 14 aug @ 22:09 
Wow, didn't thought you would reply...

Maybe let the author if this mod also know that there is some potential compatibility issue.
RedDragon0908  [skapare] 13 aug @ 3:23 
Thank you. Currently im quite occupied with RL stuff but Scarlet Carson is working on models for some special units.
While the roster is aside from rors and flavour units nearly finished, the campaign integration is also quite far.
Only things missing are some generic agents and the skill trees.
Thirox_ITH 13 aug @ 2:43 
I hope the development of the Tilea mod is going well. I'm looking forward to uninstall teb and the compatibility patch so I can start a campaign with your Tilea and Estalia mods. I really like the tone of the factions you're creating.
RedDragon0908  [skapare] 11 aug @ 8:28 
It depends on who you asking and what you want.

I suggest yo just try both for yourself and see what fits your expectations.
AlexFire0001 11 aug @ 8:10 
Is this a better mod to play Estalia than (Catapths Southern Realms)?
RedDragon0908  [skapare] 2 aug @ 21:48 
@Knowyourhistories just try for yourself but I would assume not, since TOW is an overhaul mod with new custom factions etc.

@jstt do you have a mod link.
jstt 31 jul @ 17:08 
OK, for some reason it started working when I disabled Fudging Vassals mod. Apparently not compatible
jstt 31 jul @ 17:03 
I can't for some reason get Isabella to spawn. Alejandra is there, the units are there, but Isabella is not, and instead Lupio is my faction leader. Already tried re-subscribing :(
Knowyourhistories 31 jul @ 10:55 
Is the mod compatible with the old world map?
RedDragon0908  [skapare] 20 jul @ 9:30 
Glad it works now.
Moto 20 jul @ 9:06 
Thank you so much!!
RedDragon0908  [skapare] 19 jul @ 4:39 
Nevermind found the culprit.
Issue was´, that I forgot to replace the vanilla mount limk in the skills - so everytime the required rank was reached the game tried to unlock the vanilla barded warhorse, which was not linked with the new custom agent...

Anyways, issue should be fixed + implemented a small missing feature for the commandante ;)
RedDragon0908  [skapare] 19 jul @ 4:02 
Are other characters affected too? All are setup the same way, so its strange that only one has the issue...
Moto 19 jul @ 0:09 
Yes, generic commanders. I've reached the rank, but they're still on foot. I can't assign them mounts in the character screen.
RedDragon0908  [skapare] 18 jul @ 22:48 
To be sure, you are speaking of the new custom generic comnander, right?
So the required rank is reached and skill unlocked automatically and the mount item was added/ appears to the character planning window, correct?
Moto 18 jul @ 5:13 
I don't know if it's just me, but I can't assign the horse to the generic lords despite unlocking it, they always go on foot.
Metta Worldpeace 21 jun @ 9:29 
Is there a double unit size for this one?
RedDragon0908  [skapare] 4 jun @ 21:34 
No. Isabella and Cortez are set.
Espantapájaros 4 jun @ 14:06 
Awesome mod, but I'm not really into starting with Isabella. Are you planning to add more lords to start campaigns with later on?
RedDragon0908  [skapare] 3 jun @ 4:05 
English please.